Plastronoid: Difference between revisions
imported>Trashmonks |
Trashmonks (talk | contribs) |
||
(22 intermediate revisions by 5 users not shown) | |||
Line 1: | Line 1: | ||
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | |||
{{Character | {{Character | ||
| title = {{Qud text|plastronoid}} | | title = {{Qud text|plastronoid}} | ||
Line 7: | Line 8: | ||
| dv = 6 | | dv = 6 | ||
| ma = 10 | | ma = 10 | ||
| marange = 7+1d5 | |||
| weight = 201 | |||
| featureweightinfo = no | |||
| id = Plastronoid | | id = Plastronoid | ||
| tier = 3 | |||
| colorstr = &G | | colorstr = &G | ||
| tilecolors = GW | |||
| renderstr = 1 | | renderstr = 1 | ||
| corpse = | | corpse = NormalityGas60 | ||
| corpsechance = 100 | | corpsechance = 100 | ||
| role = Unspecified | | role = Unspecified | ||
| extra = {{Extra info|metal = yes | isswarmer = yes}} | | extra = {{Extra info|weight = 201 | empsensitive = yes | metal = yes | isswarmer = yes | hasmentalshield = yes | bodytype = HoverRobot}} | ||
| inheritingfrom = BaseRobot | | inheritingfrom = BaseRobot | ||
| quickness = 100 | | quickness = 100 | ||
| movespeed = 100 | | movespeed = 100 | ||
| strength = 20+1d4+3d3 | | strength = 20+1d4+3d3 | ||
| agility = 16 | | agility = 16 | ||
| toughness = 20+1d4+3d3 | | toughness = 20+1d4+3d3 | ||
Line 23: | Line 29: | ||
| willpower = 20+1d4+3d3 | | willpower = 20+1d4+3d3 | ||
| ego = 5+1d2+3d2-1 | | ego = 5+1d2+3d2-1 | ||
| strengthmult = 0.8 | |||
| acid = 0 | | acid = 0 | ||
| electric = -50 | | electric = -50 | ||
| cold = 25 | | cold = 25 | ||
| heat = 25 | | heat = 25 | ||
| xpvalue = 475 | |||
| xptier = 3 | |||
| faction = {{creature faction|{{FactionID to name|Robots}}|100}} | | faction = {{creature faction|{{FactionID to name|Robots}}|100}} | ||
| demeanor = neutral | | demeanor = neutral | ||
| inventory = {{inventory|Plastronoid_Whacker|2|no|100}} | | inventory = {{inventory|Plastronoid_Whacker|2|no|100|no}} | ||
| mutations = {{creature mutation|{{MutationID to name|NightVision}}|12|10}} | | mutations = {{creature mutation|{{MutationID to name|NightVision}}|12|10}} | ||
| desc = | | desc = Chrome rondures sling themselves along the orbital paths of an invisible magnetic gyroscope. By inscrutable intervals, one pops out the transverse plane with violent momentum. | ||
| categories = Robots | | categories = Robots | ||
| gameversion = 2.0.206.57 | |||
}} | }} | ||
<!-- END QBE --> | |||
Plastronoids are mid-level robots encountered in large numbers in {{favilink|Bethesda Susa}}. They're not very dangerous, but release clouds of {{favilink|normality gas}} on death, causing substantial problems for espers and other characters weak to [[normality]]. | |||
Characters not reliant on mental mutations or normality-affected technology like force fields may instead find them useful within Bethesda Susa, since the gas they produce can prevent a {{favilink|twinning lamprey}} from respawning its twin. For their threat level, they also provide an excellent amount of experience. | |||
{{Robots Navbox}} | |||
[[Category:Robots]] | [[Category:Robots]] |
Latest revision as of 14:57, 18 January 2024
Level: 19 | |
| |
Acid Res: 0 Elec Res: -50 Cold Res: 25 Heat Res: 25 | |
Character
|
1 |
---|---|
ID?
|
Plastronoid |
Faction
|
robots (Loved100 Reputation) |
Demeanor
|
neutral |
Inventory
|
|
| |
Inventory
| |
\gimbal1d6 4/1004 x2(100%) | |
Mutations
|
|
| |
Mutations
| |
Corpse Dropped
|
normality gas (100%) |
Experience?
|
475 XP |
XP Tier
|
3 |
Role
|
Unspecified |
Extra info:
| |
Infobox data from game version 2.0.206.57
|
Chrome rondures sling themselves along the orbital paths of an invisible magnetic gyroscope. By inscrutable intervals, one pops out the transverse plane with violent momentum.
Plastronoids are mid-level robots encountered in large numbers in Bethesda Susa. They're not very dangerous, but release clouds of normality gas on death, causing substantial problems for espers and other characters weak to normality.
Characters not reliant on mental mutations or normality-affected technology like force fields may instead find them useful within Bethesda Susa, since the gas they produce can prevent a twinning lamprey from respawning its twin. For their threat level, they also provide an excellent amount of experience.