Convalessence: Difference between revisions
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(Added that the Alchemist will always have a dram for sale, and renamed "Finding Convalessence) |
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Upon stepping into a puddle of {{plain name}}, all objects will have their [[temperature]] decrease by -20T. All inorganic creatures will heal {{qud text|&G+1|notxml}} [[HP]] a turn if they end their turn in a puddle of {{plain name}}. | Upon stepping into a puddle of {{plain name}}, all objects will have their [[temperature]] decrease by -20T. All inorganic creatures will heal {{qud text|&G+1|notxml}} [[HP]] a turn if they end their turn in a puddle of {{plain name}}. | ||
== | |||
==Sources of {{PAGENAME}}== | |||
* {{favilink|blue jell|plural}} will explode into 2,000 drams of it each in the surrounding 9 tiles upon death. They also bleed {{name}}. | * {{favilink|blue jell|plural}} will explode into 2,000 drams of it each in the surrounding 9 tiles upon death. They also bleed {{name}}. | ||
* Found on the ground of {{favilink|Bethesda Susa}} | * Found on the ground of {{favilink|Bethesda Susa}}, especially in the healing pools. | ||
* Inside {{favilink|regeneration tank|plural}}, also in {{favilink|Bethesda Susa}}. | * Inside {{favilink|regeneration tank|plural}}, also in {{favilink|Bethesda Susa}}. | ||
* The {{favilink|Alchemist}} is guaranteed to have one dram of {{name}} for sale. | |||
==Uses for {{PAGENAME}}== | ==Uses for {{PAGENAME}}== | ||
* Passive healing | * Passive healing |
Revision as of 22:47, 29 November 2020
This information is reliable as of patch 2.0.199.5. If this is no longer the current patch, you can help by updating it. |
When on/in other objects/liquids: | |
---|---|
{{{adjective}}} liquid {{{smeared}}} object {{{stained}}} object | |
Starts Flaming at
|
350° |
Vaporizes at
|
200°, into cryogenic mist |
Base temperature
|
25° |
Cooking Effect
|
simple cold-based effects, simple regeneration and healing-based effects |
Value per dram
|
0 |
Weight per dram
|
0.25# |
Prompt to wade through?
|
no |
Prompt to drink?
|
no |
ID
|
ConvalessencePuddle |
Liquid ID
|
convalessence is an uncommon liquid that can only be found within the depths of Bethesda Susa. It can be wished for by wishing ConvalessencePuddle
.
Upon stepping into a puddle of convalessence, all objects will have their temperature decrease by -20T. All inorganic creatures will heal +1 HP a turn if they end their turn in a puddle of convalessence.
Sources of Convalessence
- blue jells will explode into 2,000 drams of it each in the surrounding 9 tiles upon death. They also bleed convalessence.
- Found on the ground of Bethesda Susa, especially in the healing pools.
- Inside regeneration tanks, also in Bethesda Susa.
- The alchemist is guaranteed to have one dram of convalessence for sale.
Uses for Convalessence
- Passive healing
- Has two cooking effects: Cold-based cooking effects, and Regeneration and healing-based cooking effects.
- With a cooling multiplier of 2, it is the coldest liquid.
Pouring convalessence on something that is hotter than the ambient temperature will decrease that object's temperature by [1].
Freezing Convalessence
The default temperature for convalessence is 5T. Interestingly enough, when convalessence freezes as the default -100T, it will transform into cryogenic mist instead of freezing.
References
- ↑
XRL.World.Parts.Effects.LiquidCovered
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