Saw-hander: Difference between revisions
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Line 5: | Line 5: | ||
| lv = 15 | | lv = 15 | ||
| hp = 50 | | hp = 50 | ||
| av = 7 | | av = 5 | ||
| | | dv = 7 | ||
| weight = | | ma = 10 | ||
| marange = 7+1d5 | |||
| weight = 201 | |||
| featureweightinfo = no | | featureweightinfo = no | ||
| id = Sawhander | | id = Sawhander | ||
Line 15: | Line 17: | ||
| renderstr = 5 | | renderstr = 5 | ||
| role = Brute | | role = Brute | ||
| extra = {{Extra info|weight = | | extra = {{Extra info|weight = 201 | empsensitive = yes | metal = yes | hasmentalshield = yes | bodytype = TreadedRobot}} | ||
| inheritingfrom = BaseRobot | | inheritingfrom = BaseRobot | ||
| dynamictable = {{Dynamic object|Jungle_Creatures|Sawhander}} </br>{{Dynamic object|Ruins_Creatures | | dynamictable = {{Dynamic object|Jungle_Creatures|Sawhander}} </br>{{Dynamic object|Ruins_Creatures|Sawhander}} | ||
| quickness = 100 | | quickness = 100 | ||
| movespeed = 100 | | movespeed = 100 | ||
Line 35: | Line 37: | ||
| faction = {{creature faction|{{FactionID to name|Robots}}|100}} | | faction = {{creature faction|{{FactionID to name|Robots}}|100}} | ||
| demeanor = neutral | | demeanor = neutral | ||
| inventory = {{inventory|Sawhander_Saw|2|no|100}}{{inventory|Chem Cell|1|no|4}} | | inventory = {{inventory|Sawhander_Saw|2|no|100|no}}{{inventory|Chem Cell|1|no|4|no}} | ||
| skills = {{SkillID to name|Axe}} </br>{{SkillID to name|Axe_Dismember}} </br>{{SkillID to name|Axe_Cleave}} | | skills = {{SkillID to name|Axe}} </br>{{SkillID to name|Axe_Dismember}} </br>{{SkillID to name|Axe_Cleave}} | ||
| mutations = {{creature mutation|{{MutationID to name|NightVision}}|12|10}} | | mutations = {{creature mutation|{{MutationID to name|NightVision}}|12|10}} | ||
| desc = | | desc = Steel treads turn around a drive sprocket, toting a chrome spine and featureless sensor array. Stuck on =pronouns.possessive= grooved, steel arms are two big rotary saws, rust-dulled. | ||
| categories = Robots | | categories = Robots | ||
| gameversion = 2.0. | | gameversion = 2.0.206.57 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
The {{Name}} is a [[robot]] found in the {{favilink|jungle}} | The {{Name}} is a [[robot]] found in the {{favilink|jungle}} and {{favilink|Ruins}} as well as underground. They are armed with two {{favilink|rust-pitted saw|plural}}, which are [[Axe]] class [[vibro weapons]]. They can [[Cracked|crack]] armor, making their targets more vulnerable to attacks, and [[Dismember]] limbs but not [[Decapitate]] them. | ||
{{Robots Navbox}} | {{Robots Navbox}} | ||
[[Category:Robots]] | [[Category:Robots]] |
Latest revision as of 14:56, 18 January 2024
saw-hander
Level: 15 | |
Attribute Range Mean Formula Attacker Level 1-19 375 XP Attacker Level 20-24 187 XP Attacker Level 25-29 37 XP Attacker Level 30+ 0 XP | |
Acid Res: 0 Elec Res: -50 Cold Res: 25 Heat Res: 25 | |
Character
|
5 |
---|---|
ID?
|
Sawhander |
Faction
|
robots (Loved100 Reputation) |
Demeanor
|
neutral |
Inventory
|
|
| |
Inventory
| |
\rust-pitted saw2d8 ≈ x2(100%)x1(4%) | |
Skills
|
|
| |
Skills
| |
Mutations
|
|
| |
Mutations
| |
Experience?
|
375 XP |
XP Tier
|
3 |
Role
|
Brute |
Spawns in
|
|
Extra info:
| |
Infobox data from game version 2.0.206.57
|
saw-hander
Steel treads turn around a drive sprocket, toting a chrome spine and featureless sensor array. Stuck on their grooved, steel arms are two big rotary saws, rust-dulled.
The saw-hander is a robot found in the jungle and ruins as well as underground. They are armed with two \rust-pitted saws, which are Axe class vibro weapons. They can crack armor, making their targets more vulnerable to attacks, and Dismember limbs but not Decapitate them.