Waydroid: Difference between revisions
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| ma = 9 | | ma = 9 | ||
| marange = 6+1d5 | | marange = 6+1d5 | ||
| weight = | | weight = 201 | ||
| featureweightinfo = no | | featureweightinfo = no | ||
| id = Waydroid | | id = Waydroid | ||
Line 17: | Line 17: | ||
| renderstr = 2 | | renderstr = 2 | ||
| role = Brute | | role = Brute | ||
| extra = {{Extra info|weight = | | extra = {{Extra info|weight = 201 | empsensitive = yes | metal = yes | hasmentalshield = yes | bodytype = HoverRobot}} | ||
| inheritingfrom = BaseRobot | | inheritingfrom = BaseRobot | ||
| quickness = 100 | | quickness = 100 | ||
| movespeed = 100 | | movespeed = 100 | ||
Line 36: | Line 35: | ||
| faction = {{creature faction|{{FactionID to name|Robots}}|100}} | | faction = {{creature faction|{{FactionID to name|Robots}}|100}} | ||
| demeanor = neutral | | demeanor = neutral | ||
| inventory = {{inventory|Waydroid_Shockrod|2|no|100}}{{inventory|Chem Cell|1|no|10}}{{inventory|Stun Rod|1|no|5}} | | inventory = {{inventory|Waydroid_Shockrod|2|no|100|no}}{{inventory|Chem Cell|1|no|10|no}}{{inventory|Stun Rod|1|no|5|no}} | ||
| mutations = {{creature mutation|{{MutationID to name|NightVision}}|12|8}} | | mutations = {{creature mutation|{{MutationID to name|NightVision}}|12|8}} | ||
| desc = A | | desc = A cyclinder with a sensor array floats in magnetic suspension and emits a choppy hum. One long, articulated arm dangles beneath it, and sparks fly from its electric corm. | ||
| categories = Robots | | categories = Robots | ||
| gameversion = 2.0. | | gameversion = 2.0.206.57 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
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If the player character is holding a {{favilink|droid scrambler}} either in their main inventory or an equipment slot, waydroids are initially friendly towards them and their companions. Otherwise, they react like other [[robots]] (hostile by default). The scrambler has no effect if held by a creature that is not the player character or dominated by the player character. In particular, having a companion hold it is ineffectual.{{Code Reference|class=DroidScramblerWeakness}} | If the player character is holding a {{favilink|droid scrambler}} either in their main inventory or an equipment slot, waydroids are initially friendly towards them and their companions. Otherwise, they react like other [[robots]] (hostile by default). The scrambler has no effect if held by a creature that is not the player character or dominated by the player character. In particular, having a companion hold it is ineffectual.{{Code Reference|class=DroidScramblerWeakness}} | ||
When a {{name}} is affected by a droid scrambler, it will no longer grant [[XP]], even if the droid scrambler is dropped. However, yet-to-be-loaded waydroids will be unaffected. | |||
== Tips == | == Tips == | ||
* Their {{Favilink|shockrod|plural}} often create electrical arcs, making combat alongside them hazardous and infighting common once their current target has been dispatched. | * Their {{Favilink|shockrod|plural}} often create electrical arcs, making combat alongside them hazardous and infighting common once their current target has been dispatched. | ||
* The non-dormant waydroids inside the Barathrumite enclave are a variant named "sleeping waydroids". They initially spawn asleep and are Barathrumite faction members (and thus are | * The non-dormant waydroids inside the Barathrumite enclave are a variant named "sleeping waydroids". They initially spawn asleep and are Barathrumite faction members (and thus are neutral toward the player by default, even without a scrambler).{{XML Reference|object|Sleeping Waydroid}} | ||
== Trivia == | == Trivia == | ||
* Although they were ostensibly built by the Barathrumites, waydroids found outside the enclave are not members of the Barathrumites faction. Waydroids used to have [[Waydroids|their own hidden faction]] that was not mechanically related to the Barathrumites, except insofar as waydroids were neutral towards them. (The only other faction they were neutral towards was [[grazing hedonists]]; they were hostile towards all others.) Waydroids were changed to be members of the robots faction, while the defunct waydroids faction was later removed in [https://store.steampowered.com/news/app/333640/view/3349002486194482467 patch 2.0.203.41]. | * Although they were ostensibly built by the Barathrumites, waydroids found outside the enclave are not members of the Barathrumites faction. Waydroids used to have [[:Category:Waydroids (faction)|their own hidden faction]] that was not mechanically related to the Barathrumites, except insofar as waydroids were neutral towards them. (The only other faction they were neutral towards was [[grazing hedonists]]; they were hostile towards all others.) Waydroids were changed to be members of the robots faction, while the defunct waydroids faction was later removed in [https://store.steampowered.com/news/app/333640/view/3349002486194482467 patch 2.0.203.41]. | ||
* Following the robots faction change mentioned above, sleeping waydroids inside the Barathrumite enclave, once awoken, were hostile toward the Barathrumites and the player (without a scrambler) by default. This was fixed in [https://store.steampowered.com/news/app/333640/view/3099043193820601682 patch 2.0.203.18]. | * Following the robots faction change mentioned above, sleeping waydroids inside the Barathrumite enclave, once awoken, were hostile toward the Barathrumites and the player (without a scrambler) by default. This was fixed in [https://store.steampowered.com/news/app/333640/view/3099043193820601682 patch 2.0.203.18]. | ||
Latest revision as of 14:56, 18 January 2024
Level: 10 | |
| |
Acid Res: 0 Elec Res: -50 Cold Res: 25 Heat Res: 25 | |
Character
|
2 |
---|---|
ID?
|
Waydroid |
Faction
|
robots (Loved100 Reputation) |
Demeanor
|
neutral |
Inventory
|
|
| |
Inventory
| |
Mutations
|
|
| |
Mutations
| |
Experience?
|
250 XP |
XP Tier
|
2 |
Role
|
Brute |
Extra info:
| |
Infobox data from game version 2.0.206.57
|
A cyclinder with a sensor array floats in magnetic suspension and emits a choppy hum. One long, articulated arm dangles beneath it, and sparks fly from its electric corm.
Waydroids are robots typically found in Grit Gate. According to Argyve, they were built by the Barathrumites to guard Grit Gate.
Droid Scrambler Vulnerability
If the player character is holding a droid scrambler either in their main inventory or an equipment slot, waydroids are initially friendly towards them and their companions. Otherwise, they react like other robots (hostile by default). The scrambler has no effect if held by a creature that is not the player character or dominated by the player character. In particular, having a companion hold it is ineffectual.[1]
When a waydroid is affected by a droid scrambler, it will no longer grant XP, even if the droid scrambler is dropped. However, yet-to-be-loaded waydroids will be unaffected.
Tips
- Their \shockrods often create electrical arcs, making combat alongside them hazardous and infighting common once their current target has been dispatched.
- The non-dormant waydroids inside the Barathrumite enclave are a variant named "sleeping waydroids". They initially spawn asleep and are Barathrumite faction members (and thus are neutral toward the player by default, even without a scrambler).[2]
Trivia
- Although they were ostensibly built by the Barathrumites, waydroids found outside the enclave are not members of the Barathrumites faction. Waydroids used to have their own hidden faction that was not mechanically related to the Barathrumites, except insofar as waydroids were neutral towards them. (The only other faction they were neutral towards was grazing hedonists; they were hostile towards all others.) Waydroids were changed to be members of the robots faction, while the defunct waydroids faction was later removed in patch 2.0.203.41.
- Following the robots faction change mentioned above, sleeping waydroids inside the Barathrumite enclave, once awoken, were hostile toward the Barathrumites and the player (without a scrambler) by default. This was fixed in patch 2.0.203.18.