Blood: Difference between revisions
Jump to navigation
Jump to search
(Added that the Alchemist will always have a dram for sale) |
mNo edit summary |
||
Line 10: | Line 10: | ||
| image=blood.png | | image=blood.png | ||
}} | }} | ||
{{name}} is the liquid | {{name}} is the liquid that is shed from the bleeding wounds of non-fungus, non-plant, and non-robotic creatures. It can also be wished for by wishing <code>BloodPool</code>. | ||
==Sources of Blood== | ==Sources of Blood== |
Revision as of 16:41, 30 November 2020
blood
When on/in other objects/liquids: | |
---|---|
{{{adjective}}} liquid {{{smeared}}} object {{{stained}}} object | |
Starts Flaming at
|
4000° |
Vaporizes at
|
8000° |
Base temperature
|
25° |
Value per dram
|
0.25 |
Weight per dram
|
0.25# |
Prompt to wade through?
|
no |
Prompt to drink?
|
no |
ID
|
BloodPool |
Liquid ID
|
blood is the liquid that is shed from the bleeding wounds of non-fungus, non-plant, and non-robotic creatures. It can also be wished for by wishing BloodPool
.
Sources of Blood
- Bleeding will cause a puddle of blood to form near the bleeding creature.
- A critical hit from any weapon will cause a blood splatter from the target.
- Short blades are particularly adept at creating pools of blood, because they also cause the bleeding effect when they make a critical hit, and can cause bleeding from regular hits if the attacker has the Bloodletter skill.
- Dismemberment, with axes or other methods, will quickly accumulate pools of blood.
- Walking through fractus will cause a creature to drop blood.
- The alchemist is guaranteed to have one dram of blood for sale.
Use of Blood
- the blood-gradient hand vacuum uses blood as ammo.
- A madpole covered in blood or swimming through a pool containing blood will gain the Berserk status effect.[1]
- blood can be used to desecrate statues.
- A biodynamic cell runs on blood.
Factions that use Blood as a Water Ritual Liquid
References
- ↑
XRL.World.Parts.Madpole
|