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[[File:Puffer spores.gif|right|frame|The infectious spores of a brooding azurepuff, jadepuff, and rosepuff]]
[[File:Puffer spores.gif|right|frame|The infectious spores of a brooding azurepuff, jadepuff, and rosepuff]]
Fungi are crucial participants in the queer Qud ecosystem, and play a central role in the game's main quest.


Fungi are also a significant hazard to the unprepared player, because of the infections they infamously spread.
Fungi are crucial participants in the peculiar Qud ecosystem, and play a central role in the game's main quest.


To an experienced adventurer, a fungal infection can be an irreplaceable friend that aids in exploration, improves one's combat prowess, or provides a convenient supply of healing tonics and cooking ingredients. Hosting a fungal infection will endear you to fungi across Qud, significantly improving your [[reputation]] with the [[Fungi]] faction. However, a fungal infection can also be extremely frustrating or inconvenient depending on the body part on which it is contracted.
Fungi are perhaps most notable for their infectious spores, which may spread to the player and other creatures.
 
Carrying a fungal infection endears the host to fungi across Qud, significantly improving their [[reputation]] with the [[Fungi]] faction. Infections may be considered symbiotic or parasitic depending on the scenario. For example, a fungal infection on the main weapon hand could prevent a {{favilink|snapjaw warlord}} from attacking as effectively as they previously could and provide little benefit. However, a {{favilink|mumble mouth}} infection on the arm might be considered a valuable asset to a player that desires to learn new secrets about the world of Qud.


== Common Varieties of Fungal Infection ==
== Common Varieties of Fungal Infection ==
Fungal infections are spread by the spores of the {{favilink|brooding azurepuff}}, {{favilink|brooding goldpuff}}, {{favilink|brooding jadepuff}}, and {{favilink|brooding rosepuff}}.
Fungal infections are spread by the spores of the {{favilink|brooding azurepuff}}, {{favilink|brooding goldpuff}}, {{favilink|brooding jadepuff}}, and {{favilink|brooding rosepuff}}.


There are four common fungal infections that an adventuring mutant or True Kin should be familiar with. Each infection is spread by a particular color of brooding puff, but the association between puff and infection is randomly determined for each playthrough, so there is no easy way to know which type of infection one will get from a particular brooding puff.
There are four common fungal infections. Each infection is spread by a particular color of brooding puff, but the association between puff and infection is randomly determined for each playthrough, so there is no easy way to know ahead of time which type of infection one will get from a particular brooding puff.


* {{favilink|fickle gill}}
* {{favilink|fickle gill}}
Line 15: Line 16:
* {{favilink|mumble mouth}}
* {{favilink|mumble mouth}}
* {{favilink|waxflab}}
* {{favilink|waxflab}}
== Methods of Transmission ==
Fungal infections are obtained by contact with fungal spores.
When a player or creature that has less than {{qud text|&G250}} [[reputation]] with the [[Fungi]] faction enters any of the 8 tiles surrounding a {{favilink|brooding jadepuff|brooding puff}}, the puff will spew its infectious spores into the air. The spores act similar to a gas, and will generally linger in the air for around 60-100 turns. Any creature or player that is in the same tile as fungal spores must make a [[save|toughness save]] each turn (difficulty 10) or become afflicted with [[itchy skin]], which eventually leads to the fungal infection.
Fungal spores can also be expelled by any creature that hosts a {{favilink|fickle gill}} infection, and those spores may in turn infect other creatures.
'''<big> Fungal Habitats </big>'''
[[Image:Fungal_caps_and_grass.png|right|frame|Fungal grass, dandy caps, and spotted shagspook]]
Fungi spawn in [[World Map#Zones|zones]] that are randomly generated with a ''fungus patch'', ''fungus grove'', or ''fungus forest'' postfix. These zones can appear in any biome, including under ground, though they are somewhat uncommon. When such an area spawns in the world, it is typical for multiple connected zones to each be populated with fungi.
Fungal zones have a recognizable type of blue grass. They are also filled with {{favilink|dandy cap|plural}} and {{favilink|spotted shagspook}}, which, though harmless themselves, can often obscure the visibility of nearby brooding puffs. It is also common for fungal zones to include creatures that are infected with one or more fungal infections. These creatures often have the ''and friend to fungi'' postfix on their name.
== Curing Fungal Infections ==
{{Ambox
| type = For a player-focused guide about how to gain and cure fungal infections, refer to [[Fungal Infections/Guide]].
| icon = Spray_bottle.png
| format = tiny
}}
The [[Corpus Choliys]] contains the cure to many known diseases and infections in Qud, including fungal infections.
The fungal infection cure recipe is randomized for each playthrough, but will always have the same general structure. To cure a fungal infection, one must:
# Eat a raw corpse of a random worm-like creature.
# Spray a random {{qud text|&Yunctuous}} liquid onto the infection.
#* This step must be completed within 100 turns of consuming the corpse.
The worm-like corpse required to initiate the cure will always be one of the following:
{| class="wikitable"
! Creature
! style="width: 140px;" | Corpse Drop Chance
! Where to Find
|-
| {{favilink|electric snail}}
| style="text-align:center;" | 100%
| A somewhat uncommon creature found in the [[ruins]] and [[jungles]] biomes or underground.
|-
| {{favilink|knollworm}}
| style="text-align:center;" | 10%
| Very common in the [[waterlogged tunnel]]. Also found in similar low-tier underground areas.
|-
| {{favilink|plated knollworm}}
| style="text-align:center;" | 15%
| Very common in the [[waterlogged tunnel]]. Also found in similar low-tier underground areas.
|-
| {{favilink|leech}}
| style="text-align:center;" | 25%
| Commonly found in [[hills]], [[jungles]], [[ruins]], and the [[Rust Wells]].
|-
| {{favilink|bloated leech}}
| style="text-align:center;" | 100%
| Commonly found in [[hills]], [[jungles]], [[ruins]], and the [[Rust Wells]].
|-
| {{favilink|segmented mirthworm}}
| style="text-align:center;" | 50%
| Very common in surface and underground zones near [[Grit Gate]]. This is a self-replicating "breeder" creature that will multiply into a larger group.
|-
| {{favilink|worm of the earth}}
| style="text-align:center;" | 5%
| Found in mid- to high-tier [[ruins]] and in the [[Tomb of the Eaters]]. This is a self-replicating "breeder" creature that will multiply into a larger group.
|-
| {{favilink|seedsprout worm}}
| style="text-align:center;" | 10%
| A rare solitary creature with a low corpse drop rate. Finding a corpse will be difficult. They are most commonly found in levels 1-5 underground beneath non-[[ruins]] biomes (such as [[hills]], [[mountains]], [[Salt Marsh|salt marshes]], [[Flower Fields|flower fields]], [[Salt Dunes|salt dunes]], [[Jungle|jungles]], and [[Banana Grove|banana groves]]). Even in these areas they have a very low spawn rate. If you go deeper than strata 5 underground, they are found only in low-tier cave areas, such as the south-western parts of the world map where the player begins the game, so focus your search on strata 1-5 for the best chance of finding them.
|}
The liquid required by the cure will always be a 1:1 mixture of {{favilink|gel}} and one of the following randomly chosen liquids. The mixture must be put into a {{favilink|spray bottle}} and applied to the infection.
{| style="padding: 0.6em; border: var(--toc-border); background: var(--toc-background);"
| style="min-width:140px;" | {{favilink|cider}}
| style="min-width:140px;" | {{favilink|slime}}
| style="min-width:140px;" | {{favilink|putrescence}}
|-
| {{favilink|honey}} || {{favilink|acid}} || {{favilink|asphalt}}
|-
| {{favilink|sap}} || {{favilink|convalessence}} || {{favilink|oil}}
|-
| {{favilink|wine}} || {{favilink|primordial soup}} || {{favilink|blood}}
|}
== Additional Methods of Losing an Infection ==
In addition to completing the cure described in the [[Corpus Choliys]], a creature may also lose a fungal infection by:
* Having the infected limb dismembered.
* Cooking a recipe that temporarily grants a mutation which equips a natural weapon into the infection's body slot.
** For example, cooking with {{favilink|flamebeard gland paste}} can grant fire breath, which temporarily equips {{qud text|&Ygh&yos&ktly &rfla&Rme&Ws}} to the face and will remove any fungal infection from the face. Burrowing hands, flaming hands, freezing hands, and ice breath will all have a similar effect on the hands or face.
== Relevance to the Main Quest ==
{{favilink|Klanq}} is a unique fungal infection that the player contracts during the game's [[:Category:Main_Questline|main questline]]. As part of the [[Pax Klanq, I Presume?]] quest, the player is given a choice of which body part they would like to be infected with {{qud text|&OKlanq}}. Unlike other fungal infections, {{qud text|&OKlanq}} cannot be cured by using the recipe in the [[Corpus Choliys]]. It can only be cured by completing its associated quest.


== Benefits and Detriments ==
== Benefits and Detriments ==
There are many benefits to hosting a well-placed fungal infection on your body. However, there also some notable drawbacks.
{{Opinion}}
 
There are many benefits to hosting a well-placed fungal infection on the body. However, there also some notable drawbacks.


'''<big>Benefits</big>'''
'''<big> Benefits </big>'''
* {{favilink|waxflab}} acts as a {{heart}}2d3 unarmed weapon with unlimited strength bonus when it is contracted on a weapon hand.
* {{favilink|waxflab}} acts as a {{heart}}2d3 unarmed weapon with unlimited strength bonus when it is contracted on a weapon hand.
** This is the most powerful unarmed damage available to mutants (equivalent to the damage of a [[carbide hand bones]] implant).
** This is the most powerful unarmed damage available to mutants (equivalent to the damage of a [[carbide hand bones]] implant).
* {{favilink|mumble mouth}} provides an endless source of secrets, including rare and sought-after secrets such as the locations of legendary merchants. Hosting multiple mumble mouth infections at once can result in a vast amount of free knowledge for the player, and open up interesting opportunities to explore lairs and ruins.
* {{favilink|mumble mouth}} provides a constant source of secrets, including rare and sought-after secrets such as the locations of legendary merchants. Hosting multiple mumble mouth infections at once can result in a vast amount of new knowledge, and open up interesting opportunities to explore lairs and ruins.
* {{favilink|glowcrust}} provides a continuous supply of {{favilink page|luminous hoarshroom (food)|plural}}. These can be used as tonics, similar to a {{favilink|salve injector}}, sold for profit due to their high trade value, or preserved into useful ingredients for [[cooking]].
* {{favilink|glowcrust}} provides a continuous supply of {{favilink page|luminous hoarshroom (food)|plural}}. These can be used as healing tonics, sold for profit due to their high trade value, or preserved into useful [[cooking]] ingredients.
* Significantly improves your reputation with the [[Fungi]] faction.
* Significantly improves one's reputation with the [[Fungi]] faction.
* Grants bonus armor ([[AV]]), and in some cases, additional elemental [[resistances]].
* Grants bonus armor ([[AV]]), and in some cases, additional elemental [[resistances]].


'''<big>Detriments</big>'''
'''<big> Detriments </big>'''
* Prevents you from equipping items to the infected body part.
* Prevents a host from equipping items to the infected body part.
** Often problematic if your main weapon hand gets infected. It's also typically undesirable to get a fungal infection on a body part where useful equipment would otherwise be worn, such as the feet, back, or body.
** For creatures that prefer to fight with a weapon, an infection on the weapon hand can be particularly problematic.
* Seriously harms your reputation with the [[Consortium of Phyta]] faction.
* Seriously harms one's reputation with the [[Consortium of Phyta]] faction.
** Several notable NPCs that you will encounter during the main quest are part of this faction and may become hostile to you if your reputation is too low.
** Several notable NPCs that the player will encounter during the [[:Category:Main Questline||main quest]] are part of this faction and may become hostile if the player's Consortium reputation is too low.
* All fungal infections have a low [[AV]] bonus compared to the [[AV]] (or [[DV]]) bonuses granted by high-tier equipment.
* All fungal infections have a low [[AV]] bonus compared to the [[AV]] (or [[DV]]) bonuses granted by high-tier equipment.
* {{favilink|waxflab}} has a notable penalty to [[DV]] and [[quickness]] that is often undesirable.
* {{favilink|waxflab}} has a particularly notable penalty to [[DV]] and [[quickness]].
* {{favilink|fickle gill}} has no real benefits compared to other fungal infections. It also spreads between the player and their companions or [[Temporal Fugue]] clones, which can lead to many infected body parts over time.
* {{favilink|fickle gill}} can spread between a host and the host's companions or [[Temporal Fugue]] clones, which can lead to many infected body parts over time.
 


== Becoming Infected ==
Fungal infections are obtained by contact with fungal spores.


When a player or creature that has less than {{Color|G|250}} [[reputation]] with the [[Fungi]] faction enters any of the 8 tiles surrounding a brooding puff, the puff will spew forth its infectious spores into the air. The spores act similar to a gas, and will generally linger in the air for around 60-100 turns. Any creature or player that is in the same tile as fungal spores must make a [[save|toughness save]] each turn (difficulty 10) or become afflicted with [[itchy skin]], which eventually lead to the fungal infection.


=== Fungal Habitats ===
== Curing Fungal Infections ==
[[Image:Fungal_caps_and_grass.png|right|frame|Fungal grass, dandy caps, and spotted shagspook]]
Fungi spawn in [[World Map#Zones|zones]] that are randomly generated with a ''fungus patch'', ''fungus grove'', or ''fungus forest'' postfix. This is a somewhat uncommon occurrence but fungi can be found in just about any zone that the player enters. It is common for multiple connected zones to each be populated with fungi. Fungal zones have a particularly recognizable type of blue grass that usually gives them away upon entry. They are also filled with {{favilink|dandy cap|plural}} and {{favilink|spotted shagspook}}, which, though harmless themselves, can be dangerous for the way that they hide nearby brooding puffs. A player who is trying to avoid getting a fungal infection should tread carefully through a fungal zone, making sure not to walk around tight corners or enter unknown nooks where brooding puffs may lie in wait.


=== Obtaining Specific Infections ===
{{Ambox
In some cases, a player may wish to obtain specific infections, and perhaps even to infect specific body parts. Doing so is possible, but requires some preparation and patience.
| type = If for some reason you cannot obtain the Corpus Choliys or the required ingredients for the cure, you can consider resorting to [[Voluntary Dismemberment]] to remove your infection. However, this won't work for non-dismemberable body parts, such as your back.
| icon = Madpole.png
| format = tiny
}}


First, make note in your journal of any fungal zone that you find. This allows you to easily return to the area later when you're ready to get started. You'll typically encounter a few fungal zones during normal gameplay, but you can also simply wander around on surface zones to try and find one. Second, obtain a copy of the [[Corpus Choliys]], which contains the randomly generated recipe for a fungal cure in your world. It may also be a good idea to gather the cure ingredients ahead of time - particularly if the cure requires a rare corpse.
The [[Corpus Choliys]] contains the cure to many known diseases and infections in Qud, including fungal infections. You must find the book in game and read it to learn what is required of you to cure a fungal disease.


When you're ready to infect yourself:
The fungal infection cure recipe will be randomized but will always have the same general structure:
# Enter a fungus zone that is home to {{favilink|brooding jadepuff|brooding puffs}}.
# Eat a raw corpse of a specific worm-like creature.
# Become infected by entering the puff's spores. <u>'''Make sure to note the color'''</u> of the puff and its spores (both will be the same color).
# Then, spray a mixture of {{favilink|gel}} and one other random liquid onto the infection.
# After confirming that you've gained the itchy skin effect, wait 2-3 days nearby, and see what infection you get.
# If you got a different infection than you wanted, cure the infection and try again with a different-colored brooding puff. Repeat this process until you find the infection(s) you are looking for.
# To get infections on specific body parts, you can simply infect your entire body with the type of infection you desire, and then cure each body part that you '''don't''' want the infection to remain on.


== Curing Fungal Infections ==
'''<big> Eating the Corpse </big>'''


<div style="float:right; max-width:652px;">
To initiate the cure, the player must eat the raw corpse of a worm-like creature. The corpse required will be one of those listed in the following table.
{{qud quote|The following is a record of known afflictions, their symptoms and cures, which I have compiled from the logs and personal notes I authored during the course of my forty-year tenure as physician and apothecary to the farmstead of Kardis. Abbott Urium of the neighboring Monastery of the Illustrious Heart of Chrome has agreed to instruct the monks of the scriptorium to reproduce this text for posterity; the reader who finds use in these notes is indebted to him.|[[Corpus Choliys]]}}
</div>


The [[Corpus Choliys]] contains the cure to many known diseases and infections in Qud, including fungal infections. You should find the book in game and read it to learn what is required of you to cure a fungal disease. The cure recipe will be randomized but will always have the same general structure:
Non-[[carnivorous]] creatures will need to wait until they are [[Hunger|famished]] before they will be able to stomach the thought of eating the raw corpse.


* To initiate the cure, the player must eat the raw corpse of a worm-like creature. The corpse required could be any of the following. Non-[[carnivorous]] creatures will need to wait until they are [[Hunger|famished]] before they will be able to stomach the thought of eating the raw corpse.
{| class="wikitable"
{| class="wikitable" style="margin-left: 2em;"
! Creature || Corpse Drop Chance || Where to Find
! Creature
! Corpse Drop Chance
! Where to Find
|-
|-
| {{favilink|electric snail}} || 100% || A somewhat uncommon creature found in the [[ruins]] and [[jungles]] biomes or underground.
| {{favilink|electric snail}} || 100% || A somewhat uncommon creature found in the [[ruins]] and [[jungles]] biomes or underground.
|-
| {{favilink|snailmother}} || 100% || A somewhat uncommon creature found in underground caves.
|-
|-
| {{favilink|knollworm}} || 10% || Very common in the [[waterlogged tunnel]]. Also found in similar low-tier underground areas.
| {{favilink|knollworm}} || 10% || Very common in the [[waterlogged tunnel]]. Also found in similar low-tier underground areas.
Line 87: Line 172:
| {{favilink|worm of the earth}} || 5% || Found in mid- to high-tier [[ruins]] and in the [[Tomb of the Eaters]]. This is a self-replicating "breeder" creature that will multiply into a larger group.
| {{favilink|worm of the earth}} || 5% || Found in mid- to high-tier [[ruins]] and in the [[Tomb of the Eaters]]. This is a self-replicating "breeder" creature that will multiply into a larger group.
|-
|-
| {{favilink|seedsprout worm}} || 10% || A rare solitary creature with a low corpse drop rate. Finding a corpse will be difficult.
| {{favilink|seedsprout worm}} || 10% || A rare solitary creature with a low corpse drop rate. Finding a corpse will be difficult. They are most commonly found in levels 1-5 underground beneath non-[[ruins]] biomes (such as [[hills]], [[mountains]], [[Salt Marsh|salt marshes]], [[Flower Fields|flower fields]], [[Salt Dunes|salt dunes]], [[Jungle|jungles]], and [[Banana Grove|banana groves]]). Even in these areas they have a very low spawn rate. If you go deeper than strata 5 underground, they are found only in low-tier cave areas, such as the south-western parts of the world map where the player begins the game, so focus your search on strata 1-5 for the best chance of finding them.
|}
 
When the correct corpse for the cure is eaten while the player has a fungal infection, the player will see a pop-up with the following message:
 
{{Qud quote|You feel a little queasy.}}
 
At this point, the player has 100 turns to apply the cure to their fungal infection(s).
 
After those 100 turns have passed, the player will see the following pop-up and will have to consume another corpse to perform any further cures:
 
{{Qud quote|The queasiness passes.}}
 
'''<big> Preparing the Liquid </big>'''
 
The cure requires a 1:1 mixture of {{favilink|gel}} and one of the following randomly chosen liquids:
 
{| style="margin-left: 2em; border: var(--toc-border); background: var(--toc-background);"
| style="min-width:140px;" | {{favilink|cider}}
| style="min-width:140px;" | {{favilink|slime}}
| style="min-width:140px;" | {{favilink|putrescence}}
|-
| {{favilink|honey}} || {{favilink|acid}} || {{favilink|asphalt}}
|-
| {{favilink|sap}} || {{favilink|convalessence}} || {{favilink|oil}}
|-
| {{favilink|wine}} || {{favilink|primordial soup}} || {{favilink|blood}}
|}
|}
* a 1:1 mixture of {{favilink|gel}} and one of the following randomly chosen liquids:
** {{favilink|cider}}
** {{favilink|honey}}
** {{favilink|wine}}
** {{favilink|oil}}
** {{favilink|asphalt}}
** {{favilink|blood}}
** {{favilink|slime}}
** {{favilink|acid}}
** {{favilink|putrescence}}
** {{favilink|convalessence}}
** {{favilink|primordial soup}}
** {{favilink|sap}}
* Spraybottles (and other key items, like leech/worm corpses, gel, etc)
** How to use the spraybottle "apply" UI
** curing one of several of the same (spray random liquid on them to identify them, then clean the ones you want to remove, and spray them with the cure solution)
* explain the various messages and what they mean (i.e. corpse timer expired, etc)


The mixture must be put into a {{favilink|spray bottle}} so that it can be applied to the infection.
* You can find guaranteed spray bottles for sale at the [[Six Day Stilt]] - the southeastern zone of the market loop always includes an {{favilink|Apothecary}} who sells two spray bottles.
* The spray bottles may appear to your character as a {{qud text|&yweird artifact [&kempty&y]}} if you have not previously identified one.
The Southeastern zone of the Six Day Stilt market loop also is guaranteed to contain an {{favilink|Ichor merchant}}, who will most likely be selling {{favilink|gel}} and the additional random liquid you need to complete your cure. If for some reason you can't find gel for sale, you can buy a {{favilink|desalination pellet}} from the ichor merchant, and use it on some slime. For example, a large amount of slime will burst out of a {{favilink|giant amoeba}} when killed.
'''<big> Applying the Cure </big>'''
To actually apply the liquid concoction and cure your fungal infection, do the following:
# Ensure that the {{favilink|spray bottle}} is filled with the cure solution.
# Select the {{favilink|spray bottle}} from your inventory and choose the "apply" option.
# A list of items that looks like your inventory will appear. <u>'''Your fungal infection is included in this list'''</u>, but you may have to scroll down quite a bit to find it. For example, if you have {{favilink|fickle gill}}, a "{{qud text|&Gfickle gill}}" object will appear in this list, and you can select it.
At this point, if you've done everything right, you'll see the following pop-up confirmation that you've been cured:
{{Qud quote|The infected crust of skin loosens and breaks away.}}
If the liquid mixture is correct, but you haven't eaten the right corpse (or the 100 turns allowed have already expired), you'll instead see the following pop-up:
{{Qud quote|Your skin itches furiously.}}
If the liquid you applied is not correct, you won't see any message at all.
== Additional Notes ==
* If you have multiple infected body parts but only want to cure some of them, you can do the following:
*# Use the spray bottle to apply a non-cure liquid to each of your fungal infections. This changes their descriptions to be liquid covered (for example: {{qud text|&Ggooey &Rmumbl&Me m&Routh}}).
*# Go to the equipment screen and "clean" each of the infections that you want to remove. This restores the target infections to their normal name (for example: {{qud text|&Rmumbl&Me m&Routh}}).
*# Load up your spray bottle with the cure solution and choose to "apply" it.
*# Apply the cure to each fungal infection that is not liquid covered.
'''<big> Obtaining Specific Infections </big>'''
In some cases, a player may wish to obtain specific infections, and perhaps even to infect specific body parts. Doing so is possible, but requires some preparation and patience.
First, make note in your journal of any fungal zone that you find. This allows you to easily return to the area later when you're ready to get started. You'll typically encounter a few fungal zones during normal gameplay, but you can also simply wander around on surface zones to try and find one. Second, obtain a copy of the [[Corpus Choliys]], which contains the randomly generated recipe for a fungal cure in your world. It may also be a good idea to gather the cure ingredients ahead of time - particularly if the cure requires a rare corpse.


When you're ready to infect yourself:
# Enter a fungus zone that is home to {{favilink|brooding jadepuff|brooding puffs}}.
# Become infected by entering the puff's spores. <u>'''Make sure to note the color'''</u> of the puff and its spores (both will be the same color).
# After confirming that you've gained the itchy skin effect, wait 2-3 days nearby, and see what infection you get.
# If you got a different infection than you wanted, cure the infection and try again with a different-colored brooding puff. Repeat this process until you find the infection(s) you are looking for.
# To get infections on specific body parts, you can simply infect your entire body with the type of infection you desire, and then cure each body part that you '''don't''' want the infection to remain on.





Revision as of 14:45, 18 August 2020

The infectious spores of a brooding azurepuff, jadepuff, and rosepuff

Fungi are crucial participants in the peculiar Qud ecosystem, and play a central role in the game's main quest.

Fungi are perhaps most notable for their infectious spores, which may spread to the player and other creatures.

Carrying a fungal infection endears the host to fungi across Qud, significantly improving their reputation with the Fungi faction. Infections may be considered symbiotic or parasitic depending on the scenario. For example, a fungal infection on the main weapon hand could prevent a snapjaw warlord from attacking as effectively as they previously could and provide little benefit. However, a mumble mouth infection on the arm might be considered a valuable asset to a player that desires to learn new secrets about the world of Qud.

Common Varieties of Fungal Infection

Fungal infections are spread by the spores of the brooding azurepuff, brooding goldpuff, brooding jadepuff, and brooding rosepuff.

There are four common fungal infections. Each infection is spread by a particular color of brooding puff, but the association between puff and infection is randomly determined for each playthrough, so there is no easy way to know ahead of time which type of infection one will get from a particular brooding puff.

Methods of Transmission

Fungal infections are obtained by contact with fungal spores.

When a player or creature that has less than 250 reputation with the Fungi faction enters any of the 8 tiles surrounding a brooding puff, the puff will spew its infectious spores into the air. The spores act similar to a gas, and will generally linger in the air for around 60-100 turns. Any creature or player that is in the same tile as fungal spores must make a toughness save each turn (difficulty 10) or become afflicted with itchy skin, which eventually leads to the fungal infection.

Fungal spores can also be expelled by any creature that hosts a fickle gill infection, and those spores may in turn infect other creatures.

Fungal Habitats

Fungal grass, dandy caps, and spotted shagspook

Fungi spawn in zones that are randomly generated with a fungus patch, fungus grove, or fungus forest postfix. These zones can appear in any biome, including under ground, though they are somewhat uncommon. When such an area spawns in the world, it is typical for multiple connected zones to each be populated with fungi.

Fungal zones have a recognizable type of blue grass. They are also filled with dandy caps and spotted shagspook, which, though harmless themselves, can often obscure the visibility of nearby brooding puffs. It is also common for fungal zones to include creatures that are infected with one or more fungal infections. These creatures often have the and friend to fungi postfix on their name.

Curing Fungal Infections

For a player-focused guide about how to gain and cure fungal infections, refer to Fungal Infections/Guide.

The Corpus Choliys contains the cure to many known diseases and infections in Qud, including fungal infections.

The fungal infection cure recipe is randomized for each playthrough, but will always have the same general structure. To cure a fungal infection, one must:

  1. Eat a raw corpse of a random worm-like creature.
  2. Spray a random unctuous liquid onto the infection.
    • This step must be completed within 100 turns of consuming the corpse.

The worm-like corpse required to initiate the cure will always be one of the following:

Creature Corpse Drop Chance Where to Find
electric snail 100% A somewhat uncommon creature found in the ruins and jungles biomes or underground.
knollworm 10% Very common in the waterlogged tunnel. Also found in similar low-tier underground areas.
plated knollworm 15% Very common in the waterlogged tunnel. Also found in similar low-tier underground areas.
leech 25% Commonly found in hills, jungles, ruins, and the Rust Wells.
bloated leech 100% Commonly found in hills, jungles, ruins, and the Rust Wells.
segmented mirthworm 50% Very common in surface and underground zones near Grit Gate. This is a self-replicating "breeder" creature that will multiply into a larger group.
worm of the earth 5% Found in mid- to high-tier ruins and in the Tomb of the Eaters. This is a self-replicating "breeder" creature that will multiply into a larger group.
seedsprout worm 10% A rare solitary creature with a low corpse drop rate. Finding a corpse will be difficult. They are most commonly found in levels 1-5 underground beneath non-ruins biomes (such as hills, mountains, salt marshes, flower fields, salt dunes, jungles, and banana groves). Even in these areas they have a very low spawn rate. If you go deeper than strata 5 underground, they are found only in low-tier cave areas, such as the south-western parts of the world map where the player begins the game, so focus your search on strata 1-5 for the best chance of finding them.

The liquid required by the cure will always be a 1:1 mixture of gel and one of the following randomly chosen liquids. The mixture must be put into a spray bottle and applied to the infection.

cider slime putrescence
honey acid asphalt
sap convalessence oil
wine primordial soup blood

Additional Methods of Losing an Infection

In addition to completing the cure described in the Corpus Choliys, a creature may also lose a fungal infection by:

  • Having the infected limb dismembered.
  • Cooking a recipe that temporarily grants a mutation which equips a natural weapon into the infection's body slot.
    • For example, cooking with flamebeard gland paste can grant fire breath, which temporarily equips ghostly flames to the face and will remove any fungal infection from the face. Burrowing hands, flaming hands, freezing hands, and ice breath will all have a similar effect on the hands or face.

Relevance to the Main Quest

Klanq is a unique fungal infection that the player contracts during the game's main questline. As part of the Pax Klanq, I Presume? quest, the player is given a choice of which body part they would like to be infected with Klanq. Unlike other fungal infections, Klanq cannot be cured by using the recipe in the Corpus Choliys. It can only be cured by completing its associated quest.

Benefits and Detriments

This section is opinion-based. Your mileage may vary.

There are many benefits to hosting a well-placed fungal infection on the body. However, there also some notable drawbacks.

Benefits

  • waxflab acts as a ♥2d3 unarmed weapon with unlimited strength bonus when it is contracted on a weapon hand.
    • This is the most powerful unarmed damage available to mutants (equivalent to the damage of a carbide hand bones implant).
  • mumble mouth provides a constant source of secrets, including rare and sought-after secrets such as the locations of legendary merchants. Hosting multiple mumble mouth infections at once can result in a vast amount of new knowledge, and open up interesting opportunities to explore lairs and ruins.
  • glowcrust provides a continuous supply of luminous hoarshrooms. These can be used as healing tonics, sold for profit due to their high trade value, or preserved into useful cooking ingredients.
  • Significantly improves one's reputation with the Fungi faction.
  • Grants bonus armor (AV), and in some cases, additional elemental resistances.

Detriments

  • Prevents a host from equipping items to the infected body part.
    • For creatures that prefer to fight with a weapon, an infection on the weapon hand can be particularly problematic.
  • Seriously harms one's reputation with the Consortium of Phyta faction.
    • Several notable NPCs that the player will encounter during the |main quest are part of this faction and may become hostile if the player's Consortium reputation is too low.
  • All fungal infections have a low AV bonus compared to the AV (or DV) bonuses granted by high-tier equipment.
  • waxflab has a particularly notable penalty to DV and quickness.
  • fickle gill can spread between a host and the host's companions or Temporal Fugue clones, which can lead to many infected body parts over time.



Curing Fungal Infections

If for some reason you cannot obtain the Corpus Choliys or the required ingredients for the cure, you can consider resorting to Voluntary Dismemberment to remove your infection. However, this won't work for non-dismemberable body parts, such as your back.

The Corpus Choliys contains the cure to many known diseases and infections in Qud, including fungal infections. You must find the book in game and read it to learn what is required of you to cure a fungal disease.

The fungal infection cure recipe will be randomized but will always have the same general structure:

  1. Eat a raw corpse of a specific worm-like creature.
  2. Then, spray a mixture of gel and one other random liquid onto the infection.

Eating the Corpse

To initiate the cure, the player must eat the raw corpse of a worm-like creature. The corpse required will be one of those listed in the following table.

Non-carnivorous creatures will need to wait until they are famished before they will be able to stomach the thought of eating the raw corpse.

Creature Corpse Drop Chance Where to Find
electric snail 100% A somewhat uncommon creature found in the ruins and jungles biomes or underground.
knollworm 10% Very common in the waterlogged tunnel. Also found in similar low-tier underground areas.
plated knollworm 15% Very common in the waterlogged tunnel. Also found in similar low-tier underground areas.
leech 25% Commonly found in hills, jungles, ruins, and the Rust Wells.
bloated leech 100% Commonly found in hills, jungles, ruins, and the Rust Wells.
segmented mirthworm 50% Very common in surface and underground zones near Grit Gate. This is a self-replicating "breeder" creature that will multiply into a larger group.
worm of the earth 5% Found in mid- to high-tier ruins and in the Tomb of the Eaters. This is a self-replicating "breeder" creature that will multiply into a larger group.
seedsprout worm 10% A rare solitary creature with a low corpse drop rate. Finding a corpse will be difficult. They are most commonly found in levels 1-5 underground beneath non-ruins biomes (such as hills, mountains, salt marshes, flower fields, salt dunes, jungles, and banana groves). Even in these areas they have a very low spawn rate. If you go deeper than strata 5 underground, they are found only in low-tier cave areas, such as the south-western parts of the world map where the player begins the game, so focus your search on strata 1-5 for the best chance of finding them.

When the correct corpse for the cure is eaten while the player has a fungal infection, the player will see a pop-up with the following message:

You feel a little queasy.

At this point, the player has 100 turns to apply the cure to their fungal infection(s).

After those 100 turns have passed, the player will see the following pop-up and will have to consume another corpse to perform any further cures:

The queasiness passes.

Preparing the Liquid

The cure requires a 1:1 mixture of gel and one of the following randomly chosen liquids:

cider slime putrescence
honey acid asphalt
sap convalessence oil
wine primordial soup blood

The mixture must be put into a spray bottle so that it can be applied to the infection.

  • You can find guaranteed spray bottles for sale at the Six Day Stilt - the southeastern zone of the market loop always includes an apothecary who sells two spray bottles.
  • The spray bottles may appear to your character as a weird artifact [empty] if you have not previously identified one.

The Southeastern zone of the Six Day Stilt market loop also is guaranteed to contain an ichor merchant, who will most likely be selling gel and the additional random liquid you need to complete your cure. If for some reason you can't find gel for sale, you can buy a desalination pellet from the ichor merchant, and use it on some slime. For example, a large amount of slime will burst out of a giant amoeba when killed.

Applying the Cure

To actually apply the liquid concoction and cure your fungal infection, do the following:

  1. Ensure that the spray bottle is filled with the cure solution.
  2. Select the spray bottle from your inventory and choose the "apply" option.
  3. A list of items that looks like your inventory will appear. Your fungal infection is included in this list, but you may have to scroll down quite a bit to find it. For example, if you have fickle gill, a "fickle gill" object will appear in this list, and you can select it.

At this point, if you've done everything right, you'll see the following pop-up confirmation that you've been cured:

The infected crust of skin loosens and breaks away.

If the liquid mixture is correct, but you haven't eaten the right corpse (or the 100 turns allowed have already expired), you'll instead see the following pop-up:

Your skin itches furiously.

If the liquid you applied is not correct, you won't see any message at all.

Additional Notes

  • If you have multiple infected body parts but only want to cure some of them, you can do the following:
    1. Use the spray bottle to apply a non-cure liquid to each of your fungal infections. This changes their descriptions to be liquid covered (for example: gooey mumble mouth).
    2. Go to the equipment screen and "clean" each of the infections that you want to remove. This restores the target infections to their normal name (for example: mumble mouth).
    3. Load up your spray bottle with the cure solution and choose to "apply" it.
    4. Apply the cure to each fungal infection that is not liquid covered.






Obtaining Specific Infections

In some cases, a player may wish to obtain specific infections, and perhaps even to infect specific body parts. Doing so is possible, but requires some preparation and patience.

First, make note in your journal of any fungal zone that you find. This allows you to easily return to the area later when you're ready to get started. You'll typically encounter a few fungal zones during normal gameplay, but you can also simply wander around on surface zones to try and find one. Second, obtain a copy of the Corpus Choliys, which contains the randomly generated recipe for a fungal cure in your world. It may also be a good idea to gather the cure ingredients ahead of time - particularly if the cure requires a rare corpse.

When you're ready to infect yourself:

  1. Enter a fungus zone that is home to brooding puffs.
  2. Become infected by entering the puff's spores. Make sure to note the color of the puff and its spores (both will be the same color).
  3. After confirming that you've gained the itchy skin effect, wait 2-3 days nearby, and see what infection you get.
  4. If you got a different infection than you wanted, cure the infection and try again with a different-colored brooding puff. Repeat this process until you find the infection(s) you are looking for.
  5. To get infections on specific body parts, you can simply infect your entire body with the type of infection you desire, and then cure each body part that you don't want the infection to remain on.




throwing axe
Throwing axe.png
4/9
base: 4maximum: 9
Damage
♥2d12
average: 13range: 2-24
♦4
Armor value: 4
○3
Dodge value: 3
PV

4/9

Damage

♥2d122-24 (Avg: 13)

Weight

1#