Laser rifle
laser rifle
| 
 Light  | |
 Ammo Type  
 | 
|
 Accuracy  
 | 
 High (2)  | 
 Shots per Action  
 | 
 1  | 
 Charge per Use  
 | 
 100  | 
 Charge Used For  
 | 
 Weapon Power  | 
 Complexity  
 | 
 5  | 
 Tier  
 | 
 4  | 
| 
 <0004>  | |
 Can Disassemble  
 | 
 yes  | 
 Can Build  
 | 
 yes  | 
 Tinker Skill  
 | 
|
 Skill Used  
 | 
|
 Character  
 | 
 )  | 
 ID?  
 | 
 Laser Rifle  | 
 Spawns in  
 | 
|
Extra Info:
  | |
Infobox data from game version 2.0.201.49 
 | |
The laser rifle is a mid-tier rifle that is powered by energy cells and has reasonably good penetration and damage potential.
Obtaining
The laser rifle can be:
- Found as random loot in mid-tier or high-tier zones or occasionally equipped by random creatures.
 - Found as a guaranteed loot drop from 
mercurials, who will also be carrying 3 
chem cells[1]. However, note that the mercurial will teleport away from its attacker when it is killed, displacing this loot into a random location in the current zone.[2] - Crafted with the Tinker II skill, after obtaining the required schematic.
 - Disarmed from 
laser turrets. - Found held by 
Hortensa, 
Iseppa, and 
Neek, but but none of them will part with it willingly.[1] 
Considerations
This section is opinion-based. Your mileage may vary.
- The laser rifle occupies a somewhat unimpressive "middle child" role in the progression of rifle-class weapons. Using a lower-tier and more common 
electrobow (higher accuracy, higher penetration, provides an 8-tile light radius, consumes only half as much power) or a 
carbine/
Sparbine (triple the number of shots per action with similar damage potential, does not require energy cells) is often preferable until the player can find a higher-tier rifle such as the 
eigenrifle. 
References
| This information is reliable as of patch 2.0.201.49. If this is no longer the current patch, you can help by updating it. | 
This information is reliable as of patch 2.0.201.49. If this is no longer the current patch, you can help by updating it.

