Bethesda Susa: Difference between revisions

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{{Missing info|Add list of all creatures on each floor, more tidying up}}
{{Location
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| title = Bethesda Susa
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'''Bethesda Susa''' is a mid-game dungeon that the player is sent to with the quest [[Decoding the Signal]] once [[More Than a Willing Spirit]] is complete. For a guide on clearing Bethesda Susa, see [[Bethesda Susa/Guide]].
'''Bethesda Susa''' is a mid-game dungeon that the player is sent to with the quest [[Decoding the Signal]] once [[More Than a Willing Spirit]] is complete. For a guide on clearing Bethesda Susa, see [[Bethesda Susa/Guide]].
{{Missing info|Add list of all creatures on each floor, more tidying up}}


==Floors==
 
 
=Floors=
{{Spoiler}}
{| class="wikitable" style="text-align:center"
{| class="wikitable" style="text-align:center"
! Levels
! Levels
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| style="padding:0em 1em"| 0
| style="padding:0em 1em"| 0
| 10
| 10
| [[#Surface|Surface]]
| [[#surface|surface]]
| 25
| 25
|-
|-
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|}
|}


===Surface===
== surface ==
A fairly typical jungle exterior with new faction creatures and a down staircase.
A fairly typical jungle exterior with new faction creatures and a down staircase.


===ruined wharf===
== ruined wharf ==


An underground river passes through here from the zones to the north and south.
An underground river passes through here from the zones to the north and south.


===healing pools===
== healing pools ==
The first of three similar levels, each containing a unique [[trolls|troll]]. This level is guarded by {{favilink|Jotun, Who Parts Limbs}}, who carries the {{favilink|bronze key}} needed to unlock the down staircase. If you are neutral with the Trolls faction, you may trade with them for the key.
The first of three similar levels, each containing a unique [[trolls|troll]]. This level is guarded by {{favilink|Jotun, Who Parts Limbs}}, who carries the {{favilink|bronze key}} needed to unlock the down staircase. If you are neutral with the Trolls faction, you may trade with them for the key.


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The final healing pools floor is defended by the invisible {{favilink|Haggabah, Who Plies The Umbral Path}}, the third and most dangerous of the trolls. Haggabah possesses the {{favilink|gold key}} required to advance.
The final healing pools floor is defended by the invisible {{favilink|Haggabah, Who Plies The Umbral Path}}, the third and most dangerous of the trolls. Haggabah possesses the {{favilink|gold key}} required to advance.


===abandoned ward===
== abandoned ward ==


On this level is a {{favilink|chrome platform}} which is an elevator that can be used to skip the next 5 floors. Stand on it and activate the {{favilink page|control switch (elevator)}} to go down. This same elevator can be recalled to anywhere in its path by using the button stationed there, and can be used to re-ascend to this floor.
On this level is a {{favilink|chrome platform}} which is an elevator that can be used to skip the next 5 floors. Stand on it and activate the {{favilink page|control switch (elevator)}} to go down. This same elevator can be recalled to anywhere in its path by using the button stationed there, and can be used to re-ascend to this floor.


===ruined ward===
== ruined ward ==
The third ruined ward, or the eighth floor of the dungeon, is the only place you can meet and speak to the potentially deadly {{favilink|Alchemist}}, which grants an [[achievements|achievement]].
The third ruined ward, or the eighth floor of the dungeon, is the only place you can meet and speak to the potentially deadly {{favilink|Alchemist}}, which grants an [[achievements|achievement]].


===abandoned ward 2===
== abandoned ward 2 ==
The 11th level holds the destination platform for the elevator from the 5th level. If the elevator platform is not present, it may be called to this floor using the control switch, or the player can jump into the {{favilink|deep shaft}} where it would be as an alternative to taking the stairs down.
The 11th level holds the destination platform for the elevator from the 5th level. If the elevator platform is not present, it may be called to this floor using the control switch, or the player can jump into the {{favilink|deep shaft}} where it would be as an alternative to taking the stairs down.


===cybernetics ward===
== cybernetics ward ==
On this floor are four {{favilink|becoming nook|plural}}.
On this floor are four {{favilink|becoming nook|plural}}.


===cryobarrios===
== cryobarrios ==
There are six cryogenic chambers on the 14th level, and the intact ones are filled with {{favilink|Cryogenic mist}}. A {{favilink|phase spider}} has been spinning {{favilink|phase web|plural}} at the east end of the floor, which are one possible way of passing through the {{favilink|fused security door}} sealing the stairs downward.
There are six cryogenic chambers on the 14th level, and the intact ones are filled with {{favilink|Cryogenic mist}}. A {{favilink|phase spider}} has been spinning {{favilink|phase web|plural}} at the east end of the floor, which are one possible way of passing through the {{favilink|fused security door}} sealing the stairs downward.


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At the west end of the level is another {{favilink|chrome platform}} and a switch to go down a single floor to the final level.
At the west end of the level is another {{favilink|chrome platform}} and a switch to go down a single floor to the final level.


===Temple of the Rock===
== Temple of the Rock ==
If the player has sufficient reputation to enter the holy places of the [[Mechanimist]] faction, this is a peaceful level. If not, they may be forced to confront a variety of dangerous Mechanimists, including {{favilink|Phinae Hoshaiah, High Priest of the Rock}}, in order to make their way to the {{favilink|Baetyl}} and advance the [[Decoding the Signal]] quest.
If the player has sufficient reputation to enter the holy places of the [[Mechanimist]] faction, this is a peaceful level. If not, they may be forced to confront a variety of dangerous Mechanimists, including {{favilink|Phinae Hoshaiah, High Priest of the Rock}}, in order to make their way to the {{favilink|Baetyl}} and advance the [[Decoding the Signal]] quest.


===Amplitheatre of the Mind, Morphorium and Genesis Chamber===
== Amplitheatre of the Mind, Morphorium and Genesis Chamber ==
These deeper levels of Bethesda Susa are not connected to the rest of the level with stairs, and as such are inaccessible without a {{favilink|spiral borer}} or similar means of digging downwards. They are procedurally generated, using the generic 'ruins' tiles and layout, and are populated principally by lower level creatures found elsewhere in Bethesda Susa. Visiting them is optional.
These deeper levels of Bethesda Susa are not connected to the rest of the level with stairs, and as such are inaccessible without a {{favilink|spiral borer}} or similar means of digging downwards. They are procedurally generated, using the generic 'ruins' tiles and layout, and are populated principally by lower level creatures found elsewhere in Bethesda Susa. Visiting them is optional.


== Tips ==
= Tips =
{{Opinion}}Players should be prepared to deal with increasingly low temperatures as they descend, as well as to fight or bypass the inhabitants and hazards of Bethesda Susa. Some things that may help:
{{Opinion}}Players should be prepared to deal with increasingly low temperatures as they descend, as well as to fight or bypass the inhabitants and hazards of Bethesda Susa. Some things that may help:


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* Tonics that help with the cold, such as {{Favilink|rubbergum injector|plural}} or {{Favilink|luminous hoarshroom|plural}}, which can also be [[Harvestry|harvested]] in {{Qud text|Bethesda Susa}}.
* Tonics that help with the cold, such as {{Favilink|rubbergum injector|plural}} or {{Favilink|luminous hoarshroom|plural}}, which can also be [[Harvestry|harvested]] in {{Qud text|Bethesda Susa}}.


==Trivia==
=Trivia=


* Bethesda Susa can be playtested by [[wish|wishing]] for 'stage4'.
* Bethesda Susa can be playtested by [[wish|wishing]] for 'stage4'.
*There is always a {{Favilink|disciple of the sightless way}} in the {{Qud text|Temple of the Rock}}, though the Mechanimists are not friendly to them.
*There is always a {{Favilink|disciple of the sightless way}} in the {{Qud text|Temple of the Rock}}, though the Mechanimists are not friendly to them.


==References==
=References=
<references />
<references />
[[Category:Dungeons]]
[[Category:Dungeons]]

Revision as of 23:57, 28 March 2022

This article has information that is missing or not up to par.
Reason: Add list of all creatures on each floor, more tidying up
Bethesda Susa
Ovw bethesda susa.png
Biome

Jungle

Goto IDYou can use this ID to wish yourself to this
location (goto:Surface: JoppaWorld.25.3.1.1.10
)

Surface: JoppaWorld.25.3.1.1.10

Bethesda Susa

Eons-shifted stone entombs the angleless architecture of Bethsaida's lair.

Perfect

Bethesda Susa is a mid-game dungeon that the player is sent to with the quest Decoding the Signal once More Than a Willing Spirit is complete. For a guide on clearing Bethesda Susa, see Bethesda Susa/Guide.


Floors

Spoiler Warning: This article contains information normally only found in the course of advancing the main quest line.
Levels Absolute Z Levels Name Temperature
0 10 surface 25
1 11 ruined wharf 16
2-4 12-14 healing pools 7, -2, -11
5 15 abandoned ward -20
6-10 16-20 ruined ward -29, -38, -47, -56, -65
11-12 21-22 abandoned ward 2 -74, -83
13 23 cybernetics ward -92
14-15 24-25 cryobarrios -101, -110
16 26 Temple of the Rock 25
17 27 Amplitheatre of the Mind 25
18-19 28-29 Morphorium 25
20 30 Genesis Chamber 25

surface

A fairly typical jungle exterior with new faction creatures and a down staircase.

ruined wharf

An underground river passes through here from the zones to the north and south.

healing pools

The first of three similar levels, each containing a unique troll. This level is guarded by Jotun, Who Parts Limbs, who carries the bronze key needed to unlock the down staircase. If you are neutral with the Trolls faction, you may trade with them for the key.

The next level is guarded by Fjorn-Kosef, Who Knits The Icy Lattice, who holds the silver key needed to proceed. Similarly to Jotun, they may be traded with if the player's faction reputation is sufficient.

The final healing pools floor is defended by the invisible Haggabah, Who Plies The Umbral Path, the third and most dangerous of the trolls. Haggabah possesses the gold key required to advance.

abandoned ward

On this level is a chrome platform which is an elevator that can be used to skip the next 5 floors. Stand on it and activate the control switch to go down. This same elevator can be recalled to anywhere in its path by using the button stationed there, and can be used to re-ascend to this floor.

ruined ward

The third ruined ward, or the eighth floor of the dungeon, is the only place you can meet and speak to the potentially deadly alchemist, which grants an achievement.

abandoned ward 2

The 11th level holds the destination platform for the elevator from the 5th level. If the elevator platform is not present, it may be called to this floor using the control switch, or the player can jump into the deep shaft where it would be as an alternative to taking the stairs down.

cybernetics ward

On this floor are four becoming nooks.

cryobarrios

There are six cryogenic chambers on the 14th level, and the intact ones are filled with cryogenic mist. A phase spider has been spinning phase webs at the east end of the floor, which are one possible way of passing through the fused security door sealing the stairs downward.

Floor 15 contains six more intact cryogenic chambers, several of which contain (in a frozen state) potentially game-ending creatures. Also, there is a (non-frozen) juicing cannibal carrying a fully operational missile launcher. If the cannibal explodes open any of the chambers, the player may be forced to confront:

If the player has no cold resist at all, they can freeze solid on this level.

At the west end of the level is another chrome platform and a switch to go down a single floor to the final level.

Temple of the Rock

If the player has sufficient reputation to enter the holy places of the Mechanimist faction, this is a peaceful level. If not, they may be forced to confront a variety of dangerous Mechanimists, including Phinae Hoshaiah, High Priest of the Rock, in order to make their way to the baetyl and advance the Decoding the Signal quest.

Amplitheatre of the Mind, Morphorium and Genesis Chamber

These deeper levels of Bethesda Susa are not connected to the rest of the level with stairs, and as such are inaccessible without a spiral borer or similar means of digging downwards. They are procedurally generated, using the generic 'ruins' tiles and layout, and are populated principally by lower level creatures found elsewhere in Bethesda Susa. Visiting them is optional.

Tips

This section is opinion-based. Your mileage may vary.

Players should be prepared to deal with increasingly low temperatures as they descend, as well as to fight or bypass the inhabitants and hazards of Bethesda Susa. Some things that may help:

Trivia

  • Bethesda Susa can be playtested by wishing for 'stage4'.
  • There is always a disciple of the Sightless Way in the Temple of the Rock, though the Mechanimists are not friendly to them.

References