Blood: Difference between revisions

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{{liquid
{{liquid
| title={{qud text|&rblood|notxml}}
| title={{qud shader|r|blood}}
| byteid=6
| id=BloodPool
| id=BloodPool
| renderstr=&r
| renderstr=&r
| flame=4000
| adjective = {{qud shader|r|bloody}}
| vapor=8000
| smeared = {{qud shader|r|bloody}}
| cooling=1.05
| stained = {{qud shader|r|blood}}{{qud shader|y|-stained}}
| flame=400
| vapor=1200
| value=0.25
| value=0.25
| combustibility = 3
| thermalconductivity = 35
| fluidity = 5
| evaporativity = 1
| staining = 1
| image=blood.png
| image=blood.png
| overrideimages = {{altimage start}}{{altimage | blood.png | type = large pool}}{{altimage | blood variation 1.png | type = puddle sprite #1}}{{altimage | blood variation 2.png | type = puddle sprite #2}}{{altimage | blood variation 3.png | type = puddle sprite #3}}{{altimage | blood variation 4.png | type = puddle sprite #4}}{{altimage | blood variation 5.png | type = puddle sprite #5}}{{altimage | blood variation 6.png | type = puddle sprite #6}}{{altimage | blood variation 7.png | type = puddle sprite #7}}{{altimage | blood variation 8.png | type = puddle sprite #8}}{{altimage end}}
| overrideimages = {{altimage start}}{{altimage | blood.png | type = large pool}}{{altimage | blood variation 1.png | type = puddle sprite #1}}{{altimage | blood variation 2.png | type = puddle sprite #2}}{{altimage | blood variation 3.png | type = puddle sprite #3}}{{altimage | blood variation 4.png | type = puddle sprite #4}}{{altimage | blood variation 5.png | type = puddle sprite #5}}{{altimage | blood variation 6.png | type = puddle sprite #6}}{{altimage | blood variation 7.png | type = puddle sprite #7}}{{altimage | blood variation 8.png | type = puddle sprite #8}}{{altimage end}}
| gameversion = 2.0.201.72
}}
}}
{{name}} is the liquid that is shed from the bleeding wounds of non-fungus, non-plant, and non-robotic creatures. It can also be wished for by wishing <code>BloodPool</code>.
{{name}} is the liquid that is shed from the bleeding wounds of non-fungus, non-plant, and non-robotic creatures.


==Sources of Blood==
==Sources of Blood==
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*A {{favilink|madpole}} covered in blood or swimming through a pool containing {{Name}} will gain the [[Berserk (effect)|Berserk]] status effect.{{Code Reference | class = Madpole}}
*A {{favilink|madpole}} covered in blood or swimming through a pool containing {{Name}} will gain the [[Berserk (effect)|Berserk]] status effect.{{Code Reference | class = Madpole}}
*{{Name}} can be used to desecrate statues.
*{{Name}} can be used to desecrate statues.
*A {{favilink|biodynamic cell}} runs on {{Name}}.
*A {{favilink|biodynamic cell}} runs on {{name}}.


==Factions that use Blood as a Water Ritual Liquid==
==Factions that use Blood as a Water Ritual Liquid==

Revision as of 01:45, 9 March 2021

blood
When on/in other objects/liquids:
bloody liquid
bloody object
blood-stained object
Starts Flaming at

400°

Vaporizes at

1200°

Base temperature

25°

Value per dram

0.25

Weight per dram

0.25#

Evaporativity

1

Fluidity

5

Prompt to wade through?

no

Prompt to drink?

no

ID

BloodPool

Liquid ID

blood is the liquid that is shed from the bleeding wounds of non-fungus, non-plant, and non-robotic creatures.

Sources of Blood

  • Bleeding will cause a puddle of blood to form near the bleeding creature.
  • A critical hit from any weapon will cause a blood splatter from the target.
  • Short blades are particularly adept at creating pools of blood, because they also cause the bleeding effect when they make a critical hit, and can cause bleeding from regular hits if the attacker has the Bloodletter skill.
  • Dismemberment, with axes or other methods, will quickly accumulate pools of blood.
  • Walking through fractus will cause a creature to drop blood.
  • The alchemist is guaranteed to have one dram of blood for sale.

Use of Blood

Factions that use Blood as a Water Ritual Liquid

References

  1. XRL.World.Parts.Madpole