Chain pistol: Difference between revisions

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imported>Trashmonks
(Updated by Teamtoto using QBE v1.0rc1)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(34 intermediate revisions by 5 users not shown)
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{Item
{{Item
| title = {{Qud text|chain pistol}}
| title = {{Qud text|chain pistol}}
| image = chain pistol.png
| image = chain pistol.png
| overrideimages = {{altimage start}}{{altimage | chain pistol identified.png | type = identified}}{{altimage | chain pistol unidentified.png | type = unidentified}}{{altimage end}}
| pv = 8
| pv = 8
| maxpv = 8
| maxpv = 8
| damage = 1d6
| damage = 1d6
| weight = 7
| featureweightinfo = yes
| commerce = 150
| weaponskill = {{SkillID to name|Pistol}}
| ammo = lead slug
| ammo = lead slug
| ismissile = yes
| accuracy = 16
| accuracy = 16
| shots = 4
| shots = 4
| ammoperaction = 4
| maxammo = 24
| maxammo = 24
| weight = 7
| id = Chain Pistol
| commerce = 150
| complexity = 4
| complexity = 4
| tier = 4
| tier = 4
Line 16: Line 23:
| canbuild = yes
| canbuild = yes
| candisassemble = yes
| candisassemble = yes
| weaponskill = {{SkillID to name|Pistol}}
| tilecolors = yw
| renderstr = )
| renderstr = )
| id = Chain Pistol
| extra = {{Extra info|twohanded = no | metal = yes}}
| twohanded = no
| metal = yes
| inheritingfrom = BaseMagazinePistol
| inheritingfrom = BaseMagazinePistol
| dynamictable = {{Dynamic object|Guns|Chain Pistol}}
| dynamictable = {{Dynamic object|Guns|Chain Pistol}} </br>{{Dynamic object|Items|Chain Pistol}}
| desc = A handheld machine gun with a narrow barrel and an extended magazine.
| unidentifiedimage = chain pistol unidentified.png
| unidentifiedname = weird artifact
| unidentifiedaltname = pistol
| supportedmods = MissileWeaponMods,FirearmMods,CommonMods,PistolMods,MagazineMods
| desc = A tin-slender clip hangs off the scratched chrome magazine well.
 
{{Qud shader|rules|{{(}}Weapon Class: Pistol
Accuracy: Low
Multiple ammo used per shot: 4
Multiple projectiles per shot: 4{{)}}}}
| categories = Pistols
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->The {{name}} is a mid-tier [[:Category:Pistols|pistol]] that is notable for being the only pistol that fires multiple projectiles from a single shot. Because of this characteristic, the {{name}} can compete with or outperform other top-tier pistols when fighting enemies that do not have very high armor ([[AV]]). When fighting enemies with very high AV, a pistol with a higher [[penetration]] value will likely be needed.
== Obtaining ==
The {{name}} can be:
* Found as random loot in [[zone tier|mid-tier or high-tier zones]] or occasionally equipped by creatures.
** {{favilink|mechanimist rummager|plural}} have about a 5% chance of spawning with a {{name}}.{{Code Reference|namespace=XRL.World.Encounters.EncounterObjectBuilders|class=RummagerJunk}}
** {{favilink|mysterious gunslinger|plural}} have a 25% chance of spawning with a {{name}}.{{Code Reference|namespace=XRL.World.Encounters.EncounterObjectBuilders|class=GunslingerEquipment1}}
* Obtained as a reward under certain circumstances in the [[Kith and Kin]] quest.
* Crafted with the [[Tinker I]] skill, after obtaining the required [[schematic]].
* [[Disarmed]] from {{favilink|miniature chaingun turret|plural}}.
* Found held by {{favilink|Dardi}}, although he will not part with it willingly.<ref><code>ObjectBlueprints.xml</code></ref>
==Advantages & Disadvantages==
{{Opinion}}
===Advantages===
* Due to its high rate of fire, the {{name}} is uniquely effective in combination with certain [[cooking effects]], such as the [[Agility-based_cooking_effects|''Whenever you perform a critical hit...'']] triggered effect.
* Its fire rate also makes it remarkably effective at disarming opponents using [[Disarming Shot]].
** Using the {{lc:[[Nulling]]}} mod, the chain pistol can potentially destroy forcefields protecting an enemy and disarm them in only one shot.
===Disadvantages===
* Its high fire rate and use of {{favilink|lead slug|plural}} as ammo means using it for an extended period of time may require special attention to keep it supplied.
** Buying additional slugs from merchants or learning the {{lc:[[Tinkering]]}} recipe may be necessary.
* Its relatively low PV means it will not be able to deal damage to high-AV targets.
== References ==
{{As of patch inline|2.0.201.49}}
<references />
{{Missile Weapon Navbox}}
[[Category:Pistols]]
[[Category:Pistols]]

Latest revision as of 21:35, 18 January 2024

chain pistol
8
PV
♥
1d6
average: 3.5range: 1-6
$
150.00
Commerce Value
7
lbs.
Weight
Ammo Type

lead slug

Accuracy
Shots per Action

4

Ammo per Action

4

Max Ammo

24

Complexity

4

Tier

4

<0014>

Can Disassemble

yes

Can Build

yes

Tinker Skill

Tinker II

Skill Used

Pistol

Potential
Mods?Mods this item can support
(subject to additional logic & rules)

missile weapon, firearm, general, pistol, magazine

Character

)

ID?Use this ID to Wish for the item

Chain Pistol

Spawns in

Guns
Items

Extra Info:
chain pistol

A tin-slender clip hangs off the scratched chrome magazine well.

Weapon Class: Pistol
Accuracy: Low
Multiple ammo used per shot: 4
Multiple projectiles per shot: 4

Perfect

The chain pistol is a mid-tier pistol that is notable for being the only pistol that fires multiple projectiles from a single shot. Because of this characteristic, the chain pistol can compete with or outperform other top-tier pistols when fighting enemies that do not have very high armor (AV). When fighting enemies with very high AV, a pistol with a higher penetration value will likely be needed.

Obtaining

The chain pistol can be:

Advantages & Disadvantages

This section is opinion-based. Your mileage may vary.

Advantages

  • Due to its high rate of fire, the chain pistol is uniquely effective in combination with certain cooking effects, such as the Whenever you perform a critical hit... triggered effect.
  • Its fire rate also makes it remarkably effective at disarming opponents using Disarming Shot.
    • Using the nulling mod, the chain pistol can potentially destroy forcefields protecting an enemy and disarm them in only one shot.

Disadvantages

  • Its high fire rate and use of lead slugs as ammo means using it for an extended period of time may require special attention to keep it supplied.
    • Buying additional slugs from merchants or learning the tinkering recipe may be necessary.
  • Its relatively low PV means it will not be able to deal damage to high-AV targets.

References

This information is reliable as of patch 2.0.201.49.
  1. XRL.World.Encounters.EncounterObjectBuilders.RummagerJunk
  2. XRL.World.Encounters.EncounterObjectBuilders.GunslingerEquipment1
  3. ObjectBlueprints.xml