Broken: Difference between revisions

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(Broken is an effect, not a mod (it's location is in XRL.World.Parts.Effects))
(Add note that merchants can also repair things)
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==On Items==
==On Items==
If on an item, it will be forcefully unequipped if equipped, and cannot be reequipped. The [[commerce]] value of the item will also be divided by 100. It can be repaired if the player character knows [[Repair]].
If on an item, it will be forcefully unequipped if equipped, and cannot be reequipped. The [[commerce]] value of the item will also be divided by 100.
 
Broken items can be repaired:
* By a player who knows the [[Repair]] skill.
* By an NPC who knows the Repair skill, such as [[Argyve]], [[Q Girl]], or a village tinker. You can request to Repair the item on the Trade screen for a certain number of drams of water.


{{Effect Navbox}}
{{Effect Navbox}}

Revision as of 19:56, 14 August 2020

broken
ID

Broken

broken

Can't be equipped or used.

broken is an effect that can be applied on both robots and items. Objects that are affected by broken have [broken] appended to the name.

On Items

If on an item, it will be forcefully unequipped if equipped, and cannot be reequipped. The commerce value of the item will also be divided by 100.

Broken items can be repaired:

  • By a player who knows the Repair skill.
  • By an NPC who knows the Repair skill, such as Argyve, Q Girl, or a village tinker. You can request to Repair the item on the Trade screen for a certain number of drams of water.