Convalessence: Difference between revisions

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(Added that the Alchemist will always have a dram for sale, and renamed "Finding Convalessence)
(→‎Uses for Convalessence: used inside regeneration tanks)
 
(11 intermediate revisions by 7 users not shown)
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{{As Of Patch|2.0.199.5}}
{{Aliases|ids=ConvalessencePool,SmallConvalessencePuddle,ConvalessenceWaterskin_Ingredient}}
{{Liquid
{{Liquid
| title={{qud shader|C|convalessence}}
| title={{qud shader|C|convalessence}}
| id=ConvalessencePuddle
| id=ConvalessencePuddle
| renderstr=&C
| renderstr=&C
| flame=350
| adjective = {{qud shader|C|luminous}}
| vapor=200
| smeared = {{qud shader|C|luminous}}
| stained = {{qud shader|C|convalessence}}{{qud shader|y|-stained}}
| vaporobject=cryogenic mist
| vaporobject=cryogenic mist
| cooling=2
| cooling=2
| cookeffect=coldMinor, regenLowtierMinor
| cookeffect=coldMinor, regenLowtierMinor
| vapor = -100
| value=0
| value=0
| combustibility = 5
| thermalconductivity = 80
| fluidity = 20
| evaporativity = 15
| cleansing = 5
| image=convalessence.png
| image=convalessence.png
| overrideimages = {{altimage start}}{{altimage | convalessence.png | type = large pool}}{{altimage | convalessence variation 1.png | type = puddle sprite #1}}{{altimage | convalessence variation 2.png | type = puddle sprite #2}}{{altimage | convalessence variation 3.png | type = puddle sprite #3}}{{altimage | convalessence variation 4.png | type = puddle sprite #4}}{{altimage | convalessence variation 5.png | type = puddle sprite #5}}{{altimage | convalessence variation 6.png | type = puddle sprite #6}}{{altimage | convalessence variation 7.png | type = puddle sprite #7}}{{altimage | convalessence variation 8.png | type = puddle sprite #8}}{{altimage end}}
| gameversion = 2.0.201.72
}}
}}
{{name}} is an uncommon liquid that can only be found within the depths of {{favilink|Bethesda Susa}}. It can be [[wishes|wished]] for by wishing <code>ConvalessencePuddle</code>.
{{name|caps}} is an uncommon liquid that is most often found within the depths of {{favilink|Bethesda Susa}}. It can also sometimes be found sold by certain merchants, such as {{favilink|kipper|plural}}.


Upon stepping into a puddle of {{plain name}}, all objects will have their [[temperature]] decrease by -20T. All inorganic creatures will heal {{qud text|&G+1|notxml}} [[HP]] a turn if they end their turn in a puddle of {{plain name}}.
Upon stepping into a puddle of {{plain name}}, all objects will have their [[temperature]] decrease by -20T. All organic creatures will heal {{heart}}1 [[HP]] a turn if they end their turn in a puddle of {{plain name}}.
 
==Evaporation==
The default temperature for {{plain name}} is 25°. Interestingly enough, when {{plain name}} freezes at the default -100T, it will transform into {{favilink|cryogenic mist}} instead of freezing.


==Sources of {{PAGENAME}}==
==Sources of {{PAGENAME}}==
Line 25: Line 37:
* Passive healing
* Passive healing
* Has two [[cooking effect]]s: [[Cold-based cooking effects]], and [[Regeneration and healing-based cooking effects]].
* Has two [[cooking effect]]s: [[Cold-based cooking effects]], and [[Regeneration and healing-based cooking effects]].
* With a cooling multiplier of 2, it is the coldest liquid.
* Used inside {{favilink|regeneration tank|plural}} to remove negative status effects (and regenerate limbs, if mixed with {{favilink|cloning draught}})
Pouring {{name}} on something that is hotter than the ambient temperature will decrease that object's temperature by
 
<math>(\frac{1}{2^{ \text{drams}}}-1)%</math>{{Code Reference | namespace = XRL.World.Parts.Effects | class = LiquidCovered}}.
== Consuming {{PAGENAME}} ==
Drinking {{name}} returns the following message:
 
{{qud quote|It's effervescent!}}


==Freezing {{PAGENAME}}==
Doing so does not influence [[Thirst|hydration]] in any way.
The default temperature for {{plain name}} is 5T. Interestingly enough, when {{plain name}} freezes as the default -100T, it will transform into {{favilink|cryogenic mist}} instead of freezing.


==References==
<references/>
<!--GeneralData cargo store stuff-->
<!--GeneralData cargo store stuff-->
{{#cargo_store:_table=GeneralData|DisplayName={{qud text|canteen of &Cconvalessence|notxml}}|PlainName=canteen of convalessence|Image=canteen.png|ObjectID=ConvalessenceCanteen|DisplayChar=.}}{{#cargo_store:_table=GeneralData|DisplayName={{qud text|phial of &Cconvalessence|notxml}}|PlainName=phial of convalessence|Image=phial.png|DisplayChar=.|ObjectID=Convalessence Phial}}
{{#cargo_store:_table=GeneralData|DisplayName={{qud text|canteen of &Cconvalessence|notxml}}|PlainName=canteen of convalessence|Image=canteen.png|ObjectID=ConvalessenceCanteen|DisplayChar=.}}{{#cargo_store:_table=GeneralData|DisplayName={{qud text|phial of &Cconvalessence|notxml}}|PlainName=phial of convalessence|Image=phial.png|DisplayChar=.|ObjectID=Convalessence Phial}}
{{Liquid Navbox}}
{{Liquid Navbox}}

Latest revision as of 15:05, 2 May 2022

convalessence
When on/in other objects/liquids:
luminous liquid
luminous object
convalessence-stained object
Vaporizes at

-100°, into cryogenic mist

Base temperature

25°

Cooking Effect

simple cold-based effects, simple regeneration and healing-based effects

Value per dram

0

Weight per dram

0.25#

Evaporativity

15

Fluidity

20

Cleaning factor

5

Prompt to wade through?

no

Prompt to drink?

no

ID

ConvalessencePuddle, ConvalessencePool,SmallConvalessencePuddle,ConvalessenceWaterskin_Ingredient

Liquid ID

Convalessence is an uncommon liquid that is most often found within the depths of Bethesda Susa. It can also sometimes be found sold by certain merchants, such as kippers.

Upon stepping into a puddle of convalessence, all objects will have their temperature decrease by -20T. All organic creatures will heal ♥1 HP a turn if they end their turn in a puddle of convalessence.

Evaporation

The default temperature for convalessence is 25°. Interestingly enough, when convalessence freezes at the default -100T, it will transform into cryogenic mist instead of freezing.

Sources of Convalessence

Uses for Convalessence

Consuming Convalessence

Drinking convalessence returns the following message:

It's effervescent!

Doing so does not influence hydration in any way.