Blood: Difference between revisions

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(Added that the Alchemist will always have a dram for sale)
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==Sources of Blood==
==Sources of Blood==
*[[Bleeding]] will cause a puddle of {{name}} to form near the bleeding subject.
* [[Bleeding]] will cause a puddle of {{name}} to form near the bleeding creature.
* A [[critical hit]] from any weapon will cause a blood splatter from the target.
* A [[critical hit]] from any weapon will cause a blood splatter from the target.
* [[Short Blade|Short blades]] are particularly adept at creating pools of blood, because they also cause the bleeding effect when they make a critical hit, and can cause bleeding from regular hits if the attacker has the [[Bloodletter]] skill.
* [[Short Blade|Short blades]] are particularly adept at creating pools of blood, because they also cause the bleeding effect when they make a critical hit, and can cause bleeding from regular hits if the attacker has the [[Bloodletter]] skill.
* Dismemberment, with [[Axe|axes]] or [[Serrated|other]] [[Decarbonizer|methods]], will quickly accumulate pools of blood.
* Dismemberment, with [[Axe|axes]] or [[Serrated|other]] [[Decarbonizer|methods]], will quickly accumulate pools of blood.
* Walking through {{favilink|fractus}} will cause a creature to drop blood.
* Walking through {{favilink|fractus}} will cause a creature to drop blood.
* The {{favilink|Alchemist}} is guaranteed to have one dram of {{name}} for sale.
==Use of Blood==
==Use of Blood==
*the {{favilink|blood-gradient hand vacuum}} uses {{Name}} as ammo.
*the {{favilink|blood-gradient hand vacuum}} uses {{Name}} as ammo.

Revision as of 22:40, 29 November 2020

blood
Blood.png
When on/in other objects/liquids:
{{{adjective}}} liquid
{{{smeared}}} object
{{{stained}}} object
Starts Flaming at

4000°

Vaporizes at

8000°

Base temperature

25°

Value per dram

0.25

Weight per dram

0.25#

Prompt to wade through?

no

Prompt to drink?

no

ID

BloodPool

Liquid ID

blood is the liquid in all non-fungus, non-plant, and non-robotic creatures. It can be wished for by wishing BloodPool.

Sources of Blood

  • Bleeding will cause a puddle of blood to form near the bleeding creature.
  • A critical hit from any weapon will cause a blood splatter from the target.
  • Short blades are particularly adept at creating pools of blood, because they also cause the bleeding effect when they make a critical hit, and can cause bleeding from regular hits if the attacker has the Bloodletter skill.
  • Dismemberment, with axes or other methods, will quickly accumulate pools of blood.
  • Walking through fractus will cause a creature to drop blood.
  • The alchemist is guaranteed to have one dram of blood for sale.

Use of Blood

Factions that use Blood as a Water Ritual Liquid

References

  1. XRL.World.Parts.Madpole