Flamethrower: Difference between revisions

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(Updated by egocarib with game version 2.0.201.114 using QBE v1.0rc2)
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| unidentifiedinfo = {{Unidentified info | tile = flamethrower unidentified.png | name = weird artifact | altname = backpack }}
| unidentifiedinfo = {{Unidentified info | tile = flamethrower unidentified.png | name = weird artifact | altname = backpack }}
| usesslots = Back, Missile Weapon, Missile Weapon
| usesslots = Back, Missile Weapon, Missile Weapon
| supportedmods = MissileWeaponMods,FirearmMods,CommonMods,HeavyWeaponMods
| desc = A flame-throwing apparatus.
| desc = A flame-throwing apparatus.



Revision as of 00:40, 3 October 2021

flamethrower
19
PV
♥
1d2
average: 1.5range: 1-2
$
100.00
Commerce Value
5
lbs.
Weight

Heat
Fire

Ammo Type

oil

Accuracy
Shots per Action

9

Ammo per Action

1

Max Volume

32 drams

Complexity

4

Tier

4

<0004>

Can Disassemble

yes

Can Build

yes

Tinker Skill

Tinker II

Skill Used

Heavy Weapon

Potential
Mods?Mods this item can support
(subject to additional logic & rules)

missile weapon, firearm, general, heavy weapon

Character

)

ID?Use this ID to Wish for the item

Flamethrower

Uses Slots

Back, Missile Weapon, Missile Weapon

Spawns in

Guns

Extra Info:
  • Made out of Metal
  • 8d20° temperature change caused by projectile entering cell
  • 4d20° temperature change caused on hit
  • Leaks when broken (10-20% per turn)
flamethrower

A flame-throwing apparatus.

Weapon Class: Heavy Weapon
Accuracy: Low
Spray fire: This item can be fired while adjacent to multiple enemies without risk of the shot going wild.
-25 move speed

Perfect

The flamethrower is a middle-tier missile weapon that consumes oil and spews out an erratic cone of flame. Despite the flamethrower's deceptively low damage rating (♥1d21-2 (Avg: 1.5)), it can dish out some serious damage. The weapon fires 9 projectiles each time it is used, and those projectiles can penetrate multiple times due to the flamethrower's extremely high penetration rating.

The most challenging part of using a flamethrower will be keeping enough oil on hand. Serious pyromaniacs might consider making a trip to the Asphalt Mines to stock up.

Temperature Effect

Each of the flamethrower's nine projectiles also have a temperature-increasing effect that is strong enough to set most things on fire, vaporize liquids into gases, and cause additional burning damage.

  • Each projectile increases the temperature of objects in the cells they pass through by 8d208-160 (Avg: 84) degrees.[1]
  • Each projectile increases the temperature of creatures or objects that are hit by an additional 4d204-80 (Avg: 42) degrees.[2]

There is no limit to the total cumulative temperature increase that can be incurred by successive flamethrower attacks.

Obtaining

The flamethrower can be:

References

This information is reliable as of patch 2.0.201.49. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.201.49.
  1. XRL.World.Parts.TemperatureOnEntering
  2. XRL.World.Parts.TemperatureOnHit
  3. PopulationTables.xml (population: GunnerKnightTemplarGuns)
  4. XRL.World.Encounters.EncounterObjectBuilders.RummagerJunk