Disguise
 Category  
 | 
 Body, Cloak, Exoskeleton  | 
|---|---|
 Rarity  
 | 
 Rare  | 
 Tinkerable  
 | 
 no  | 
 AutotinkerableCan appear spontaneously on an 
item you create with tinkering.  | 
 no  | 
 Value multiplier  
 | 
 1.3  | 
| 
 +3  | |
| 
 +2  | |
 ID  
 | 
 ModDisguise  | 
Disguise: This item makes its wearer appear to be a <creature name>.  | 
The disguise mod can be applied to body armor, cloaks, or exoskeletons. It changes the appearance of the creature wearing the item and provides a significant faction reputation boost.
The disguised item will grant a reputation boost equal to 5 times the disguise-creature's base faction reputation value. Most creatures have a value of 99 or 100 for each faction they are associated with, so typically this will result in a boost of around 500 reputation for the creature's primary faction(s). For example, a madpole disguise would grant 500 reputation with the fish faction.[1]
This mod is sometimes encountered on random creatures' equipment in the world, causing those creatures to look different than expected. For example, if a 
snapjaw scavenger is wearing a leather apron and infiltrator disguise, their sprite will look identical to an 
infiltrator. You can determine the true identity of a creature wearing a disguise by (L)ooking at them and reviewing their description.
The disguise mod cannot be tinkered, it can only be found on existing items in the world.

snapjaw scavenger disguised as a 
Banner-Knight Templar.
pig farmer disguised as a 
green jell.Eligible Equipment
References
- ↑  
XRL.World.Parts.ModDisguise