Blood: Difference between revisions
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{{liquid | {{liquid | ||
| title={{qud | | title={{qud shader|r|blood}} | ||
| id=BloodPool | | id=BloodPool | ||
| renderstr=&r | | renderstr=&r | ||
| | | adjective = {{qud shader|r|bloody}} | ||
| | | smeared = {{qud shader|r|bloody}} | ||
| | | stained = {{qud shader|r|blood}}{{qud shader|y|-stained}} | ||
| flame=400 | |||
| vapor=1200 | |||
| value=0.25 | | value=0.25 | ||
| combustibility = 3 | |||
| thermalconductivity = 35 | |||
| fluidity = 5 | |||
| evaporativity = 1 | |||
| staining = 1 | |||
| image=blood.png | | image=blood.png | ||
| overrideimages = {{altimage start}}{{altimage | blood.png | type = large pool}}{{altimage | blood variation 1.png | type = puddle sprite #1}}{{altimage | blood variation 2.png | type = puddle sprite #2}}{{altimage | blood variation 3.png | type = puddle sprite #3}}{{altimage | blood variation 4.png | type = puddle sprite #4}}{{altimage | blood variation 5.png | type = puddle sprite #5}}{{altimage | blood variation 6.png | type = puddle sprite #6}}{{altimage | blood variation 7.png | type = puddle sprite #7}}{{altimage | blood variation 8.png | type = puddle sprite #8}}{{altimage end}} | | overrideimages = {{altimage start}}{{altimage | blood.png | type = large pool}}{{altimage | blood variation 1.png | type = puddle sprite #1}}{{altimage | blood variation 2.png | type = puddle sprite #2}}{{altimage | blood variation 3.png | type = puddle sprite #3}}{{altimage | blood variation 4.png | type = puddle sprite #4}}{{altimage | blood variation 5.png | type = puddle sprite #5}}{{altimage | blood variation 6.png | type = puddle sprite #6}}{{altimage | blood variation 7.png | type = puddle sprite #7}}{{altimage | blood variation 8.png | type = puddle sprite #8}}{{altimage end}} | ||
| gameversion = 2.0.201.72 | |||
}} | }} | ||
{{name}} is the liquid that is shed from the bleeding wounds of non-fungus, non-plant, and non-robotic creatures | {{name}} is the liquid that is shed from the bleeding wounds of non-fungus, non-plant, and non-robotic creatures. | ||
==Sources of Blood== | ==Sources of Blood== | ||
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*A {{favilink|madpole}} covered in blood or swimming through a pool containing {{Name}} will gain the [[Berserk (effect)|Berserk]] status effect.{{Code Reference | class = Madpole}} | *A {{favilink|madpole}} covered in blood or swimming through a pool containing {{Name}} will gain the [[Berserk (effect)|Berserk]] status effect.{{Code Reference | class = Madpole}} | ||
*{{Name}} can be used to desecrate statues. | *{{Name}} can be used to desecrate statues. | ||
*A {{favilink|biodynamic cell}} runs on {{ | *A {{favilink|biodynamic cell}} runs on {{name}}. | ||
==Factions that use Blood as a Water Ritual Liquid== | ==Factions that use Blood as a Water Ritual Liquid== |
Revision as of 01:45, 9 March 2021
blood
When on/in other objects/liquids: | |
---|---|
bloody liquid bloody object blood-stained object | |
Starts Flaming at
|
400° |
Vaporizes at
|
1200° |
Base temperature
|
25° |
Value per dram
|
0.25 |
Weight per dram
|
0.25# |
Evaporativity
|
1 |
Fluidity
|
5 |
Prompt to wade through?
|
no |
Prompt to drink?
|
no |
ID
|
BloodPool |
Liquid ID
|
|
Infobox data from game version 2.0.201.72
|
blood is the liquid that is shed from the bleeding wounds of non-fungus, non-plant, and non-robotic creatures.
Sources of Blood
- Bleeding will cause a puddle of blood to form near the bleeding creature.
- A critical hit from any weapon will cause a blood splatter from the target.
- Short blades are particularly adept at creating pools of blood, because they also cause the bleeding effect when they make a critical hit, and can cause bleeding from regular hits if the attacker has the Bloodletter skill.
- Dismemberment, with axes or other methods, will quickly accumulate pools of blood.
- Walking through fractus will cause a creature to drop blood.
- The alchemist is guaranteed to have one dram of blood for sale.
Use of Blood
- the blood-gradient hand vacuum uses blood as ammo.
- A madpole covered in blood or swimming through a pool containing blood will gain the Berserk status effect.[1]
- blood can be used to desecrate statues.
- A biodynamic cell runs on blood.
Factions that use Blood as a Water Ritual Liquid
References
- ↑
XRL.World.Parts.Madpole
|