Flying: Difference between revisions

From Caves of Qud Wiki
Jump to navigation Jump to search
(Created page with "{{Stub}}{{As Of Patch|2.0.201.48}} {{Effect|&Bflying|Can't be attacked in melee by non-flying creatures.\nIsn't affected by terrain.\nFast travels much faster.|Flying}} {{name...")
 
No edit summary
 
(15 intermediate revisions by 5 users not shown)
Line 1: Line 1:
{{Stub}}{{As Of Patch|2.0.201.48}}
{{Effect|&Bflying|Can't be attacked in melee by non-flying creatures.\nIsn't affected by terrain.\nFast travels much faster.|Flying|type=1000000000000000010000000}}
{{Effect|&Bflying|Can't be attacked in melee by non-flying creatures.\nIsn't affected by terrain.\nFast travels much faster.|Flying}}
{{name|caps}} is an effect given to all airborne creatures and objects.
{{name}} is an effect given to all airborne creatures and objects.


Creatures that are {{name}} cannot be targeted by melee attacks from non-flying creatures. However, when {{name}}, creatures gain a '''Swoop''' ability that allows them to attack non-flying creatures.
Creatures that are {{name}} cannot be targeted by melee attacks from non-flying creatures. However, when {{name}}, creatures gain a '''Swoop''' ability that allows them to attack non-flying creatures.


Flying is only possible on surface zones. Creatures cannot fly underground. Some subterranean creatures, such as {{favilink|bat|plural}} may have descriptions that indicate they have wings or can fly, however, they do not actually have the {{name}} effect from a mechanical perspective, and they can be targeted normally by melee attacks.
Flying is only possible on surface zones. Creatures cannot fly underground. Some subterranean creatures, such as {{favilink|bat|plural}}, have the {{favilink|Wings}} mutation or a description that indicates that they have wings and can fly, however, those creatures do not actually have the {{name}} effect from a mechanical perspective, because {{name}} is not allowed underground. As a result, they can be targeted normally by melee attacks.


== Swooping ==
== Swooping ==
Whenever a creature is {{name}}, that creature also gains access to a '''Swoop''' ability.{{Code Reference|namespace=XRL.World.Capabilities|class=Flight}} '''Swoop''' will attempt to attack an adjacent non-flying creature, with the attack functioning similarly to a melee attack. When using '''Swoop''', a {{name}} creature will have a small chance of falling clumsily to the ground.
Whenever a creature is {{name}}, that creature also gains access to a '''Swoop''' ability.{{Code Reference|namespace=XRL.World.Capabilities|class=Flight}} '''Swoop''' will attempt to attack an adjacent non-flying creature, with the attack functioning identically to a melee attack. When using '''Swoop''', a {{name}} creature will have a small chance of falling clumsily to the ground. The chance of falling to the ground is doubled if the swoop-attacker is [[block|shield blocked]]{{Code Reference|class=Combat}}.
 
== Travel Speed & Chance to get Lost ==
Most sources of flight grant a bonus to your travel speed on the world map as well as your chance to get lost. These bonuses stack together even for multiple flight-granting items, and they stack by adding on to other bonuses not multiplying by them. These bonuses apply even when the flight ability is not activated although if the item in question needs to be fuelled or have a charged-cell installed if applicable even if it's not in active use.


==Sources of Flying==
==Sources of Flying==
Line 15: Line 17:
! Movement fall chance
! Movement fall chance
! Swoop fall chance
! Swoop fall chance
! Travel Speed Bonus
! Chance to get Lost
|-
|-
| The [[Wings]] mutation
| The {{favilink|Wings}} mutation
|
| (6 - Level)%
|
| (24 - Level)%
| +(50 + 50*Level)%
| -(36 + 4*Level)%
|-
|-
| {{favilink|mechanical wings}}
| {{favilink|mechanical wings}}
|
| 5%
|
| 23%
| +100%
| -40%
|-
|-
| {{favilink|gyrocopter backpack}}
| {{favilink|gyrocopter backpack}}*
|
| 2%
|
| 20%
| +250%
| -52%
|-
|-
| {{favilink|anti-gravity boots}}
| {{favilink|anti-gravity boots}}*
|
| 0%
|
| 18%
| +350%
| -60%
|-
| {{favilink|cathedra with black opal tracery|<nowiki/>}}{{favilink|cathedra with ruby tracery|<nowiki/>}}{{favilink|cathedra with sapphire tracery|<nowiki/>}}{{favilink|cathedra with white opal tracery|<nowiki/>}}Cathedrae
| 0%
| (14-[[compute power]]/10)%
| n/a
| n/a
|}
|}
<nowiki>*</nowiki> ''Requires energy to function''


=== Formulas ===
== Formulas ==
{| class="wikitable"
{| class="wikitable"
! Movement fall chance
! Movement fall chance
| {{simple formula| TBA }}
| {{simple formula| 6 - FlightLevel}}
|-
|-
! Swoop fall chance
! Swoop fall chance
| {{simple formula| TBA }}
| {{simple formula| 24 - FlightLevel}}
|}
|}


==References==
==References==
<references/>
{{references|2.0.201.56}}
 
{{Effect Navbox}}
{{Effect Navbox}}

Latest revision as of 18:38, 5 December 2023

flying
ID

Flying

Effect Type

Activity-based, Minor

flying

Can't be attacked in melee by non-flying creatures.
Isn't affected by terrain.
Fast travels much faster.

Flying is an effect given to all airborne creatures and objects.

Creatures that are flying cannot be targeted by melee attacks from non-flying creatures. However, when flying, creatures gain a Swoop ability that allows them to attack non-flying creatures.

Flying is only possible on surface zones. Creatures cannot fly underground. Some subterranean creatures, such as bats, have the Wings mutation or a description that indicates that they have wings and can fly, however, those creatures do not actually have the flying effect from a mechanical perspective, because flying is not allowed underground. As a result, they can be targeted normally by melee attacks.

Swooping

Whenever a creature is flying, that creature also gains access to a Swoop ability.[1] Swoop will attempt to attack an adjacent non-flying creature, with the attack functioning identically to a melee attack. When using Swoop, a flying creature will have a small chance of falling clumsily to the ground. The chance of falling to the ground is doubled if the swoop-attacker is shield blocked[2].

Travel Speed & Chance to get Lost

Most sources of flight grant a bonus to your travel speed on the world map as well as your chance to get lost. These bonuses stack together even for multiple flight-granting items, and they stack by adding on to other bonuses not multiplying by them. These bonuses apply even when the flight ability is not activated although if the item in question needs to be fuelled or have a charged-cell installed if applicable even if it's not in active use.

Sources of Flying

Flight Source Movement fall chance Swoop fall chance Travel Speed Bonus Chance to get Lost
The Wings mutation (6 - Level)% (24 - Level)% +(50 + 50*Level)% -(36 + 4*Level)%
mechanical wings 5% 23% +100% -40%
gyrocopter backpack* 2% 20% +250% -52%
anti-gravity boots* 0% 18% +350% -60%
Cathedrae 0% (14-compute power/10)% n/a n/a

* Requires energy to function

Formulas

Movement fall chance
6 - FlightLevel
Swoop fall chance
24 - FlightLevel

References

References

This information is reliable as of patch 2.0.201.56.
  1. XRL.World.Capabilities.Flight
  2. XRL.World.Parts.Combat