Blood: Difference between revisions

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(Added that the Alchemist will always have a dram for sale)
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{{name}} is the liquid in all non-fungus, non-plant, and non-robotic creatures. It can be wished for by wishing <code>BloodPool</code>.
{{name}} is the liquid that is shed from the bleeding wounds of non-fungus, non-plant, and non-robotic creatures. It can also be wished for by wishing <code>BloodPool</code>.


==Sources of Blood==
==Sources of Blood==

Revision as of 16:41, 30 November 2020

blood
Blood.png
When on/in other objects/liquids:
{{{adjective}}} liquid
{{{smeared}}} object
{{{stained}}} object
Starts Flaming at

4000°

Vaporizes at

8000°

Base temperature

25°

Value per dram

0.25

Weight per dram

0.25#

Prompt to wade through?

no

Prompt to drink?

no

ID

BloodPool

Liquid ID

blood is the liquid that is shed from the bleeding wounds of non-fungus, non-plant, and non-robotic creatures. It can also be wished for by wishing BloodPool.

Sources of Blood

  • Bleeding will cause a puddle of blood to form near the bleeding creature.
  • A critical hit from any weapon will cause a blood splatter from the target.
  • Short blades are particularly adept at creating pools of blood, because they also cause the bleeding effect when they make a critical hit, and can cause bleeding from regular hits if the attacker has the Bloodletter skill.
  • Dismemberment, with axes or other methods, will quickly accumulate pools of blood.
  • Walking through fractus will cause a creature to drop blood.
  • The alchemist is guaranteed to have one dram of blood for sale.

Use of Blood

Factions that use Blood as a Water Ritual Liquid

References

  1. XRL.World.Parts.Madpole