Chain laser emplacement: Difference between revisions
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | <!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | ||
{{Character | {{Character | ||
| title = {{Qud text|{{Qud shader|B|{{(}}chain laser emplacement{{)}}}}}} | | title = {{Qud text|{{Qud shader|B|{{(}}chain laser emplacement{{)}}}}}} | ||
Line 8: | Line 7: | ||
| av = 9 | | av = 9 | ||
| dv = 13 | | dv = 13 | ||
| weight = | | ma = 12 | ||
| marange = 8+1d7 | |||
| weight = 201 | |||
| featureweightinfo = no | | featureweightinfo = no | ||
| id = ChainLaserEmplacement | | id = ChainLaserEmplacement | ||
| tier = 5 | | tier = 5 | ||
| colorstr = &B | | colorstr = &B | ||
| tilecolors = Bc | |||
| renderstr = 5 | | renderstr = 5 | ||
| role = Skirmisher | | role = Skirmisher | ||
| extra = {{Extra info|weight = | | extra = {{Extra info|weight = 201 | empsensitive = yes | metal = yes | noprone = yes | hasmentalshield = yes | bodytype = Turret}} | ||
| inheritingfrom = WeaponEmplacement | | inheritingfrom = WeaponEmplacement | ||
| dynamictable = | | dynamictable = {{Dynamic object|Ruins_Creatures|ChainLaserEmplacement}} </br>{{Dynamic object|TechTurrets|ChainLaserEmplacement}} | ||
| quickness = 50 | | quickness = 50 | ||
| movespeed = 100 | | movespeed = 100 | ||
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| demeanor = neutral | | demeanor = neutral | ||
| gender = neuter | | gender = neuter | ||
| inventory = {{inventory|Chain Laser|1|no|100}} | | inventory = {{inventory|Chain Laser|1|no|100|no}} | ||
| skills = {{SkillID to name|HeavyWeapons}} </br>{{SkillID to name|HeavyWeapons_StrappingShoulders}} </br>{{SkillID to name|HeavyWeapons_Tank}} </br>{{SkillID to name|HeavyWeapons_Sweep}} | | skills = {{SkillID to name|HeavyWeapons}} </br>{{SkillID to name|HeavyWeapons_StrappingShoulders}} </br>{{SkillID to name|HeavyWeapons_Tank}} </br>{{SkillID to name|HeavyWeapons_Sweep}} | ||
| mutations = {{creature mutation|{{MutationID to name|NightVision}}|12|13}} | | mutations = {{creature mutation|{{MutationID to name|NightVision}}|12|13}} | ||
| desc = Three steel barrels fit together into an arc-edged triangle of luminous ritualism. They sit on a servo-articulated base mount. | | desc = Three steel barrels fit together into an arc-edged triangle of luminous ritualism. They sit on a servo-articulated base mount. | ||
| categories = | | categories = Turrets | ||
| gameversion = 2.0.206.57 | |||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
{{ | The {{name}} is a variety of turret that is most well-known for its presence in {{favilink|Grit Gate}} and representation by {{favilink|Vivira}}, who is a unique chain laser emplacement. However, the {{name}} can also spawn randomly as part of a zone, or be created by a {{favilink|dynamic turret tinker}}. If the {{name}} is created by a turret tinker, it will not grant any [[XP]] when destroyed. Their reduced quickness means they will often only act every other turn. | ||
{{ | |||
[[ | The {{name}} is tied with the {{favilink|rocket turret}} for having the highest [[HP]] among turrets. | ||
It uses a {{favilink|chain laser}} as its weapon. | |||
{{Robots Navbox}} |
Latest revision as of 14:56, 18 January 2024
Level: 25 | |
| |
Acid Res: 50 Elec Res: 25 Cold Res: 50 Heat Res: 50 | |
Character
|
5 |
---|---|
ID?
|
ChainLaserEmplacement |
Faction
|
robots (Loved100 Reputation) |
Demeanor
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neutral |
Gender
|
|
Inventory
|
|
| |
Inventory
| |
chain laser1d12 9/9 x1(100%) | |
Skills
|
|
| |
Skills
| |
Mutations
|
|
| |
Mutations
| |
Experience?
|
625 XP |
XP Tier
|
5 |
Role
|
Skirmisher |
Spawns in
|
|
Extra info:
| |
Infobox data from game version 2.0.206.57
|
Three steel barrels fit together into an arc-edged triangle of luminous ritualism. They sit on a servo-articulated base mount.
The chain laser emplacement is a variety of turret that is most well-known for its presence in Grit Gate and representation by Vivira, who is a unique chain laser emplacement. However, the chain laser emplacement can also spawn randomly as part of a zone, or be created by a dynamic turret tinker. If the chain laser emplacement is created by a turret tinker, it will not grant any XP when destroyed. Their reduced quickness means they will often only act every other turn.
The chain laser emplacement is tied with the rocket turret for having the highest HP among turrets.
It uses a chain laser as its weapon.