Hypertractor
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This information is reliable as of patch 2.0.201.48. If this is no longer the current patch, you can help by updating it. |
This information is reliable as of patch 2.0.201.48. If this is no longer the current patch, you can help by updating it.
hypertractor
Ammo Type
|
|
---|---|
Accuracy
|
Very High (0) |
Shots per Action
|
1 |
Charge per Use
|
400 |
Charge Used For
|
Weapon Power |
Complexity
|
5 |
Tier
|
6 |
<12345> | |
Can Disassemble
|
yes |
Can Build
|
yes |
Tinker Skill
|
|
Skill Used
|
|
Character
|
) |
ID?
|
Hypertractor |
Spawns in
|
|
Extra Info:
|
hypertractor
A rifled prism that refracts and refocuses light to tunnel things toward its wielder. Sophists call it a 'here ray'.
A "tractor beam" that pulls creatures and objects toward the user when fired.
Obtaining
The hypertractor can be:
- Found as random loot in higher-tier zones or occasionally equipped by high-tier creatures. Notably, Gunner-Knight Templars have a 12.5% chance to be carrying a hypertractor.
- Crafted with the Tinker II skill, after obtaining the required schematic.
- Disarmed from hypertractor turrets, though this type of turret tends to be somewhat rare.
Creative and Interesting Uses
This section is opinion-based. Your mileage may vary.
- Safely and easily moving large bodies of liquid, including dangerous liquids like lava or acid.
- Pulling up -conveyor belts.