Blood: Difference between revisions

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(madpoles are berserked, despite what the message log states)
(aligning formatting with related pages)
 
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{{liquid
{{liquid
| title={{qud text|&rblood|notxml}}
| title={{qud shader|r|blood}}
| id=6
| id=BloodPool
| flame=4000
| renderstr=&r
| vapor=8000
| adjective = {{qud shader|r|bloody}}
| cooling=1.05
| smeared = {{qud shader|r|bloody}}
| stained = {{qud shader|r|blood}}{{qud shader|y|-stained}}
| flame=400
| vapor=1200
| value=0.25
| value=0.25
| image=none
| combustibility = 3
| thermalconductivity = 35
| fluidity = 5
| evaporativity = 1
| staining = 1
| image=blood.png
| overrideimages = {{altimage start}}{{altimage | blood.png | type = large pool}}{{altimage | blood variation 1.png | type = puddle sprite #1}}{{altimage | blood variation 2.png | type = puddle sprite #2}}{{altimage | blood variation 3.png | type = puddle sprite #3}}{{altimage | blood variation 4.png | type = puddle sprite #4}}{{altimage | blood variation 5.png | type = puddle sprite #5}}{{altimage | blood variation 6.png | type = puddle sprite #6}}{{altimage | blood variation 7.png | type = puddle sprite #7}}{{altimage | blood variation 8.png | type = puddle sprite #8}}{{altimage end}}
| gameversion = 2.0.201.72
}}
}}
{{name}} is the liquid in all non-fungus, non-plant creatures. It can be wished for by wishing <code>BloodPool</code>.
{{name|caps}} is the liquid shed from the bleeding wounds of non-fungus, non-plant, and non-robotic creatures.


==Sources of Blood==
==Sources of Blood==
*[[Bleeding]] will cause a puddle of {{name}} to form near the bleeding subject.
* [[Bleeding]] will cause a puddle of {{name}} to form near the bleeding creature.
* A [[critical hit]] from any weapon will cause a blood splatter from the target.
* [[Short Blade|Short blades]] are particularly adept at creating pools of blood, because they also cause the bleeding effect when they make a critical hit, and can cause bleeding from regular hits if the attacker has the [[Bloodletter]] skill.
* Dismemberment, with [[Axe|axes]] or [[Serrated|other]] [[Decarbonizer|methods]], will quickly accumulate pools of blood.
* Walking through {{favilink|fractus}} will cause a creature to drop blood.
* The {{favilink|Alchemist}} is guaranteed to have one dram of {{name}} for sale.


==Use of Blood==
==Use of Blood==
*{{favilink|blood-gradient hand vacuum}} uses {{Name}} as ammo.
* The {{favilink|blood-gradient hand vacuum}} uses {{Name}} as ammo.
*A {{favilink|madpole}} covered in blood or swimming through a pool containing {{Name}} will gain the [[Berserk (effect)|Berserk]] status effect.<ref><code>XRL.World.Parts.Madpole</code></ref>
* A {{favilink|madpole}} covered in blood, or swimming through a pool containing {{Name}}, will gain the [[Berserk (effect)|Berserk]] status effect.{{Code Reference | class = Madpole}}
*{{Name}} can be used to desecrate statues.
* {{Name}} can be used to [[desecrate]] {{favilink|sultan shrine|shrines}}.
*A {{favilink|Biodynamic cell}} runs on {{Name}}.
* {{favilink|biodynamic cell|plural}} run on {{name}}.
 
== Consuming Blood ==
Drinking {{name}} returns the following message:
 
{{qud quote|It has a metallic taste.}}
 
Doing so does not influence [[Thirst|hydration]] in any way.


==Factions that use Blood as a Water Ritual Liquid==
==Factions that use Blood as a Water Ritual Liquid==
{{#cargo_query:table=Factions|where=WaterRitualLiquid='Blood'|format=ul}}
{{#cargo_query:table=Factions|fields=CONCAT('[[:',_pageName, '|', PlainName, ']]')=Page|where=WaterRitualLiquid='Blood'|format=ul}}
 
==References==
==References==
<references/>
<references/>


{{#cargo_store:_table=GeneralData|DisplayName={{qud text|&rblood|notxml}}|PlainName=blood|Image=blood.png|ObjectID=bloodpool}}{{#cargo_store:_table=GeneralData|DisplayName={{qud text|canteen of &rblood|notxml}}|PlainName=canteen of blood|Image=canteen.png|ObjectID=BloodCanteen}}{{#cargo_store:_table=GeneralData|DisplayName={{qud text|phial of &rblood|notxml}}|PlainName=phial of blood|Image=phial.png}}
{{#cargo_store:_table=GeneralData|DisplayName={{qud text|canteen of &rblood|notxml}}|PlainName=canteen of blood|Image=canteen.png|ObjectID=BloodCanteen|DisplayChar=.}}{{#cargo_store:_table=GeneralData|DisplayName={{qud text|phial of &rblood|notxml}}|PlainName=phial of blood|Image=phial.png|DisplayChar=.}}
{{Liquid Navbox}}

Latest revision as of 05:37, 12 April 2022

blood
When on/in other objects/liquids:
bloody liquid
bloody object
blood-stained object
Starts Flaming at

400°

Vaporizes at

1200°

Base temperature

25°

Value per dram

0.25

Weight per dram

0.25#

Evaporativity

1

Fluidity

5

Prompt to wade through?

no

Prompt to drink?

no

ID

BloodPool

Liquid ID

Blood is the liquid shed from the bleeding wounds of non-fungus, non-plant, and non-robotic creatures.

Sources of Blood

  • Bleeding will cause a puddle of blood to form near the bleeding creature.
  • A critical hit from any weapon will cause a blood splatter from the target.
  • Short blades are particularly adept at creating pools of blood, because they also cause the bleeding effect when they make a critical hit, and can cause bleeding from regular hits if the attacker has the Bloodletter skill.
  • Dismemberment, with axes or other methods, will quickly accumulate pools of blood.
  • Walking through fractus will cause a creature to drop blood.
  • The alchemist is guaranteed to have one dram of blood for sale.

Use of Blood

Consuming Blood

Drinking blood returns the following message:

It has a metallic taste.

Doing so does not influence hydration in any way.

Factions that use Blood as a Water Ritual Liquid

References

  1. XRL.World.Parts.Madpole