Laser rifle

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Revision as of 22:57, 27 November 2020 by 97.83.67.252 (talk) (→‎Obtaining: typo)
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laser rifle
9
PV
♥
1d12
average: 6.5range: 1-12
$
750.00
Commerce Value
9
lbs.
Weight

Light
Laser

Ammo Type

energy

Accuracy
Shots per Action

1

Charge per Use

100 Solar cell: 25 usesFidget cell: 25 usesLead-acid cell: 40 usesCombustion cell: 60 usesChem cell: 100 usesThermoelectric cell: 400 usesBiodynamic cell: 600 usesNuclear cell: 1000 usesAntimatter cell: 2000 usesMecha power core: 5000 uses

Charge Used For

Weapon Power

Complexity

5

Tier

4

<0004>

Can Disassemble

yes

Can Build

yes

Tinker Skill

Tinker II

Skill Used

Bow and Rifle

Character

)

ID?Use this ID to Wish for the item

Laser Rifle

Spawns in

Guns

Extra Info:
laser rifle

This is a sylphlike rifle of plastic the color of slate. Its barrel is composed of slim, telescoped cylinders and its grip is wider than it is long.

Perfect

The laser rifle is a mid-tier rifle that is powered by energy cells and has reasonably good penetration and damage potential.

Obtaining

The laser rifle can be:

Considerations

This section is opinion-based. Your mileage may vary.
  • The laser rifle occupies a somewhat unimpressive "middle child" role in the progression of rifle-class weapons. Using a lower-tier and more common electrobow (higher accuracy, higher penetration, provides an 8-tile light radius, consumes only half as much power) or a carbine/Sparbine (triple the number of shots per action with similar damage potential, does not require energy cells) is often preferable until the player can find a higher-tier rifle such as the eigenrifle.

References

This information is reliable as of patch 2.0.201.49. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.201.49.
  1. 1.0 1.1 ObjectBlueprints.xml
  2. XRL.World.Parts.BlinkOnDamage