Omniphase: Difference between revisions
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(Created page with "Omniphase is a term that describes objects which are present in all phases simultaneously. Essentially, these objects transcend the concept of phasing; they are nei...") |
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Omniphase | {{As Of Patch|2.0.200.85}} | ||
{{effect|&Yomniphase|Physically interactive with both in-phase and out-of-phase creatures and objects.|Omniphase|type=000000000000000000100000000 | |||
}} | |||
Omniphase objects and creatures are physically interactive with both [[Phase|in-phase]] and [[Phase|out-of-phase]] things. | |||
Omniphase | {| class="wikitable" | ||
|- | |||
! Sources and Examples of Omniphase | |||
|- | |||
| {{favilink|phase cannon}} projectiles | |||
|- | |||
| {{favilink|phase harmonic modulator}} implants | |||
|- | |||
| The [[phase-harmonic|<u>{{qud shader|phase-harmonic|phase-harmonic}}</u>]] mod | |||
|- | |||
| The [[decarbonizer]] mutation | |||
|- | |||
| The [[interdiction]] mutation | |||
|- | |||
| Scintillating glass walls in the {{favilink|Tomb of the Eaters}} | |||
|} | |||
== See also == | |||
* [[Phase]] | |||
{{Effect Navbox}} |
Latest revision as of 17:10, 6 October 2021
This information is reliable as of patch 2.0.200.85. If this is no longer the current patch, you can help by updating it. |
This information is reliable as of patch 2.0.200.85. If this is no longer the current patch, you can help by updating it.
omniphase
ID
|
Omniphase |
---|---|
Effect Type
|
Dimensional |
omniphase
Physically interactive with both in-phase and out-of-phase creatures and objects.
Omniphase objects and creatures are physically interactive with both in-phase and out-of-phase things.
Sources and Examples of Omniphase |
---|
phase cannon projectiles |
phase harmonic modulator implants |
The phase-harmonic mod |
The decarbonizer mutation |
The interdiction mutation |
Scintillating glass walls in the Tomb of the Eaters |
See also
|