Booster gun: Difference between revisions

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(Updated by egocarib with game version 2.0.203.20 using QBE v1.0rc2)
(basic description)
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The signature weapon of {{favilink|boosterbot|plural}}, it will not drop on death but can be [[disarm]]ed.  Shooting a {{name}} has the base [[action cost]] of 3000 (3 full turns, normally), otherwise it's equivalent to a {{favilink|dart gun}}.
== Booster Gun Ammo ==
== Booster Gun Ammo ==
{{Excerpt|Darts}}
{{Excerpt|Darts}}

Revision as of 11:14, 27 June 2022

booster gun
$
150.00
Commerce Value
5
lbs.
Weight
Ammo Type

dart

Accuracy
Shots per Action

1

Ammo per Action

1

Max Ammo

1

Complexity

1

Tier

1

Skill Used

Pistol

Potential
Mods?Mods this item can support
(subject to additional logic & rules)

missile weapon, firearm, general, bow

Character

)

ID?Use this ID to Wish for the item

Boosterbot_Gun

Spawns in

Items

Extra Info:
    booster gun

    It's a small crossbow with a wide barrel to hold darts.

    Weapon Class: Pistol
    Accuracy: Medium

    Perfect

    The signature weapon of boosterbots, it will not drop on death but can be disarmed. Shooting a booster gun has the base action cost of 3000 (3 full turns, normally), otherwise it's equivalent to a dart gun.

    Booster Gun Ammo

    This section is an excerpt from Darts.

    Darts are a type of ammo used by the dart gun and booster gun.

    The only type of darts in the game are tonics. All tonics are considered darts.

    Firing tonics at other creatures can be useful in certain situations. For example, you might fire a love injector at a hostile enemy, or fire a salve injector at a friendly follower that needs help to heal.