Hypertractor: Difference between revisions

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imported>Trashmonks
(Updated by egocarib with game version 2.0.201.54 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(16 intermediate revisions by 3 users not shown)
Line 4: Line 4:
| image = hypertractor.png
| image = hypertractor.png
| overrideimages = {{altimage start}}{{altimage | hypertractor identified.png | type = identified}}{{altimage | hypertractor unidentified.png | type = unidentified}}{{altimage end}}
| overrideimages = {{altimage start}}{{altimage | hypertractor identified.png | type = identified}}{{altimage | hypertractor unidentified.png | type = unidentified}}{{altimage end}}
| pv = 3
| pv = 5
| maxpv = 3
| maxpv = 5
| damage = 0
| damage = 0
| weight = 28
| weight = 28
Line 12: Line 12:
| weaponskill = {{SkillID to name|Rifle}}
| weaponskill = {{SkillID to name|Rifle}}
| ammo = energy
| ammo = energy
| ammodamagetypes = NonPenetrating
| energycellrequired = yes
| energycellrequired = yes
| ismissile = yes
| ismissile = yes
| accuracy = 0
| accuracy = 0
| shots = 1
| shots = 1
| ammoperaction = 1
| chargeused = 400
| chargeused = 400
| chargefunction = Weapon Power
| chargefunction = Weapon Power
Line 21: Line 23:
| complexity = 5
| complexity = 5
| tier = 6
| tier = 6
| bits = 12345
| bits = 23456
| canbuild = yes
| canbuild = yes
| candisassemble = yes
| candisassemble = yes
| colorstr = &W
| colorstr = &R
| tilecolors = Rr
| renderstr = )
| renderstr = )
| role = Uncommon
| role = Uncommon
| extra = {{Extra info|empsensitive = yes | twohanded = yes | metal = yes | energycellrequired = yes | realitydistortionbased = yes}}
| extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | twohanded = yes | metal = yes | energycellrequired = yes | energyammoloader = yes | realitydistortionbased = yes}}
| inheritingfrom = BaseRifle
| inheritingfrom = BaseRifle
| dynamictable = {{Dynamic object|Guns|Hypertractor}}
| dynamictable = {{Dynamic object|Guns|Hypertractor}} </br>{{Dynamic object|Items|Hypertractor}}
| desc = A rifled prism that refracts and refocuses light to tunnel things toward its wielder. Sophists call it a 'here ray'.
| unidentifiedimage = hypertractor unidentified.png
| unidentifiedname = weird artifact
| unidentifiedaltname = rifle
| supportedmods = MissileWeaponMods,FirearmMods,CommonMods,RifleMods,ElectronicsMods,BeamWeaponMods
| desc = A rifled prism refracts and refocuses light to tunnel things toward its wielder. Sophists call it a 'here ray'.


{{Qud shader|rules|{{(}}Weapon Class: Bows & Rifles
{{Qud shader|rules|{{(}}Weapon Class: Bows & Rifles
Accuracy: Very High{{)}}}}
Accuracy: Very High{{)}}}}
| categories = Rifles
| categories = Rifles
| gameversion = 2.0.201.54
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
Line 42: Line 49:
== Obtaining ==
== Obtaining ==
The {{name}} can be:
The {{name}} can be:
* Found as random loot in [[zone tier|higher-tier zones]] or occasionally equipped by high-tier creatures. Notably, {{favilink|Gunner-Knight Templar|plural}} have a 12.5% chance to be carrying a {{name}}.<ref><code>PopulationTables.xml</code> ''(population: GunnerKnightTemplarGuns)''</ref>
* Found as random loot in [[zone tier|higher-tier zones]] or occasionally equipped by high-tier creatures. Notably, {{favilink|Gunner-Knight Templar|plural}} have a 15.1% chance to be carrying a {{name}}.<ref><code>PopulationTables.xml</code> ''(population: GunnerKnightTemplarGuns)''</ref>
* Obtained as a [[faction heirloom]] during [[The First Council of Omonporch]] if the player's chosen faction has an heirloom type of ''rifles''. Refer to the [[faction heirloom]]s page for details about the chance of obtaining an {{name}}.
* Obtained as a [[faction heirloom]] during [[The First Council of Omonporch]] if the player's chosen faction has an heirloom type of ''rifles''. Refer to the [[faction heirloom]]s page for details about the chance of obtaining an {{name}}.
* Crafted with the [[Tinker II]] skill, after obtaining the required [[schematic]].
* Crafted with the [[Tinker II]] skill, after obtaining the required [[schematic]].

Latest revision as of 21:35, 18 January 2024

hypertractor
5
PV
♥
0
$
750.00
Commerce Value
28
lbs.
Weight

NonPenetrating

Ammo Type

energy

Accuracy
Shots per Action

1

Ammo per Action

1

Charge per Use

400 Solar cell: 6 usesFidget cell: 6 usesLead-acid cell: 10 usesCombustion cell: 15 usesChem cell: 25 usesThermoelectric cell: 100 usesBiodynamic cell: 150 usesNuclear cell: 250 usesAntimatter cell: 500 usesMecha power core: 1250 uses

Charge Used For

Weapon Power

Complexity

5

Tier

6

<23456>

Can Disassemble

yes

Can Build

yes

Tinker Skill

Tinker II

Skill Used

Bow and Rifle

Potential
Mods?Mods this item can support
(subject to additional logic & rules)

missile weapon, firearm, general, rifle, electronics, beam weapon

Character

)

ID?Use this ID to Wish for the item

Hypertractor

Spawns in

Guns
Items

Extra Info:
hypertractor

A rifled prism refracts and refocuses light to tunnel things toward its wielder. Sophists call it a 'here ray'.

Weapon Class: Bows & Rifles
Accuracy: Very High

Perfect

A "tractor beam" that pulls creatures and objects toward the user when fired.

Obtaining

The hypertractor can be:

Creative and Interesting Uses

This section is opinion-based. Your mileage may vary.
  • Safely and easily moving large bodies of liquid, including dangerous liquids like lava or acid.
  • Ripping up -conveyor belts.
  • Pulling enemies into deep shafts or dangerous liquids.

References

This information is reliable as of patch 2.0.201.49.
  1. PopulationTables.xml (population: GunnerKnightTemplarGuns)