Dynamic turret tinker: Difference between revisions
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | <!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | ||
{{Character | {{Character | ||
| title = {{Qud text|dynamic turret tinker}} | | title = {{Qud text|dynamic turret tinker}} | ||
Line 8: | Line 7: | ||
| av = 5 | | av = 5 | ||
| dv = 6 | | dv = 6 | ||
| weight = | | ma = 12 | ||
| marange = 8+1d7 | |||
| weight = 201 | |||
| featureweightinfo = no | | featureweightinfo = no | ||
| id = Random Turret Tinker | | id = Random Turret Tinker | ||
| tier = 5 | | tier = 5 | ||
| colorstr = &W | | colorstr = &W | ||
| tilecolors = Wc | |||
| renderstr = 6 | | renderstr = 6 | ||
| role = Summoner | | role = Summoner | ||
| extra = {{Extra info|weight = | | extra = {{Extra info|weight = 201 | empsensitive = yes | metal = yes | hasmentalshield = yes | bodytype = HexapedalRobot}} | ||
| inheritingfrom = Turret Tinker | | inheritingfrom = Turret Tinker | ||
| dynamictable = {{Dynamic object|BaroqueRuins_Creatures|Random Turret Tinker}} </br>{{Dynamic object|DeepJungle_Creatures|Random Turret Tinker}} | |||
| quickness = 100 | | quickness = 100 | ||
| movespeed = 100 | | movespeed = 100 | ||
Line 35: | Line 38: | ||
| gender = neuter | | gender = neuter | ||
| mutations = {{creature mutation|{{MutationID to name|NightVision}}|12|13}} | | mutations = {{creature mutation|{{MutationID to name|NightVision}}|12|13}} | ||
| desc = =pronouns.Possessive= cylindric head is embellished with a frilly crest whose symbolism is unknown. =pronouns.Subjective= dutifully | | desc = =pronouns.Possessive= cylindric head is embellished with a frilly crest whose symbolism is unknown. =pronouns.Subjective= dutifully =verb:march:afterpronoun= on a pair of chrome pistons toward =pronouns.possessive= final purpose. | ||
| categories = Turret Tinkers | | categories = Turret Tinkers | ||
| gameversion = 2.0.206.57 | |||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
The {{name}} is a turret tinker that creates randomly-generated missile weapon turrets | The {{name}} is a turret tinker that creates randomly-generated [[:Category:Turrets|missile weapon turrets]] and supplies them with the ammo that they require to function, such as [[:Category:Energy Cells|energy cells]], [[:Category:Grenades|grenades]], {{favilink|lead slug|plural}}, {{favilink|HE Missile|plural}}, or {{favilink|gourd|plural}} full of {{favilink|blood}}. | ||
The {{name}} itself is not capable of attacking, and relies completely on its generated turrets for both offense and defense. | |||
{{ | |||
A single {{name}} can generate up to 8 turrets, and those turrets can vary in weapon type. The turrets chosen will be created based on the difficulty of the current zone (the current [[zone tier|regional zone tier]]).<ref><code>ObjectBlueprints.xml</code></ref>{{Code Reference|class=TurretTinker}} The game will choose a random missile weapon with the same weapon tier as the current zone tier, with a small chance to choose a weapon of a lower or higher tier. It will then create a turret from that weapon. Most missile weapons are eligible to be created in turret form by the {{name}}. Generated turrets do not grant any [[XP]] when destroyed. Only the {{name}} grants experience when destroyed. | |||
{{masked gif | img = demo dynamic turret tinker static.png | gif = demo dynamic turret tinker animated.gif }} | |||
== Possible Turrets by Tier == | |||
Because the {{name}} is a level 29 creature, it is far more likely to appear higher-tier zones, and it is somewhat rare to encounter a {{name}} in a lower-tier zone where it would be capable of creating lower-tier turrets. | |||
{{#cargo_query:tables=GeneralData,Characters | |||
|fields=CONCAT('{{((}}favilink id{{!}}',GeneralData.ObjectID,'{{))}}')=Turret,GeneralData.Tier,CONCAT('{{((}}Heart{{))}}',Characters.HP)=HP,CONCAT('{{((}}AV{{))}}',Characters.AV)=AV | |||
|join on=GeneralData._pageName=Characters._pageName | |||
|where=Categories='Turrets' | |||
|format=table | |||
|order by=Tier DESC | |||
}} | |||
{{references|2.0.201.58}} | |||
{{Robots Navbox}} |
Latest revision as of 14:55, 18 January 2024
Level: 29 | |
| |
Acid Res: 0 Elec Res: -50 Cold Res: 25 Heat Res: 25 | |
Character
|
6 |
---|---|
ID?
|
Random Turret Tinker |
Faction
|
robots (Loved100 Reputation) |
Demeanor
|
neutral |
Gender
|
|
Mutations
|
|
| |
Mutations
| |
Experience?
|
725 XP |
XP Tier
|
5 |
Role
|
Summoner |
Spawns in
|
|
Extra info:
| |
Infobox data from game version 2.0.206.57
|
Its cylindric head is embellished with a frilly crest whose symbolism is unknown. It dutifully marchs on a pair of chrome pistons toward its final purpose.
The dynamic turret tinker is a turret tinker that creates randomly-generated missile weapon turrets and supplies them with the ammo that they require to function, such as energy cells, grenades, lead slugs, HE Missiles, or gourds full of blood.
The dynamic turret tinker itself is not capable of attacking, and relies completely on its generated turrets for both offense and defense.
A single dynamic turret tinker can generate up to 8 turrets, and those turrets can vary in weapon type. The turrets chosen will be created based on the difficulty of the current zone (the current regional zone tier).[1][2] The game will choose a random missile weapon with the same weapon tier as the current zone tier, with a small chance to choose a weapon of a lower or higher tier. It will then create a turret from that weapon. Most missile weapons are eligible to be created in turret form by the dynamic turret tinker. Generated turrets do not grant any XP when destroyed. Only the dynamic turret tinker grants experience when destroyed.
Possible Turrets by Tier
Because the dynamic turret tinker is a level 29 creature, it is far more likely to appear higher-tier zones, and it is somewhat rare to encounter a dynamic turret tinker in a lower-tier zone where it would be capable of creating lower-tier turrets.
References
This information is reliable as of patch 2.0.201.58. |