Omniphase: Difference between revisions

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{{As Of Patch|2.0.200.85}}
{{As Of Patch|2.0.200.85}}
{{effect|&Yomniphase|Physically interactive with both in-phase and out-of-phase creatures and objects.|Omniphase}}
{{effect|&Yomniphase|Physically interactive with both in-phase and out-of-phase creatures and objects.|Omniphase|type=000000000000000000100000000
 
}}
Omniphase objects and creatures are physically interactive with both [[Phase|in-phase]] and [[Phase|out-of-phase]] things.
Omniphase objects and creatures are physically interactive with both [[Phase|in-phase]] and [[Phase|out-of-phase]] things.


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== See also ==
== See also ==
* [[Phase]]
* [[Phase]]
{{Effect Navbox}}

Latest revision as of 17:10, 6 October 2021

This information is reliable as of patch 2.0.200.85. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.200.85.
omniphase
ID

Omniphase

Effect Type

Dimensional

omniphase

Physically interactive with both in-phase and out-of-phase creatures and objects.

Omniphase objects and creatures are physically interactive with both in-phase and out-of-phase things.

Sources and Examples of Omniphase
phase cannon projectiles
phase harmonic modulator implants
The phase-harmonic mod
The decarbonizer mutation
The interdiction mutation
Scintillating glass walls in the Tomb of the Eaters

See also