Cloneling: Difference between revisions

From Caves of Qud Wiki
Jump to navigation Jump to search
imported>Trashmonks
(Updated by egocarib with game version 2.0.201.54 using QBE v1.0rc2)
imported>Knotrice
(added description & opinion section explaining why clonelings are a threat)
Line 41: Line 41:
}}
}}
<!-- END QBE -->
<!-- END QBE -->
{{No Description}}
 
A {{name}} is a creature commonly found throughout {{favilink|Bethesda Susa}} and on levels 2 and 4 of {{favilink|Golgotha}}.<ref name="EncounterTables"><code>EncounterTables.xml</code></ref> Though a cloneling has four scalpels it can use as melee weapons, its principal threat is its ability to produce clones.
 
A cloneling spawns with 10-40 uses of its cloning ability.{{Code Reference|class = Cloneling|method = HandleEvent(ObjectCreatedEvent)}} Periodically, a cloneling will pick a random tile it can see, and if it finds a [[Cloning_draught#Eligibility_for_Cloning|cloneable]] creature there that it can reach, will attempt to clone that creature.{{Code Reference|class = Cloneling|method = ConsiderCloning}} If it succeeds, a clone of the creature will be created that shares the original creature's faction affiliations and has an empty inventory (much as if they had been cloned using {{favilink|cloning draught}}).{{Code Reference|class = Cloneling|method = PerformCloning}}{{Code Reference|class = Brain|method = Mindwipe}}
 
==Tips==
{{Opinion}}
Clonelings are most obviously threatening when there are powerful cloneable hostiles nearby, since their clones will also be hostile. However, if the player or the player's party members have offensive area of effect abilities, any clones of them will share these abilities and use them without restriction, leaving the player vulnerable to crossfire even when the clones are friendly. Consequently, prioritising the destruction of clonelings is often a good idea.
 
==References==
<references/>
 
{{Creature Navbox|Robots}}
{{Creature Navbox|Robots}}


[[Category:Robots]]
[[Category:Robots]]

Revision as of 09:50, 8 December 2020

cloneling
Cloneling.png
Character

4

ID?Use this ID to Wish for cloneling

Cloneling

Faction

robots (Loved100 Reputation)

Demeanor

neutral

Inventory
Inventory
Skills
Skills
Mutations
Mutations
Experience?The XP granted when killed. Click
"toggle detailed stats" above for
a level-based breakdown.

375 XP

XP Tier

3

Role

Breeder

Spawns in

Deathlands_Creatures


Extra info:
  • Made out of Metal
  • Weighs 200 lbs
cloneling

The head and torso of the cloneling are comprised of skull-sized, hexagonal pyramids of polished chrome. Four many-jointed chrome rods swivel from their core, wielding rusty scalpels, and another hangs limply: the cloneling's genetic nanoprinter.

Perfect


A cloneling is a creature commonly found throughout Bethesda Susa and on levels 2 and 4 of Golgotha.[1] Though a cloneling has four scalpels it can use as melee weapons, its principal threat is its ability to produce clones.

A cloneling spawns with 10-40 uses of its cloning ability.[2] Periodically, a cloneling will pick a random tile it can see, and if it finds a cloneable creature there that it can reach, will attempt to clone that creature.[3] If it succeeds, a clone of the creature will be created that shares the original creature's faction affiliations and has an empty inventory (much as if they had been cloned using cloning draught).[4][5]

Tips

This section is opinion-based. Your mileage may vary.

Clonelings are most obviously threatening when there are powerful cloneable hostiles nearby, since their clones will also be hostile. However, if the player or the player's party members have offensive area of effect abilities, any clones of them will share these abilities and use them without restriction, leaving the player vulnerable to crossfire even when the clones are friendly. Consequently, prioritising the destruction of clonelings is often a good idea.

References

  1. EncounterTables.xml
  2. XRL.World.Parts.Cloneling, method HandleEvent(ObjectCreatedEvent)
  3. XRL.World.Parts.Cloneling, method ConsiderCloning
  4. XRL.World.Parts.Cloneling, method PerformCloning
  5. XRL.World.Parts.Brain, method Mindwipe