Nullray pistol
Ammo Type
|
|
---|---|
Accuracy
|
Very High (0) |
Shots per Action
|
1 |
Charge per Use
|
5000 |
Charge Used For
|
Weapon Power |
Complexity
|
8 |
Tier
|
8 |
<0005> | |
Can Disassemble
|
yes |
Can Build
|
yes |
Tinker Skill
|
|
Skill Used
|
|
Character
|
) |
ID?
|
Nullray Pistol |
Extra Info:
| |
Infobox data from game version 2.0.201.54
|
The barrel of this 'pistol' is a small, transparent tube. Inside it you can see a small, twirling mote of purest blackness, pulsing with entrancing beauty and menace.
Weapon Class: Pistol
Accuracy: Very High
The nullray pistol is a high tier pistol that may at first appear to have no function. It does not cause any damage or other effects.
Instead, the nullray pistol's sole purpose is to nullify normality-inducing phenomena. Currently, this includes only normality gas and normality fields.
The nullray pistol consumes an enormous amount of energy when fired. With a fully-charged chem cell, one can only get two uses out of it.
Mechanics
When the nullray pistol's projectile passes through a cell with something that it can nullify, it will destroy that target and begin chaining to nearby cells. So, for example, if fired through a very large cloud of normality gas, the nullray pistol will destroy all of the gas along it's projectile's trajectory, and much of the gas in the surrounding area. Normality-inducing phenomena in the projectile's cell and immediately adjacent cells will be unerringly destroyed. The effect will continue chaining outward, with a 10% reduced chance to destroy normality-inducing phenomena for each tile further away from the nullray pistol's projectile.[1]
Note that, if you use the nullray pistol to attempt to nullify a normality field that is supported by actively powered norm cores, the normality field will most likely spring back into effect after a turn or two.
Obtaining
The nullray pistol can be:
- Found as random loot in high-tier zones or occasionally equipped by random creatures.
- Crafted with the Tinker II skill, after obtaining the required schematic.
- Disarmed from nullray turrets, which can be spawned by dynamic turret tinkers in very high zone tier areas, such as deep underground.
Sources of Normality Gas and Normality Fields
Normality Gas
- normality gas grenades
- normality gas pump
- normality gas turret
- anomaly fumigator
- plastronoid – Their death spawns normality gas.
- vents with hexagonal residue
- anomaly extinguisher – Both their attack (firing a normality gas pump) and death spawn normality gas.
- nullbeard – Breath attack
- elder nullbeard – Breath attack
- nullbeard gland – Eating one grants a single breath of gas.
- nullbeard gland paste – Cooking some grants gas breathing.
- elder nullbeard gland – Eating one grants a single breath of gas, more powerful compared to that from the (lesser) nullbeard gland.
- concentrated nullbeard gland paste – Cooking some grants gas breathing, more powerful compared to that from the (unconcentrated) nullbeard gland paste.
- chrome pyramid – Their death spawns normality gas.
Normality Fields
Player Death
If the player is somehow cancelled through this method, they will receive the message:[1]
You died. |
This can currently only be achieved through wishes by equipping a hostile creature with a nullray pistol, and swapping into a legendary normality gas cloud, or somehow adding the Nullifiable
tag to the player - which is the tag that allows things to be targeted by the nullray pistol.
References
This information is reliable as of patch 2.0.201.49. |