User:Egocarib/Sandbox

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The infectious spores of a brooding azurepuff, jadepuff, and rosepuff

Fungi are crucial participants in the peculiar Qud ecosystem, and play a central role in the game's main quest.

Fungi are perhaps most notable for their infectious spores, which may spread to the player and other creatures.

Carrying a fungal infection endears the host to fungi across Qud, significantly improving their reputation with the Fungi faction. Infections may be considered symbiotic or parasitic depending on the scenario. For example, a fungal infection on the main weapon hand could prevent a snapjaw warlord from attacking as effectively as they previously could and provide little benefit. However, a mumble mouth infection on the arm might be considered a valuable asset to a player that desires to learn new secrets about the world of Qud.

Common Varieties of Fungal Infection

Fungal infections are spread by the spores of the brooding azurepuff, brooding goldpuff, brooding jadepuff, and brooding rosepuff.

There are four common fungal infections. Each infection is spread by a particular color of brooding puff, but the association between puff and infection is randomly determined for each playthrough, so there is no easy way to know ahead of time which type of infection one will get from a particular brooding puff.

Methods of Transmission

Fungal infections are obtained by contact with fungal spores.

When a player or creature that has less than 250 reputation with the Fungi faction enters any of the 8 tiles surrounding a brooding puff, the puff will spew its infectious spores into the air. The spores act similar to a gas, and will generally linger in the air for around 60-100 turns. Any creature or player that is in the same tile as fungal spores must make a toughness save each turn (difficulty 10) or become afflicted with itchy skin, which eventually leads to the fungal infection.

Fungal spores can also be expelled by any creature that hosts a fickle gill infection, and those spores may in turn infect other creatures.

Fungal Habitats

Fungal grass, dandy caps, and spotted shagspook

Fungi spawn in zones that are randomly generated with a fungus patch, fungus grove, or fungus forest postfix. These zones can appear in any biome, including under ground, though they are somewhat uncommon. When such an area spawns in the world, it is typical for multiple connected zones to each be populated with fungi.

Fungal zones have a recognizable type of blue grass. They are also filled with dandy caps and spotted shagspook, which, though harmless themselves, can often obscure the visibility of nearby brooding puffs. It is also common for fungal zones to include creatures that are infected with one or more fungal infections. These creatures often have the and friend to fungi postfix on their name.

Curing Fungal Infections

For a player-focused guide about how to gain and cure fungal infections, refer to Fungal Infections/Guide.

The Corpus Choliys contains the cure to many known diseases and infections in Qud, including fungal infections.

The fungal infection cure recipe is randomized for each playthrough, but will always have the same general structure. To cure a fungal infection, one must:

  1. Eat a raw corpse of a random worm-like creature.
  2. Spray a random unctuous liquid onto the infection.
    • This step must be completed within 100 turns of consuming the corpse.

The worm-like corpse required to initiate the cure will always be one of the following:

Creature Corpse Drop Chance Where to Find
electric snail 100% A somewhat uncommon creature found in the ruins and jungles biomes or underground.
knollworm 10% Very common in the waterlogged tunnel. Also found in similar low-tier underground areas.
plated knollworm 15% Very common in the waterlogged tunnel. Also found in similar low-tier underground areas.
leech 25% Commonly found in hills, jungles, ruins, and the Rust Wells.
bloated leech 100% Commonly found in hills, jungles, ruins, and the Rust Wells.
segmented mirthworm 50% Very common in surface and underground zones near Grit Gate. This is a self-replicating "breeder" creature that will multiply into a larger group.
worm of the earth 5% Found in mid- to high-tier ruins and in the Tomb of the Eaters. This is a self-replicating "breeder" creature that will multiply into a larger group.
seedsprout worm 10% A rare solitary creature with a low corpse drop rate. Finding a corpse will be difficult. They are most commonly found in levels 1-5 underground beneath non-ruins biomes (such as hills, mountains, salt marshes, flower fields, salt dunes, jungles, and banana groves). Even in these areas they have a very low spawn rate. If you go deeper than strata 5 underground, they are found only in low-tier cave areas, such as the south-western parts of the world map where the player begins the game, so focus your search on strata 1-5 for the best chance of finding them.

The liquid required by the cure will always be a 1:1 mixture of gel and one of the following randomly chosen liquids. The mixture must be put into a spray bottle and applied to the infection.

cider slime putrescence
honey acid asphalt
sap convalessence oil
wine primordial soup blood

Additional Methods of Losing an Infection

In addition to completing the cure described in the Corpus Choliys, a creature may also lose a fungal infection by:

  • Having the infected limb dismembered.
  • Cooking a recipe that temporarily grants a mutation which equips a natural weapon into the infection's body slot.
    • For example, cooking with flamebeard gland paste can grant fire breath, which temporarily equips ghostly flames to the face and will remove any fungal infection from the face. Burrowing hands, flaming hands, freezing hands, and ice breath will all have a similar effect on the hands or face.

Relevance to the Main Quest

Klanq is a unique fungal infection that the player contracts during the game's main questline. As part of the Pax Klanq, I Presume? quest, the player is given a choice of which body part they would like to be infected with Klanq. Unlike other fungal infections, Klanq cannot be cured by using the recipe in the Corpus Choliys. It can only be cured by completing its associated quest.

Benefits and Detriments

This section is opinion-based. Your mileage may vary.

There are many benefits to hosting a well-placed fungal infection on the body. However, there also some notable drawbacks.

Benefits

  • waxflab acts as a ♥2d3 unarmed weapon with unlimited strength bonus when it is contracted on a weapon hand.
    • This is the most powerful unarmed damage available to mutants (equivalent to the damage of a carbide hand bones implant).
  • mumble mouth provides a constant source of secrets, including rare and sought-after secrets such as the locations of legendary merchants. Hosting multiple mumble mouth infections at once can result in a vast amount of new knowledge, and open up interesting opportunities to explore lairs and ruins.
  • glowcrust provides a continuous supply of luminous hoarshrooms. These can be used as healing tonics, sold for profit due to their high trade value, or preserved into useful cooking ingredients.
  • Significantly improves one's reputation with the Fungi faction.
  • Grants bonus armor (AV), and in some cases, additional elemental resistances.

Detriments

  • Prevents a host from equipping items to the infected body part.
    • For creatures that prefer to fight with a weapon, an infection on the weapon hand can be particularly problematic.
  • Seriously harms one's reputation with the Consortium of Phyta faction.
    • Several notable NPCs that the player will encounter during the |main quest are part of this faction and may become hostile if the player's Consortium reputation is too low.
  • All fungal infections have a low AV bonus compared to the AV (or DV) bonuses granted by high-tier equipment.
  • waxflab has a particularly notable penalty to DV and quickness.
  • fickle gill can spread between a host and the host's companions or Temporal Fugue clones, which can lead to many infected body parts over time.



Curing Fungal Infections

If for some reason you cannot obtain the Corpus Choliys or the required ingredients for the cure, you can consider resorting to Voluntary Dismemberment to remove your infection. However, this won't work for non-dismemberable body parts, such as your back.

The Corpus Choliys contains the cure to many known diseases and infections in Qud, including fungal infections. You must find the book in game and read it to learn what is required of you to cure a fungal disease.

The fungal infection cure recipe will be randomized but will always have the same general structure:

  1. Eat a raw corpse of a specific worm-like creature.
  2. Then, spray a mixture of gel and one other random liquid onto the infection.

Eating the Corpse

To initiate the cure, the player must eat the raw corpse of a worm-like creature. The corpse required will be one of those listed in the following table.

Non-carnivorous creatures will need to wait until they are famished before they will be able to stomach the thought of eating the raw corpse.

Creature Corpse Drop Chance Where to Find
electric snail 100% A somewhat uncommon creature found in the ruins and jungles biomes or underground.
knollworm 10% Very common in the waterlogged tunnel. Also found in similar low-tier underground areas.
plated knollworm 15% Very common in the waterlogged tunnel. Also found in similar low-tier underground areas.
leech 25% Commonly found in hills, jungles, ruins, and the Rust Wells.
bloated leech 100% Commonly found in hills, jungles, ruins, and the Rust Wells.
segmented mirthworm 50% Very common in surface and underground zones near Grit Gate. This is a self-replicating "breeder" creature that will multiply into a larger group.
worm of the earth 5% Found in mid- to high-tier ruins and in the Tomb of the Eaters. This is a self-replicating "breeder" creature that will multiply into a larger group.
seedsprout worm 10% A rare solitary creature with a low corpse drop rate. Finding a corpse will be difficult. They are most commonly found in levels 1-5 underground beneath non-ruins biomes (such as hills, mountains, salt marshes, flower fields, salt dunes, jungles, and banana groves). Even in these areas they have a very low spawn rate. If you go deeper than strata 5 underground, they are found only in low-tier cave areas, such as the south-western parts of the world map where the player begins the game, so focus your search on strata 1-5 for the best chance of finding them.

When the correct corpse for the cure is eaten while the player has a fungal infection, the player will see a pop-up with the following message:

You feel a little queasy.

At this point, the player has 100 turns to apply the cure to their fungal infection(s).

After those 100 turns have passed, the player will see the following pop-up and will have to consume another corpse to perform any further cures:

The queasiness passes.

Preparing the Liquid

The cure requires a 1:1 mixture of gel and one of the following randomly chosen liquids:

cider slime putrescence
honey acid asphalt
sap convalessence oil
wine primordial soup blood

The mixture must be put into a spray bottle so that it can be applied to the infection.

  • You can find guaranteed spray bottles for sale at the Six Day Stilt - the southeastern zone of the market loop always includes an apothecary who sells two spray bottles.
  • The spray bottles may appear to your character as a weird artifact [empty] if you have not previously identified one.

The Southeastern zone of the Six Day Stilt market loop also is guaranteed to contain an ichor merchant, who will most likely be selling gel and the additional random liquid you need to complete your cure. If for some reason you can't find gel for sale, you can buy a desalination pellet from the ichor merchant, and use it on some slime. For example, a large amount of slime will burst out of a giant amoeba when killed.

Applying the Cure

To actually apply the liquid concoction and cure your fungal infection, do the following:

  1. Ensure that the spray bottle is filled with the cure solution.
  2. Select the spray bottle from your inventory and choose the "apply" option.
  3. A list of items that looks like your inventory will appear. Your fungal infection is included in this list, but you may have to scroll down quite a bit to find it. For example, if you have fickle gill, a "fickle gill" object will appear in this list, and you can select it.

At this point, if you've done everything right, you'll see the following pop-up confirmation that you've been cured:

The infected crust of skin loosens and breaks away.

If the liquid mixture is correct, but you haven't eaten the right corpse (or the 100 turns allowed have already expired), you'll instead see the following pop-up:

Your skin itches furiously.

If the liquid you applied is not correct, you won't see any message at all.

Additional Notes

  • If you have multiple infected body parts but only want to cure some of them, you can do the following:
    1. Use the spray bottle to apply a non-cure liquid to each of your fungal infections. This changes their descriptions to be liquid covered (for example: gooey mumble mouth).
    2. Go to the equipment screen and "clean" each of the infections that you want to remove. This restores the target infections to their normal name (for example: mumble mouth).
    3. Load up your spray bottle with the cure solution and choose to "apply" it.
    4. Apply the cure to each fungal infection that is not liquid covered.






Obtaining Specific Infections

In some cases, a player may wish to obtain specific infections, and perhaps even to infect specific body parts. Doing so is possible, but requires some preparation and patience.

First, make note in your journal of any fungal zone that you find. This allows you to easily return to the area later when you're ready to get started. You'll typically encounter a few fungal zones during normal gameplay, but you can also simply wander around on surface zones to try and find one. Second, obtain a copy of the Corpus Choliys, which contains the randomly generated recipe for a fungal cure in your world. It may also be a good idea to gather the cure ingredients ahead of time - particularly if the cure requires a rare corpse.

When you're ready to infect yourself:

  1. Enter a fungus zone that is home to brooding puffs.
  2. Become infected by entering the puff's spores. Make sure to note the color of the puff and its spores (both will be the same color).
  3. After confirming that you've gained the itchy skin effect, wait 2-3 days nearby, and see what infection you get.
  4. If you got a different infection than you wanted, cure the infection and try again with a different-colored brooding puff. Repeat this process until you find the infection(s) you are looking for.
  5. To get infections on specific body parts, you can simply infect your entire body with the type of infection you desire, and then cure each body part that you don't want the infection to remain on.




throwing axe
Throwing axe.png
4/9
base: 4maximum: 9
Damage
♥2d12
average: 13range: 2-24
♦4
Armor value: 4
○3
Dodge value: 3
PV

4/9

Damage

♥2d122-24 (Avg: 13)

Weight

1#