Convalessence: Difference between revisions

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(Added that the Alchemist will always have a dram for sale, and renamed "Finding Convalessence)
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Upon stepping into a puddle of {{plain name}}, all objects will have their [[temperature]] decrease by -20T. All inorganic creatures will heal {{qud text|&G+1|notxml}} [[HP]] a turn if they end their turn in a puddle of {{plain name}}.
Upon stepping into a puddle of {{plain name}}, all objects will have their [[temperature]] decrease by -20T. All inorganic creatures will heal {{qud text|&G+1|notxml}} [[HP]] a turn if they end their turn in a puddle of {{plain name}}.
==Finding {{PAGENAME}}==
 
==Sources of {{PAGENAME}}==
* {{favilink|blue jell|plural}} will explode into 2,000 drams of it each in the surrounding 9 tiles upon death. They also bleed {{name}}.
* {{favilink|blue jell|plural}} will explode into 2,000 drams of it each in the surrounding 9 tiles upon death. They also bleed {{name}}.
* Found on the ground of {{favilink|Bethesda Susa}}  
* Found on the ground of {{favilink|Bethesda Susa}}, especially in the healing pools.
* Inside {{favilink|regeneration tank|plural}}, also in {{favilink|Bethesda Susa}}.
* Inside {{favilink|regeneration tank|plural}}, also in {{favilink|Bethesda Susa}}.
* The {{favilink|Alchemist}} is guaranteed to have one dram of {{name}} for sale.
==Uses for {{PAGENAME}}==
==Uses for {{PAGENAME}}==
* Passive healing
* Passive healing

Revision as of 22:47, 29 November 2020

This information is reliable as of patch 2.0.199.5. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.199.5.
convalessence
Convalessence.png
When on/in other objects/liquids:
{{{adjective}}} liquid
{{{smeared}}} object
{{{stained}}} object
Starts Flaming at

350°

Vaporizes at

200°, into cryogenic mist

Base temperature

25°

Cooking Effect

simple cold-based effects, simple regeneration and healing-based effects

Value per dram

0

Weight per dram

0.25#

Prompt to wade through?

no

Prompt to drink?

no

ID

ConvalessencePuddle

Liquid ID

convalessence is an uncommon liquid that can only be found within the depths of Bethesda Susa. It can be wished for by wishing ConvalessencePuddle.

Upon stepping into a puddle of convalessence, all objects will have their temperature decrease by -20T. All inorganic creatures will heal +1 HP a turn if they end their turn in a puddle of convalessence.

Sources of Convalessence

Uses for Convalessence

Pouring convalessence on something that is hotter than the ambient temperature will decrease that object's temperature by [1].

Freezing Convalessence

The default temperature for convalessence is 5T. Interestingly enough, when convalessence freezes as the default -100T, it will transform into cryogenic mist instead of freezing.

References

  1. XRL.World.Parts.Effects.LiquidCovered