Convalessence: Difference between revisions
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{{ | {{Aliases|ids=ConvalessencePool}} | ||
{{Liquid | {{Liquid | ||
| title={{qud shader|C|convalessence}} | | title={{qud shader|C|convalessence}} | ||
| id=ConvalessencePuddle | | id=ConvalessencePuddle | ||
| renderstr=&C | | renderstr=&C | ||
| | | adjective = {{qud shader|C|luminous}} | ||
| | | smeared = {{qud shader|C|luminous}} | ||
| stained = {{qud shader|C|convalessence}}{{qud shader|y|-stained}} | |||
| vaporobject=cryogenic mist | | vaporobject=cryogenic mist | ||
| cooling=2 | | cooling=2 | ||
| cookeffect=coldMinor, regenLowtierMinor | | cookeffect=coldMinor, regenLowtierMinor | ||
| vapor = -100 | |||
| vaporobject=cryogenic mist | |||
| value=0 | | value=0 | ||
| combustibility = 5 | |||
| thermalconductivity = 80 | |||
| fluidity = 20 | |||
| evaporativity = 15 | |||
| cleansing = 5 | |||
| image=convalessence.png | | image=convalessence.png | ||
| overrideimages = {{altimage start}}{{altimage | convalessence.png | type = large pool}}{{altimage | convalessence variation 1.png | type = puddle sprite #1}}{{altimage | convalessence variation 2.png | type = puddle sprite #2}}{{altimage | convalessence variation 3.png | type = puddle sprite #3}}{{altimage | convalessence variation 4.png | type = puddle sprite #4}}{{altimage | convalessence variation 5.png | type = puddle sprite #5}}{{altimage | convalessence variation 6.png | type = puddle sprite #6}}{{altimage | convalessence variation 7.png | type = puddle sprite #7}}{{altimage | convalessence variation 8.png | type = puddle sprite #8}}{{altimage end}} | | overrideimages = {{altimage start}}{{altimage | convalessence.png | type = large pool}}{{altimage | convalessence variation 1.png | type = puddle sprite #1}}{{altimage | convalessence variation 2.png | type = puddle sprite #2}}{{altimage | convalessence variation 3.png | type = puddle sprite #3}}{{altimage | convalessence variation 4.png | type = puddle sprite #4}}{{altimage | convalessence variation 5.png | type = puddle sprite #5}}{{altimage | convalessence variation 6.png | type = puddle sprite #6}}{{altimage | convalessence variation 7.png | type = puddle sprite #7}}{{altimage | convalessence variation 8.png | type = puddle sprite #8}}{{altimage end}} | ||
| gameversion = 2.0.201.72 | |||
}} | }} | ||
{{name}} is an uncommon liquid that is most often found within the depths of {{favilink|Bethesda Susa}}. It can also sometimes be found sold by certain merchants, such as {{favilink|kipper|plural}}. | {{name}} is an uncommon liquid that is most often found within the depths of {{favilink|Bethesda Susa}}. It can also sometimes be found sold by certain merchants, such as {{favilink|kipper|plural}}. | ||
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* Passive healing | * Passive healing | ||
* Has two [[cooking effect]]s: [[Cold-based cooking effects]], and [[Regeneration and healing-based cooking effects]]. | * Has two [[cooking effect]]s: [[Cold-based cooking effects]], and [[Regeneration and healing-based cooking effects]]. | ||
==Freezing {{PAGENAME}}== | ==Freezing {{PAGENAME}}== | ||
The default temperature for {{plain name}} is | The default temperature for {{plain name}} is 25T. Interestingly enough, when {{plain name}} freezes at the default -100T, it will transform into {{favilink|cryogenic mist}} instead of freezing. | ||
<!--GeneralData cargo store stuff--> | <!--GeneralData cargo store stuff--> | ||
{{#cargo_store:_table=GeneralData|DisplayName={{qud text|canteen of &Cconvalessence|notxml}}|PlainName=canteen of convalessence|Image=canteen.png|ObjectID=ConvalessenceCanteen|DisplayChar=.}}{{#cargo_store:_table=GeneralData|DisplayName={{qud text|phial of &Cconvalessence|notxml}}|PlainName=phial of convalessence|Image=phial.png|DisplayChar=.|ObjectID=Convalessence Phial}} | {{#cargo_store:_table=GeneralData|DisplayName={{qud text|canteen of &Cconvalessence|notxml}}|PlainName=canteen of convalessence|Image=canteen.png|ObjectID=ConvalessenceCanteen|DisplayChar=.}}{{#cargo_store:_table=GeneralData|DisplayName={{qud text|phial of &Cconvalessence|notxml}}|PlainName=phial of convalessence|Image=phial.png|DisplayChar=.|ObjectID=Convalessence Phial}} | ||
{{Liquid Navbox}} | {{Liquid Navbox}} |
Revision as of 02:11, 9 March 2021
convalessence
When on/in other objects/liquids: | |
---|---|
luminous liquid luminous object convalessence-stained object | |
Vaporizes at
|
-100°, into cryogenic mist |
Base temperature
|
25° |
Cooking Effect
|
simple cold-based effects, simple regeneration and healing-based effects |
Value per dram
|
0 |
Weight per dram
|
0.25# |
Evaporativity
|
15 |
Fluidity
|
20 |
Cleaning factor
|
5 |
Prompt to wade through?
|
no |
Prompt to drink?
|
no |
ID
|
ConvalessencePuddle, ConvalessencePool |
Liquid ID
|
|
Infobox data from game version 2.0.201.72
|
convalessence is an uncommon liquid that is most often found within the depths of Bethesda Susa. It can also sometimes be found sold by certain merchants, such as kippers.
Upon stepping into a puddle of convalessence, all objects will have their temperature decrease by -20T. All organic creatures will heal +1 HP a turn if they end their turn in a puddle of convalessence.
Sources of Convalessence
- blue jells will explode into 2,000 drams of it each in the surrounding 9 tiles upon death. They also bleed convalessence.
- Found on the ground of Bethesda Susa, especially in the healing pools.
- Inside regeneration tanks, also in Bethesda Susa.
- The alchemist is guaranteed to have one dram of convalessence for sale.
- wishing for
ConvalessencePuddle
.
Uses for Convalessence
- Passive healing
- Has two cooking effects: Cold-based cooking effects, and Regeneration and healing-based cooking effects.
Freezing Convalessence
The default temperature for convalessence is 25T. Interestingly enough, when convalessence freezes at the default -100T, it will transform into cryogenic mist instead of freezing.
|