Fellowship of Wardens: Difference between revisions
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("civilized" sounds biased , also, update faction feelings) |
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{{faction | |||
| id = Wardens | |||
| title = Fellowship of Wardens | |||
| parentfaction=Villagers of Joppa | |||
| baserep=-150 | |||
| feelings={{faction feelings|Villagers of Kyakukya|100|faction}}</br>{{faction feelings|Villagers of Joppa|100|faction}}</br>{{faction feelings|Merchants' Guild|100|faction}}</br>{{faction feelings|Insects|-50|faction}}</br>{{faction feelings|Unshelled reptiles|-50|faction}}</br>{{faction feelings|Arachnids|-50|faction}}</br>{{faction feelings|Girsh|-100|faction}}</br>{{faction feelings|Beasts|-50|faction}}</br>{{faction feelings|Snapjaws|-50|faction}}</br>{{faction feelings|Baboons|-50|faction}}</br>{{faction feelings|Apes|-50|faction}}</br>{{faction feelings|Crabs|-50|faction}}</br>{{faction feelings|Bears|-50|faction}}</br>{{faction feelings|Swine|-50|faction}}</br>{{faction feelings|Cannibals|-100|faction}}</br>{{faction feelings|Tortoises|-50|faction}}</br>{{faction feelings|Worms|-50|Fellowship of Wardens}}</br>{{faction feelings|Oozes|-50|faction}}</br>{{faction feelings|Frogs|-50|faction}}</br>{{faction feelings|Naphtaali tribe|-50}}</br>{{faction feelings|Putus Templar|-50|faction}}</br>{{faction feelings|Children of Mamon|-100|faction}}</br>{{faction feelings|Glow-Wights|-100|faction}} | |||
| ritualskill=Shield | |||
| skillrep=100 | |||
| buyinterests=settlements | |||
| sellinterests=settlements | |||
| old=no | |||
}} | |||
The Fellowship of Wardens is a faction in Caves of Qud. They are a diverse, but loosely organized, group that defend most of the larger settlements of Qud. Most [[Village|villages]] will have a randomly generated Warden, though some will lack one. Wardens of randomly generated villages will not be able to be water ritualled, unless if the player character starts in a randomized village; then only the first starting village will have a water ritualable warden. | |||
As a Warden, weaker creatures will have an increased level, with increased [[Attributes]] to match. All randomly generated Wardens have a chance to gain new [[Mutations]] in addition to any innate ones they may already possess. | |||
{{in faction|Fellowship of Wardens}} | |||
{{Faction Navbox}} | |||
[[Category:Factions]] |
Revision as of 02:28, 12 January 2021
Water Ritual Liquid
|
|
---|---|
Initial Player
Reputation |
-150 |
Parent Faction
|
|
Relationships
|
Beasts: Hate-100 Reputation |
Interested
in Learning |
settlements |
Interested
in Sharing |
settlements |
Skill Taught
|
Shield (-100 reputation) |
Old?Whether this faction existed during the
sultanate, which determines if they: |
no |
ID?Use this ID to Wish for faction reputation
Example: factionrep:Wardens:100 |
Wardens |
The Fellowship of Wardens is a faction in Caves of Qud. They are a diverse, but loosely organized, group that defend most of the larger settlements of Qud. Most villages will have a randomly generated Warden, though some will lack one. Wardens of randomly generated villages will not be able to be water ritualled, unless if the player character starts in a randomized village; then only the first starting village will have a water ritualable warden.
As a Warden, weaker creatures will have an increased level, with increased Attributes to match. All randomly generated Wardens have a chance to gain new Mutations in addition to any innate ones they may already possess.
Creatures in the Fellowship of Wardens Faction
- village warden (Level )
- Warden Neelahind (Level 20)
- Warden Indrix, Goatfolk Pariah (Level 27)
- Warden 1-FF, reprogrammed conservator (Level 30)
- Wardens Esther (Level 30)
- Warden Ualraig (Level 35)
- Warden Une (Level 35)