Hypertractor: Difference between revisions
Jump to navigation
Jump to search
imported>Trashmonks |
Trashmonks (talk | contribs) |
||
(41 intermediate revisions by 4 users not shown) | |||
Line 1: | Line 1: | ||
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | |||
{{Item | {{Item | ||
| title = {{Qud text| | | title = {{Qud text|{{Qud shader|hypertractor|{{(}}hypertractor{{)}}}}}} | ||
| image = hypertractor.png | | image = hypertractor.png | ||
| pv = | | overrideimages = {{altimage start}}{{altimage | hypertractor identified.png | type = identified}}{{altimage | hypertractor unidentified.png | type = unidentified}}{{altimage end}} | ||
| maxpv = | | pv = 5 | ||
| maxpv = 5 | |||
| damage = 0 | | damage = 0 | ||
| weight = 28 | | weight = 28 | ||
| featureweightinfo = yes | |||
| commerce = 750 | | commerce = 750 | ||
| weaponskill = {{SkillID to name|Rifle}} | | weaponskill = {{SkillID to name|Rifle}} | ||
| ammo = energy | | ammo = energy | ||
| ammodamagetypes = NonPenetrating | |||
| energycellrequired = yes | |||
| ismissile = yes | |||
| accuracy = 0 | | accuracy = 0 | ||
| shots = 1 | | shots = 1 | ||
| ammoperaction = 1 | |||
| chargeused = 400 | | chargeused = 400 | ||
| chargefunction = Weapon | | chargefunction = Weapon Power | ||
| id = Hypertractor | | id = Hypertractor | ||
| complexity = 5 | | complexity = 5 | ||
| tier = 6 | | tier = 6 | ||
| bits = | | bits = 23456 | ||
| canbuild = yes | | canbuild = yes | ||
| candisassemble = yes | | candisassemble = yes | ||
| colorstr = & | | colorstr = &R | ||
| tilecolors = Rr | |||
| renderstr = ) | | renderstr = ) | ||
| role = Uncommon | | role = Uncommon | ||
| extra = {{Extra info|twohanded = yes | metal = yes }} | | extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | twohanded = yes | metal = yes | energycellrequired = yes | energyammoloader = yes | realitydistortionbased = yes}} | ||
| inheritingfrom = BaseRifle | | inheritingfrom = BaseRifle | ||
| dynamictable = {{Dynamic object|Guns|Hypertractor}} | | dynamictable = {{Dynamic object|Guns|Hypertractor}} </br>{{Dynamic object|Items|Hypertractor}} | ||
| desc = A rifled prism | | unidentifiedimage = hypertractor unidentified.png | ||
| unidentifiedname = weird artifact | |||
| unidentifiedaltname = rifle | |||
| supportedmods = MissileWeaponMods,FirearmMods,CommonMods,RifleMods,ElectronicsMods,BeamWeaponMods | |||
| desc = A rifled prism refracts and refocuses light to tunnel things toward its wielder. Sophists call it a 'here ray'. | |||
{{Qud shader|rules|{{(}}Weapon Class: Bows & Rifles | |||
Accuracy: Very High{{)}}}} | |||
| categories = Rifles | | categories = Rifles | ||
| gameversion = 2.0.206.57 | |||
}} | }} | ||
<!-- END QBE --> | |||
A "tractor beam" that pulls creatures and objects toward the user when fired. | |||
== Obtaining == | |||
The {{name}} can be: | |||
* Found as random loot in [[zone tier|higher-tier zones]] or occasionally equipped by high-tier creatures. Notably, {{favilink|Gunner-Knight Templar|plural}} have a 15.1% chance to be carrying a {{name}}.<ref><code>PopulationTables.xml</code> ''(population: GunnerKnightTemplarGuns)''</ref> | |||
* Obtained as a [[faction heirloom]] during [[The First Council of Omonporch]] if the player's chosen faction has an heirloom type of ''rifles''. Refer to the [[faction heirloom]]s page for details about the chance of obtaining an {{name}}. | |||
* Crafted with the [[Tinker II]] skill, after obtaining the required [[schematic]]. | |||
* [[Disarmed]] from {{favilink|hypertractor turret|plural}}, though this type of turret tends to be somewhat rare. | |||
== Creative and Interesting Uses == | |||
{{Opinion}} | |||
* Safely and easily moving large bodies of liquid, including dangerous liquids like {{favilink|lava}} or {{favilink|acid}}. | |||
* Ripping up {{favilink|conveyor belt|plural}}. | |||
* Pulling enemies into {{favilink|deep shaft|plural}} or dangerous liquids. | |||
== References == | |||
{{As of patch inline|2.0.201.49}} | |||
<references /> | |||
{{Missile Weapon Navbox}} | |||
[[Category:Rifles]] | [[Category:Rifles]] |
Latest revision as of 21:35, 18 January 2024
hypertractor
NonPenetrating | |
Ammo Type
|
|
Accuracy
|
Very High (0) |
Shots per Action
|
1 |
Ammo per Action
|
1 |
Charge per Use
|
400 |
Charge Used For
|
Weapon Power |
Complexity
|
5 |
Tier
|
6 |
<23456> | |
Can Disassemble
|
yes |
Can Build
|
yes |
Tinker Skill
|
|
Skill Used
|
|
Potential
Mods? |
missile weapon, firearm, general, rifle, electronics, beam weapon |
Character
|
) |
ID?
|
Hypertractor |
Spawns in
|
|
Extra Info:
| |
Infobox data from game version 2.0.206.57
|
hypertractor
A rifled prism refracts and refocuses light to tunnel things toward its wielder. Sophists call it a 'here ray'.
Weapon Class: Bows & Rifles
Accuracy: Very High
A "tractor beam" that pulls creatures and objects toward the user when fired.
Obtaining
The hypertractor can be:
- Found as random loot in higher-tier zones or occasionally equipped by high-tier creatures. Notably, Gunner-Knight Templars have a 15.1% chance to be carrying a hypertractor.[1]
- Obtained as a faction heirloom during The First Council of Omonporch if the player's chosen faction has an heirloom type of rifles. Refer to the faction heirlooms page for details about the chance of obtaining an hypertractor.
- Crafted with the Tinker II skill, after obtaining the required schematic.
- Disarmed from hypertractor turrets, though this type of turret tends to be somewhat rare.
Creative and Interesting Uses
This section is opinion-based. Your mileage may vary.
- Safely and easily moving large bodies of liquid, including dangerous liquids like lava or acid.
- Ripping up -conveyor belts.
- Pulling enemies into deep shafts or dangerous liquids.
References
This information is reliable as of patch 2.0.201.49. |
This information is reliable as of patch 2.0.201.49.
- ↑
PopulationTables.xml
(population: GunnerKnightTemplarGuns)