Chain laser emplacement: Difference between revisions

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(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
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{{As Of Patch|2.0.201.48}}
{{Character
{{Character
| title = {{Qud text|{{Qud shader|B|{{(}}chain laser emplacement{{)}}}}}}
| title = {{Qud text|{{Qud shader|B|{{(}}chain laser emplacement{{)}}}}}}
Line 8: Line 7:
| av = 9
| av = 9
| dv = 13
| dv = 13
| weight = 200
| ma = 12
| marange = 8+1d7
| weight = 201
| featureweightinfo = no
| featureweightinfo = no
| id = ChainLaserEmplacement
| id = ChainLaserEmplacement
| tier = 5
| tier = 5
| colorstr = &amp;B
| colorstr = &amp;B
| tilecolors = Bc
| renderstr = 5
| renderstr = 5
| role = Skirmisher
| role = Skirmisher
| extra = {{Extra info|weight = 200 | metal = yes | noprone = yes}}
| extra = {{Extra info|weight = 201 | empsensitive = yes | metal = yes | noprone = yes | hasmentalshield = yes | bodytype = Turret}}
| inheritingfrom = WeaponEmplacement
| inheritingfrom = WeaponEmplacement
| dynamictable = {{Dynamic object|TechTurrets|ChainLaserEmplacement}} </br>{{Dynamic object|Ruins_Creatures|ChainLaserEmplacement}} </br>{{Dynamic object|Deathlands_Creatures|ChainLaserEmplacement}}
| dynamictable = {{Dynamic object|Ruins_Creatures|ChainLaserEmplacement}} </br>{{Dynamic object|TechTurrets|ChainLaserEmplacement}}
| quickness = 50
| quickness = 50
| movespeed = 100
| movespeed = 100
Line 35: Line 37:
| demeanor = neutral
| demeanor = neutral
| gender = neuter
| gender = neuter
| inventory = {{inventory|Chain Laser|1|no|100}}
| inventory = {{inventory|Chain Laser|1|no|100|no}}
| skills = {{SkillID to name|HeavyWeapons}} </br>{{SkillID to name|HeavyWeapons_StrappingShoulders}} </br>{{SkillID to name|HeavyWeapons_Tank}} </br>{{SkillID to name|HeavyWeapons_Sweep}}
| skills = {{SkillID to name|HeavyWeapons}} </br>{{SkillID to name|HeavyWeapons_StrappingShoulders}} </br>{{SkillID to name|HeavyWeapons_Tank}} </br>{{SkillID to name|HeavyWeapons_Sweep}}
| mutations = {{creature mutation|{{MutationID to name|NightVision}}|12|13}}
| mutations = {{creature mutation|{{MutationID to name|NightVision}}|12|13}}
| desc = Three steel barrels fit together into an arc-edged triangle of luminous ritualism. They sit on a servo-articulated base mount.
| desc = Three steel barrels fit together into an arc-edged triangle of luminous ritualism. They sit on a servo-articulated base mount.
| categories = Turrets
| categories = Turrets
| gameversion = 2.0.206.57
}}
}}
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{{No Description}}
The {{name}} is a variety of turret that is most well-known for its presence in {{favilink|Grit Gate}} and representation by {{favilink|Vivira}}, who is a unique chain laser emplacement. However, the {{name}} can also spawn randomly as part of a zone, or be created by a {{favilink|dynamic turret tinker}}. If the {{name}} is created by a turret tinker, it will not grant any [[XP]] when destroyed. Their reduced quickness means they will often only act every other turn.
{{Creature Navbox|Robots}}
 
The {{name}} is tied with the {{favilink|rocket turret}} for having the highest [[HP]] among turrets.
 
It uses a {{favilink|chain laser}} as its weapon.
{{Robots Navbox}}

Latest revision as of 14:56, 18 January 2024

chain laser emplacement
Chain laser emplacement.png
Character

5

ID?Use this ID to Wish for chain laser emplacement

ChainLaserEmplacement

Faction

robots (Loved100 Reputation)

Demeanor

neutral

Gender

neuter

Inventory
Inventory
Skills
Skills
Mutations
Mutations
Experience?The XP granted when killed. Click
"toggle detailed stats" above for
a level-based breakdown.

625 XP

XP Tier

5

Role

Skirmisher

Spawns in

Ruins_Creatures
TechTurrets


Extra info:

Limbs* (Turret): * Excludes limbs granted via mutations
chain laser emplacement

Three steel barrels fit together into an arc-edged triangle of luminous ritualism. They sit on a servo-articulated base mount.

Perfect

The chain laser emplacement is a variety of turret that is most well-known for its presence in Grit Gate and representation by Vivira, who is a unique chain laser emplacement. However, the chain laser emplacement can also spawn randomly as part of a zone, or be created by a dynamic turret tinker. If the chain laser emplacement is created by a turret tinker, it will not grant any XP when destroyed. Their reduced quickness means they will often only act every other turn.

The chain laser emplacement is tied with the rocket turret for having the highest HP among turrets.

It uses a chain laser as its weapon.