Dynamic turret tinker: Difference between revisions

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(Updated by egocarib with game version 2.0.201.114 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(10 intermediate revisions by 2 users not shown)
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| av = 5
| av = 5
| dv = 6
| dv = 6
| weight = 200
| ma = 12
| marange = 8+1d7
| weight = 201
| featureweightinfo = no
| featureweightinfo = no
| id = Random Turret Tinker
| id = Random Turret Tinker
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| renderstr = 6
| renderstr = 6
| role = Summoner
| role = Summoner
| extra = {{Extra info|weight = 200 | metal = yes | hasmentalshield = yes | bodytype = BipedalRobot}}
| extra = {{Extra info|weight = 201 | empsensitive = yes | metal = yes | hasmentalshield = yes | bodytype = HexapedalRobot}}
| inheritingfrom = Turret Tinker
| inheritingfrom = Turret Tinker
| dynamictable = {{Dynamic object|BaroqueRuins_Creatures|Random Turret Tinker}} </br>{{Dynamic object|DeepJungle_Creatures|Random Turret Tinker}}
| quickness = 100
| quickness = 100
| movespeed = 100
| movespeed = 100
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| gender = neuter
| gender = neuter
| mutations = {{creature mutation|{{MutationID to name|NightVision}}|12|13}}
| mutations = {{creature mutation|{{MutationID to name|NightVision}}|12|13}}
| desc = =pronouns.Possessive= cylindric head is embellished with a frilly crest whose symbolism is unknown. =pronouns.Subjective= dutifully marches on a pair of chrome pistons toward =pronouns.possessive= final purpose.
| desc = =pronouns.Possessive= cylindric head is embellished with a frilly crest whose symbolism is unknown. =pronouns.Subjective= dutifully =verb:march:afterpronoun= on a pair of chrome pistons toward =pronouns.possessive= final purpose.
| categories = Turret Tinkers
| categories = Turret Tinkers
| gameversion = 2.0.201.114
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
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A single {{name}} can generate up to 8 turrets, and those turrets can vary in weapon type. The turrets chosen will be created based on the difficulty of the current zone (the current [[zone tier|regional zone tier]]).<ref><code>ObjectBlueprints.xml</code></ref>{{Code Reference|class=TurretTinker}} The game will choose a random missile weapon with the same weapon tier as the current zone tier, with a small chance to choose a weapon of a lower or higher tier. It will then create a turret from that weapon. Most missile weapons are eligible to be created in turret form by the {{name}}. Generated turrets do not grant any [[XP]] when destroyed. Only the {{name}} grants experience when destroyed.
A single {{name}} can generate up to 8 turrets, and those turrets can vary in weapon type. The turrets chosen will be created based on the difficulty of the current zone (the current [[zone tier|regional zone tier]]).<ref><code>ObjectBlueprints.xml</code></ref>{{Code Reference|class=TurretTinker}} The game will choose a random missile weapon with the same weapon tier as the current zone tier, with a small chance to choose a weapon of a lower or higher tier. It will then create a turret from that weapon. Most missile weapons are eligible to be created in turret form by the {{name}}. Generated turrets do not grant any [[XP]] when destroyed. Only the {{name}} grants experience when destroyed.
{{masked gif | img = demo dynamic turret tinker static.png | gif = demo dynamic turret tinker animated.gif }}


== Possible Turrets by Tier ==
== Possible Turrets by Tier ==
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{{#cargo_query:tables=GeneralData,Characters
{{#cargo_query:tables=GeneralData,Characters
|fields=CONCAT('{{((}}favilink{{!}}',GeneralData._pageName,'{{))}}')=Turret,GeneralData.Tier,CONCAT('{{((}}Heart{{))}}',Characters.HP)=HP,CONCAT('{{((}}AV{{))}}',Characters.AV)=AV
|fields=CONCAT('{{((}}favilink id{{!}}',GeneralData.ObjectID,'{{))}}')=Turret,GeneralData.Tier,CONCAT('{{((}}Heart{{))}}',Characters.HP)=HP,CONCAT('{{((}}AV{{))}}',Characters.AV)=AV
|join on=GeneralData._pageName=Characters._pageName
|join on=GeneralData._pageName=Characters._pageName
|where=Categories='Turrets'
|where=Categories='Turrets'

Latest revision as of 14:55, 18 January 2024

dynamic turret tinker
Dynamic turret tinker.png
Character

6

ID?Use this ID to Wish for dynamic turret tinker

Random Turret Tinker

Faction

robots (Loved100 Reputation)

Demeanor

neutral

Gender

neuter

Mutations
Mutations
Experience?The XP granted when killed. Click
"toggle detailed stats" above for
a level-based breakdown.

725 XP

XP Tier

5

Role

Summoner

Spawns in

BaroqueRuins_Creatures
DeepJungle_Creatures


Extra info:

Limbs* (HexapedalRobot): * Excludes limbs granted via mutations
dynamic turret tinker

Its cylindric head is embellished with a frilly crest whose symbolism is unknown. It dutifully marchs on a pair of chrome pistons toward its final purpose.

Perfect

The dynamic turret tinker is a turret tinker that creates randomly-generated missile weapon turrets and supplies them with the ammo that they require to function, such as energy cells, grenades, lead slugs, HE Missiles, or gourds full of blood.

The dynamic turret tinker itself is not capable of attacking, and relies completely on its generated turrets for both offense and defense.

A single dynamic turret tinker can generate up to 8 turrets, and those turrets can vary in weapon type. The turrets chosen will be created based on the difficulty of the current zone (the current regional zone tier).[1][2] The game will choose a random missile weapon with the same weapon tier as the current zone tier, with a small chance to choose a weapon of a lower or higher tier. It will then create a turret from that weapon. Most missile weapons are eligible to be created in turret form by the dynamic turret tinker. Generated turrets do not grant any XP when destroyed. Only the dynamic turret tinker grants experience when destroyed.

Possible Turrets by Tier

Because the dynamic turret tinker is a level 29 creature, it is far more likely to appear higher-tier zones, and it is somewhat rare to encounter a dynamic turret tinker in a lower-tier zone where it would be capable of creating lower-tier turrets.

Turret Tier HP AV
swarm turret 8 ♥40 ♦12
phase cannon turret 8 ♥40 ♦12
blast cannon turret 7 ♥35 ♦10
psychal fleshgun turret 7 ♥35 ♦10
spaser turret 7 ♥35 ♦10
space inverter turret 7 ♥35 ♦10
high-voltage arc winder turret 7 ♥35 ♦10
low-vibe spaser turret 7 ♥35 ♦10
linear cannon turret 7 ♥35 ♦10
nullray turret 6 ♥30 ♦9
hand rail turret 6 ♥30 ♦9
light rail turret 6 ♥30 ♦9
di-thermo beam turret 6 ♥30 ♦9
hypertractor turret 6 ♥30 ♦9
blood-gradient vacuum turret 6 ♥30 ♦9
eigenturret 5 ♥25 ♦7
rocket turret 5 ♥65 ♦9
low-dimensionality eigenturret 5 ♥25 ♦7
turbow turret 5 ♥25 ♦7
chain laser emplacement 5 ♥65 ♦9
chain laser turret 5 ♥25 ♦7
normality gas turret 5 ♥25 ♦7
freeze ray turret 5 ♥25 ♦7
arc winder turret 5 ♥25 ♦7
miniature chaingun turret 4 ♥20 ♦6
flamethrower turret 4 ♥20 ♦6
fungicide turret 4 ♥20 ♦6
defoliant turret 4 ♥20 ♦6
mortar turret 4 ♥20 ♦6
sniper turret 4 ♥20 ♦6
laser turret 4 ♥45 ♦9
carbine turret 4 ♥20 ♦6
arc cannon turret 4 ♥20 ♦6
low-light laser turret 4 ♥20 ♦6
combat shotgun turret 3 ♥15 ♦4
grenade launcher turret 3 ♥15 ♦4
electrobow turret 3 ♥15 ♦4
compound bow turret 3 ♥15 ♦4
microturret 3 ♥10 ♦2
chaingun turret 3 ♥25 ♦6
pump shotgun turret 3 ♥15 ♦4
sixgun turret 2 ♥10 ♦3
seed spitter turret 2 ♥10 ♦3
rifle turret 2 ♥15 ♦3
booster turret 1 ♥5 ♦1
dart turret 1 ♥5 ♦1
short bow turret 1 ♥5 ♦1
musket turret 1 ♥5 ♦2

References

This information is reliable as of patch 2.0.201.58.
  1. ObjectBlueprints.xml
  2. XRL.World.Parts.TurretTinker