Convalessence: Difference between revisions

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m (It isn't found -only- in Susa)
(infobox and remove outdated info)
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{{As Of Patch|2.0.199.5}}
{{Aliases|ids=ConvalessencePool}}
{{Liquid
{{Liquid
| title={{qud shader|C|convalessence}}
| title={{qud shader|C|convalessence}}
| id=ConvalessencePuddle
| id=ConvalessencePuddle
| renderstr=&C
| renderstr=&C
| flame=350
| adjective = {{qud shader|C|luminous}}
| vapor=200
| smeared = {{qud shader|C|luminous}}
| stained = {{qud shader|C|convalessence}}{{qud shader|y|-stained}}
| vaporobject=cryogenic mist
| vaporobject=cryogenic mist
| cooling=2
| cooling=2
| cookeffect=coldMinor, regenLowtierMinor
| cookeffect=coldMinor, regenLowtierMinor
| vapor = -100
| vaporobject=cryogenic mist
| value=0
| value=0
| combustibility = 5
| thermalconductivity = 80
| fluidity = 20
| evaporativity = 15
| cleansing = 5
| image=convalessence.png
| image=convalessence.png
| overrideimages = {{altimage start}}{{altimage | convalessence.png | type = large pool}}{{altimage | convalessence variation 1.png | type = puddle sprite #1}}{{altimage | convalessence variation 2.png | type = puddle sprite #2}}{{altimage | convalessence variation 3.png | type = puddle sprite #3}}{{altimage | convalessence variation 4.png | type = puddle sprite #4}}{{altimage | convalessence variation 5.png | type = puddle sprite #5}}{{altimage | convalessence variation 6.png | type = puddle sprite #6}}{{altimage | convalessence variation 7.png | type = puddle sprite #7}}{{altimage | convalessence variation 8.png | type = puddle sprite #8}}{{altimage end}}
| overrideimages = {{altimage start}}{{altimage | convalessence.png | type = large pool}}{{altimage | convalessence variation 1.png | type = puddle sprite #1}}{{altimage | convalessence variation 2.png | type = puddle sprite #2}}{{altimage | convalessence variation 3.png | type = puddle sprite #3}}{{altimage | convalessence variation 4.png | type = puddle sprite #4}}{{altimage | convalessence variation 5.png | type = puddle sprite #5}}{{altimage | convalessence variation 6.png | type = puddle sprite #6}}{{altimage | convalessence variation 7.png | type = puddle sprite #7}}{{altimage | convalessence variation 8.png | type = puddle sprite #8}}{{altimage end}}
| gameversion = 2.0.201.72
}}
}}
{{name}} is an uncommon liquid that is most often found within the depths of {{favilink|Bethesda Susa}}. It can also sometimes be found sold by certain merchants, such as {{favilink|kipper|plural}}.
{{name}} is an uncommon liquid that is most often found within the depths of {{favilink|Bethesda Susa}}. It can also sometimes be found sold by certain merchants, such as {{favilink|kipper|plural}}.
Line 27: Line 36:
* Passive healing
* Passive healing
* Has two [[cooking effect]]s: [[Cold-based cooking effects]], and [[Regeneration and healing-based cooking effects]].
* Has two [[cooking effect]]s: [[Cold-based cooking effects]], and [[Regeneration and healing-based cooking effects]].
* With a cooling multiplier of 2, it is the coldest liquid.
Pouring {{name}} on something that is hotter than the ambient temperature will decrease that object's temperature by
<math>(\frac{1}{2^{ \text{drams}}}-1)%</math>{{Code Reference | namespace = XRL.World.Parts.Effects | class = LiquidCovered}}.


==Freezing {{PAGENAME}}==
==Freezing {{PAGENAME}}==
The default temperature for {{plain name}} is 5T. Interestingly enough, when {{plain name}} freezes as the default -100T, it will transform into {{favilink|cryogenic mist}} instead of freezing.
The default temperature for {{plain name}} is 25T. Interestingly enough, when {{plain name}} freezes at the default -100T, it will transform into {{favilink|cryogenic mist}} instead of freezing.


==References==
<references/>
<!--GeneralData cargo store stuff-->
<!--GeneralData cargo store stuff-->
{{#cargo_store:_table=GeneralData|DisplayName={{qud text|canteen of &Cconvalessence|notxml}}|PlainName=canteen of convalessence|Image=canteen.png|ObjectID=ConvalessenceCanteen|DisplayChar=.}}{{#cargo_store:_table=GeneralData|DisplayName={{qud text|phial of &Cconvalessence|notxml}}|PlainName=phial of convalessence|Image=phial.png|DisplayChar=.|ObjectID=Convalessence Phial}}
{{#cargo_store:_table=GeneralData|DisplayName={{qud text|canteen of &Cconvalessence|notxml}}|PlainName=canteen of convalessence|Image=canteen.png|ObjectID=ConvalessenceCanteen|DisplayChar=.}}{{#cargo_store:_table=GeneralData|DisplayName={{qud text|phial of &Cconvalessence|notxml}}|PlainName=phial of convalessence|Image=phial.png|DisplayChar=.|ObjectID=Convalessence Phial}}
{{Liquid Navbox}}
{{Liquid Navbox}}

Revision as of 02:11, 9 March 2021

convalessence
When on/in other objects/liquids:
luminous liquid
luminous object
convalessence-stained object
Vaporizes at

-100°, into cryogenic mist

Base temperature

25°

Cooking Effect

simple cold-based effects, simple regeneration and healing-based effects

Value per dram

0

Weight per dram

0.25#

Evaporativity

15

Fluidity

20

Cleaning factor

5

Prompt to wade through?

no

Prompt to drink?

no

ID

ConvalessencePuddle, ConvalessencePool

Liquid ID

convalessence is an uncommon liquid that is most often found within the depths of Bethesda Susa. It can also sometimes be found sold by certain merchants, such as kippers.

Upon stepping into a puddle of convalessence, all objects will have their temperature decrease by -20T. All organic creatures will heal +1 HP a turn if they end their turn in a puddle of convalessence.

Sources of Convalessence

Uses for Convalessence

Freezing Convalessence

The default temperature for convalessence is 25T. Interestingly enough, when convalessence freezes at the default -100T, it will transform into cryogenic mist instead of freezing.