Blood: Difference between revisions

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{{name|caps}} is the liquid that is shed from the bleeding wounds of non-fungus, non-plant, and non-robotic creatures.
{{name|caps}} is the liquid shed from the bleeding wounds of non-fungus, non-plant, and non-robotic creatures.
 
Drinking {{name}} returns the following message:
 
{{qud quote|It has a metallic taste.}}
 
Doing so does not influence [[Thirst|hydration]] in any way.


==Sources of Blood==
==Sources of Blood==
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==Use of Blood==
==Use of Blood==
*the {{favilink|blood-gradient hand vacuum}} uses {{Name}} as ammo.
* The {{favilink|blood-gradient hand vacuum}} uses {{Name}} as ammo.
*A {{favilink|madpole}} covered in blood or swimming through a pool containing {{Name}} will gain the [[Berserk (effect)|Berserk]] status effect.{{Code Reference | class = Madpole}}
* A {{favilink|madpole}} covered in blood, or swimming through a pool containing {{Name}}, will gain the [[Berserk (effect)|Berserk]] status effect.{{Code Reference | class = Madpole}}
*{{Name}} can be used to [[desecrate]] statues.
* {{Name}} can be used to [[desecrate]] {{favilink|sultan shrine|shrines}}.
*A {{favilink|biodynamic cell}} runs on {{name}}.
* {{favilink|biodynamic cell|plural}} run on {{name}}.
 
== Consuming Blood ==
Drinking {{name}} returns the following message:
 
{{qud quote|It has a metallic taste.}}
 
Doing so does not influence [[Thirst|hydration]] in any way.


==Factions that use Blood as a Water Ritual Liquid==
==Factions that use Blood as a Water Ritual Liquid==

Latest revision as of 05:37, 12 April 2022

blood
When on/in other objects/liquids:
bloody liquid
bloody object
blood-stained object
Starts Flaming at

400°

Vaporizes at

1200°

Base temperature

25°

Value per dram

0.25

Weight per dram

0.25#

Evaporativity

1

Fluidity

5

Prompt to wade through?

no

Prompt to drink?

no

ID

BloodPool

Liquid ID

Blood is the liquid shed from the bleeding wounds of non-fungus, non-plant, and non-robotic creatures.

Sources of Blood

  • Bleeding will cause a puddle of blood to form near the bleeding creature.
  • A critical hit from any weapon will cause a blood splatter from the target.
  • Short blades are particularly adept at creating pools of blood, because they also cause the bleeding effect when they make a critical hit, and can cause bleeding from regular hits if the attacker has the Bloodletter skill.
  • Dismemberment, with axes or other methods, will quickly accumulate pools of blood.
  • Walking through fractus will cause a creature to drop blood.
  • The alchemist is guaranteed to have one dram of blood for sale.

Use of Blood

Consuming Blood

Drinking blood returns the following message:

It has a metallic taste.

Doing so does not influence hydration in any way.

Factions that use Blood as a Water Ritual Liquid

References

  1. XRL.World.Parts.Madpole