Convalessence: Difference between revisions

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(Added that the Alchemist will always have a dram for sale, and renamed "Finding Convalessence)
(add image carousel)
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| overrideimages = {{altimage start}}{{altimage | convalessence.png | type = large pool}}{{altimage | convalessence variation 1.png | type = puddle sprite #1}}{{altimage | convalessence variation 2.png | type = puddle sprite #2}}{{altimage | convalessence variation 3.png | type = puddle sprite #3}}{{altimage | convalessence variation 4.png | type = puddle sprite #4}}{{altimage | convalessence variation 5.png | type = puddle sprite #5}}{{altimage | convalessence variation 6.png | type = puddle sprite #6}}{{altimage | convalessence variation 7.png | type = puddle sprite #7}}{{altimage | convalessence variation 8.png | type = puddle sprite #8}}{{altimage end}}
}}
}}
{{name}} is an uncommon liquid that can only be found within the depths of {{favilink|Bethesda Susa}}. It can be [[wishes|wished]] for by wishing <code>ConvalessencePuddle</code>.
{{name}} is an uncommon liquid that can only be found within the depths of {{favilink|Bethesda Susa}}. It can be [[wishes|wished]] for by wishing <code>ConvalessencePuddle</code>.

Revision as of 20:44, 3 December 2020

This information is reliable as of patch 2.0.199.5. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.199.5.
convalessence
When on/in other objects/liquids:
{{{adjective}}} liquid
{{{smeared}}} object
{{{stained}}} object
Starts Flaming at

350°

Vaporizes at

200°, into cryogenic mist

Base temperature

25°

Cooking Effect

simple cold-based effects, simple regeneration and healing-based effects

Value per dram

0

Weight per dram

0.25#

Prompt to wade through?

no

Prompt to drink?

no

ID

ConvalessencePuddle

Liquid ID

convalessence is an uncommon liquid that can only be found within the depths of Bethesda Susa. It can be wished for by wishing ConvalessencePuddle.

Upon stepping into a puddle of convalessence, all objects will have their temperature decrease by -20T. All inorganic creatures will heal +1 HP a turn if they end their turn in a puddle of convalessence.

Sources of Convalessence

Uses for Convalessence

Pouring convalessence on something that is hotter than the ambient temperature will decrease that object's temperature by [1].

Freezing Convalessence

The default temperature for convalessence is 5T. Interestingly enough, when convalessence freezes as the default -100T, it will transform into cryogenic mist instead of freezing.

References

  1. XRL.World.Parts.Effects.LiquidCovered