Rocket skates: Difference between revisions
imported>Trashmonks |
Trashmonks (talk | contribs) |
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| commerce = 400 | | commerce = 400 | ||
| maxvol = 32 | | maxvol = 32 | ||
| chargeperdram = 750 | |||
| chargeused = 2 | | chargeused = 2 | ||
| chargefunction = Power Skate [1], EmissionsControl [1] | | chargefunction = Power Skate [1], EmissionsControl [1] | ||
Line 19: | Line 20: | ||
| candisassemble = yes | | candisassemble = yes | ||
| colorstr = &K | | colorstr = &K | ||
| tilecolors = KR | |||
| renderstr = ] | | renderstr = ] | ||
| role = Uncommon | | role = Uncommon | ||
| extra = {{Extra info|metal = yes | movespeedbonus = +5 | savemodifier = Move,Knockdown | | extra = {{Extra info|empsensitive = yes | metal = yes | movespeedbonus = +5 | savemodifier = Move,Knockdown,Restraint | savemodifieramt = -4 | leakswhenbroken = 10-20}} | ||
| inheritingfrom = BaseBoot | | inheritingfrom = BaseBoot | ||
| dynamictable = {{Dynamic object|Items|Rocket Skates}} | |||
| unidentifiedimage = rocket skates unidentified.png | |||
| unidentifiedname = weird artifact | |||
| unidentifiedaltname = metal boots | |||
| wornon = Feet | | wornon = Feet | ||
| supportedmods = BootMods,CommonMods | |||
| desc = The finned and wheeled boot had become the sigil of several sects of socionauts by the Late Sultanate. For decades their progenitors careened through the capsule pipelines of the slouching arcology, dismantling it plate by plate, pursued by the constabulary but ferried by their skates to the safety of their moss-skirted hideouts. The metaphor was writ large on the glass guts of the city: Scorch the past. Rocket into the future. | | desc = The finned and wheeled boot had become the sigil of several sects of socionauts by the Late Sultanate. For decades their progenitors careened through the capsule pipelines of the slouching arcology, dismantling it plate by plate, pursued by the constabulary but ferried by their skates to the safety of their moss-skirted hideouts. The metaphor was writ large on the glass guts of the city: Scorch the past. Rocket into the future. | ||
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{{Qud shader|rules|{{(}}Replaces Sprint with Power Skate (unlimited duration).{{)}}}} | {{Qud shader|rules|{{(}}Replaces Sprint with Power Skate (unlimited duration).{{)}}}} | ||
{{Qud shader|rules|{{(}}Emits plumes of fire when the wearer moves while power skating.{{)}}}} | {{Qud shader|rules|{{(}}Emits plumes of fire when the wearer moves while power skating.{{)}}}} | ||
{{Qud shader|rules|{{(}}-4 on saves vs. Move, Knockdown, | {{Qud shader|rules|{{(}}-4 on saves vs. Move, Knockdown, and Restraint.{{)}}}} | ||
{{Qud shader|rules|{{(}}Heats up the area around the wearer when in operation.{{)}}}} | {{Qud shader|rules|{{(}}Heats up the area around the wearer when in operation.{{)}}}} | ||
| categories = Footwear | | categories = Footwear | ||
| gameversion = 2.0. | | gameversion = 2.0.206.57 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
{{name}} are footwear that uses {{favilink|oil}} as fuel to {{qud text|&Kp&yo&Yw&Me&mr s&Mk&Ya&yt&Ke}} instead of sprint. When worn, it takes three turns to fully boot: first it will cough. Once complete, it will make a "fwoosh" sound. This will also cancel running if the wearer was previously sprinting. They will also have a -4 to all forced movement saves, but will have +5 [[Movement Speed]]. | {{name}} are footwear that uses {{favilink|oil}} as fuel to {{qud text|&Kp&yo&Yw&Me&mr s&Mk&Ya&yt&Ke}} instead of sprint. When worn, it takes three turns to fully boot: first it will cough. Once complete, it will make a "fwoosh" sound. This will also cancel running if the wearer was previously sprinting. They will also have a -4 to all forced movement saves, but will have +5 [[Movement Speed]]. | ||
Even when not power skating, it will use two charge a round, where one dram of oil is equal to 750 charge. Likewise, power skating will not increase the charge use. At full volume, the skates will be able to power skate for 12,000 rounds. | Even when not power skating, it will use two charge a round, where one dram of oil is equal to 750 charge. Likewise, power skating will not increase the charge use. At full volume, the skates will be able to power skate for 12,000 rounds. However, the [[jacked]], [[nulling]] or [[fitted with suspensors]] mods allow it to be powered by electricity instead.{{Code Reference|class=LiquidFueledPowerPlant}} | ||
Every turn, the area around the user will also be 10 degrees hotter. This cannot bring anything's temperature higher than 100. | Every turn, the area around the user will also be 10 degrees hotter. This cannot bring anything's temperature higher than 100. | ||
== Power Skating == | == Power Skating == | ||
While power skating, a | While [[power skating]], a 3 cell long jet of flames of similar damage and temperature change to [[Flaming Ray]] at level 3 is emitted in the opposite direction the wearing skates. If they do not move, the skates will emit some smoke. If also equipped with {{favilink|bounding boots}}, the springing effect will not occur. The regular sprinting effects, such as 2*speed while running and -5 DV (without [[hurdle]]) and -10 to hit with melee attacks, apply. All effects that would end a normal sprint will also end power skating. | ||
<noinclude>{{ | == Forced Movement Saves == | ||
{{Excerpt|Save#Movement-Related Saves}} | |||
{{references|2.0.204.53}} | |||
<noinclude>{{Footwear Navbox}}</noinclude> |
Latest revision as of 01:46, 19 January 2024
Max Volume
|
32 drams |
---|---|
Charge per Use
|
2 |
Charge Used For
|
Power Skate [1], EmissionsControl [1] |
Charge per Dram
|
750 |
Complexity
|
4 |
Tier
|
5 |
<0025> | |
Can Disassemble
|
yes |
Can Build
|
yes |
Tinker Skill
|
|
Potential
Mods? |
|
Character
|
] |
ID?
|
Rocket Skates |
Worn On
|
Feet |
Spawns in
|
|
Extra Info:
| |
Infobox data from game version 2.0.206.57
|
The finned and wheeled boot had become the sigil of several sects of socionauts by the Late Sultanate. For decades their progenitors careened through the capsule pipelines of the slouching arcology, dismantling it plate by plate, pursued by the constabulary but ferried by their skates to the safety of their moss-skirted hideouts. The metaphor was writ large on the glass guts of the city: Scorch the past. Rocket into the future.
+5 Move Speed
Replaces Sprint with Power Skate (unlimited duration).
Emits plumes of fire when the wearer moves while power skating.
-4 on saves vs. Move, Knockdown, and Restraint.
Heats up the area around the wearer when in operation.
rocket skates are footwear that uses oil as fuel to power skate instead of sprint. When worn, it takes three turns to fully boot: first it will cough. Once complete, it will make a "fwoosh" sound. This will also cancel running if the wearer was previously sprinting. They will also have a -4 to all forced movement saves, but will have +5 Movement Speed.
Even when not power skating, it will use two charge a round, where one dram of oil is equal to 750 charge. Likewise, power skating will not increase the charge use. At full volume, the skates will be able to power skate for 12,000 rounds. However, the jacked, nulling or fitted with suspensors mods allow it to be powered by electricity instead.[1]
Every turn, the area around the user will also be 10 degrees hotter. This cannot bring anything's temperature higher than 100.
Power Skating
While power skating, a 3 cell long jet of flames of similar damage and temperature change to Flaming Ray at level 3 is emitted in the opposite direction the wearing skates. If they do not move, the skates will emit some smoke. If also equipped with bounding boots, the springing effect will not occur. The regular sprinting effects, such as 2*speed while running and -5 DV (without hurdle) and -10 to hit with melee attacks, apply. All effects that would end a normal sprint will also end power skating.
Forced Movement Saves
Certain items grant a bonus or penalty to movement-related saves, including magnetized boots (+4),
rocket skates (-4),
motorized treads (+4), cleated footwear (+2-4), and stability-based cooking effects (+6).
Source | Attribute | Vs | Difficulty | Attacker Attribute |
---|---|---|---|---|
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Strength, Agility | Tar Stuck Restraint | 4 to 24 | |
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Agility | LatchOn Move Drag Restraint | 25 | Agility |
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Strength | LatchOn Move Drag Restraint | 25 | Strength |
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Strength | LatchOn Continue Grab Restraint Escape | 25 | Strength |
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Agility | Gel Slip Move | 5 to 24 | |
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Strength, Agility | Honey Stuck Restraint | 1 to 24 | |
Hook and Drag (initial) | Strength | HookAndDrag Move Grab Restraint | 20 | Strength |
Hook and Drag (ongoing) | Strength | HookAndDrag Continue Grab Restraint Escape | 20 | Strength |
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Agility | Ink Slip Move | 5 to 24 | |
Kickback | Strength | Rifle Kickback Knockback | 15 | Strength |
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Agility | LatchOn Move Drag Restraint | 14 | Agility |
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Strength | LatchOn Move Drag Restraint | 14 | Strength |
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Strength | LatchOn Continue Grab Restraint Escape | 14 | Strength |
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Agility | LatchOn Move Drag Restraint | 15 | Agility |
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Strength | LatchOn Move Drag Restraint | 15 | Strength |
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Strength | LatchOn Continue Grab Restraint Escape | 15 | Strength |
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Strength | LatchOn Move Drag Restraint | 20 | Strength |
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Strength | LatchOn Continue Grab Restraint Escape | 20 | Strength |
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Strength, Agility | Wax Stuck Restraint | 1 to 24 | |
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Agility | Oil Slip Move | 5 to 24 | |
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Strength, Agility | Sap Stuck Restraint | 1 to 24 | |
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Agility | Eel Spawn Knockdown | 16 | |
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Agility | Slime Slip Move | 5 to 24 | |
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Strength, Agility | Slog Glands Knockdown | 17 | |
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Willpower | Robot Stop Restraint | 18 | |
Stuck (grabbed by ![]() |
Strength | Grab Stuck Restraint | 20 | |
Stuck (grabbed by ![]() |
Strength | Grab Stuck Restraint | 25 | |
Stuck (grabbed by ![]() |
Strength | Grab Stuck Restraint | 20 | |
Stuck (stuck in ![]() ![]() |
Strength | Web Stuck Restraint | 15 | |
Stuck (stuck in ![]() ![]() |
Strength | Web Stuck Restraint | 15 + mutation level | |
Stuck (stuck in ![]() ![]() |
Strength | Web Stuck Restraint | 14 + (2 * mutation level) | |
Stuck (stuck in ![]() ![]() |
Strength | Web Stuck Restraint | 18 + (2 * mutation level) | |
Stuck (hit by ![]() |
Strength | Entangle Stuck Restraint | 25 | |
Stuck (hit by ![]() ![]() ![]() ![]() |
Strength | Stuck Restraint | 15 | |
Stuck (in large pool of liquid as it freezes) | Strength | Frozen Stuck Restraint | 15 | |
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Agility | Ice Slip Move | 10 |
References
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This information is reliable as of patch 2.0.204.53. |
- ↑
XRL.World.Parts.LiquidFueledPowerPlant
|