Laser pistol: Difference between revisions

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imported>Trashmonks
(Updated by egocarib with game version 2.0.202.1 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(46 intermediate revisions by 4 users not shown)
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{As Of Patch|2.0.202.1}}
{{Item
{{Item
| title = {{Qud text|{{Qud shader|C|{{(}}laser{{)}}}} pistol}}
| title = {{Qud text|{{Qud shader|C|{{(}}laser{{)}}}} pistol}}
| image = laser pistol.png
| image = laser pistol.png
| overrideimages = {{altimage start}}{{altimage | laser pistol identified.png | type = identified}}{{altimage | laser pistol unidentified.png | type = unidentified}}{{altimage end}}
| pv = 9
| pv = 9
| maxpv = 9
| maxpv = 9
| damage = 1d10
| damage = 1d10
| weight = 4
| weight = 4
| featureweightinfo = yes
| commerce = 400
| commerce = 400
| weaponskill = {{SkillID to name|Pistol}}
| weaponskill = {{SkillID to name|Pistol}}
Line 16: Line 17:
| accuracy = 4
| accuracy = 4
| shots = 1
| shots = 1
| ammoperaction = 1
| chargeused = 100
| chargeused = 100
| chargefunction = Weapon Power
| chargefunction = Weapon Power
Line 24: Line 26:
| canbuild = yes
| canbuild = yes
| candisassemble = yes
| candisassemble = yes
| colorstr = &amp;c
| colorstr = &amp;C
| tilecolors = Cw
| renderstr = )
| renderstr = )
| extra = {{Extra info|empsensitive = yes | twohanded = no | metal = yes | energycellrequired = yes}}
| extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | twohanded = no | metal = yes | energycellrequired = yes | energyammoloader = yes}}
| inheritingfrom = BasePistol
| inheritingfrom = BasePistol
| dynamictable = {{Dynamic object|Guns|Laser Pistol}}
| dynamictable = {{Dynamic object|Guns|Laser Pistol}} </br>{{Dynamic object|Items|Laser Pistol}}
| unidentifiedimage = laser pistol unidentified.png
| unidentifiedname = weird artifact
| unidentifiedaltname = pistol
| supportedmods = MissileWeaponMods,FirearmMods,CommonMods,PistolMods,ElectronicsMods,BeamWeaponMods
| desc = The pistol is engraved with watervine hemp and encircled in saltstone. On the grip is an image of a nomad and knight in saltstone. The knight is striking down the nomad.
| desc = The pistol is engraved with watervine hemp and encircled in saltstone. On the grip is an image of a nomad and knight in saltstone. The knight is striking down the nomad.
{{Qud shader|rules|{{(}}Weapon Class: Pistol
Accuracy: High{{)}}}}
| categories = Pistols
| categories = Pistols
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
The {{name}} is a mid-tier pistol that has reasonably good [[penetration]] and [[damage]] potential. It is notable for being the lowest-tier pistol that is [[energy]]-powered and is the most accurate combat pistol.
== Obtaining ==
The {{name}} can be:
* Found as guaranteed loot on the corpse on level 5 of the {{favilink|Asphalt Mines}}.
* Found as random loot in [[zone tier|mid-tier or high-tier zones]] or occasionally equipped by random creatures.
** {{favilink|mysterious gunslinger|plural}} have a 25% chance of spawning with a {{name}}.{{Code Reference|namespace=XRL.World.Encounters.EncounterObjectBuilders|class=GunslingerEquipment1}}
* Crafted with the [[Tinker II]] skill, after obtaining the required [[schematic]].
* [[Disarmed]] from {{favilink|low-light laser turret|plural}}.
* Found held by {{favilink|Jacobo}} and {{favilink|Mafeo}}, but they will not part with it willingly.<ref><code>ObjectBlueprints.xml</code></ref>
* Obtained from {{favilink|important fish}}, a Patreon supporter [[pet]], who will always have one.
=== Overloaded Variants ===
Versions of the {{name}} with the [[overloaded]] mod have a special place in item drop tables. As a result, {{Qud text|{{Qud shader|overloaded|{{(}}overloaded{{)}}}} {{Qud shader|C|{{(}}laser{{)}}}} pistols}} can be obtained as random loot in high-tier areas more frequently than you would find a {{name}} with other mods. An {{Qud text|{{Qud shader|overloaded|{{(}}overloaded{{)}}}} {{Qud shader|C|{{(}}laser{{)}}}} pistol}} can also be obtained as a faction heirloom during [[The First Council of Omonporch]] if the player's chosen faction has an heirloom type of ''pistols''. Refer to the [[faction heirloom]]s page for details about the chance of obtaining it.
Additionally, the following NPCs and creatures are guaranteed to have one or more {{Qud text|{{Qud shader|overloaded|{{(}}overloaded{{)}}}} {{Qud shader|C|{{(}}laser{{)}}}} pistols}} in their inventory:<ref><code>ObjectBlueprints.xml</code></ref>
* {{favilink|Graverobber|plural}} are guaranteed to carry one.
* {{favilink|Phinae Hoshaiah, High Priest of the Rock}} is guaranteed to have two.
* {{favilink|Q Girl}} is guaranteed to have two, but will not part with them willingly.
== Trivia ==
== Trivia ==
The {{Name}}'s description is a reference to the style of item description in Dwarf Fortress.
* For much of the game's history, overloaded laser pistols were their own unique item distinct from {{name|plural}}. They had {{PV}}10 and dealt {{heart}}{{dice tooltip|1d10+2}} damage. This changed in [https://store.steampowered.com/news/app/333640/view/2966166892644140341 2.0.201.110 (July 9, 2021)] when [[overloaded]] was converted into a weapon modifier that can be applied to other weapons as well. This may explain why the overloaded variant of the {{name}} is still guaranteed to be held by many creatures and is still included in item drop tables.
* The {{Name}}'s description imitates the style of item description in Dwarf Fortress.
 
== References ==
{{As of patch inline|2.0.201.114}}
<references />
 
{{Missile Weapon Navbox}}
{{Missile Weapon Navbox}}
{{#cargo_store:_table=GeneralData|
DisplayName ={{Qud text|{{Qud shader|overloaded|{{(}}overloaded{{)}}}} {{Qud shader|C|{{(}}laser{{)}}}} pistol}}
| PlainName=overloaded laser pistol|
| Image = overloaded laser pistol.png| DisplayChar = {{qud char|&amp;c|)}} | ObjectID=Overloaded Laser Pistol}}

Latest revision as of 21:35, 18 January 2024

laser pistol
9
PV
♥
1d10
average: 5.5range: 1-10
$
400.00
Commerce Value
4
lbs.
Weight

Light
Laser

Ammo Type

energy

Accuracy
Shots per Action

1

Ammo per Action

1

Charge per Use

100 Fidget cell: 25 usesSolar cell: 25 usesLead-acid cell: 40 usesCombustion cell: 60 usesChem cell: 100 usesThermoelectric cell: 400 usesBiodynamic cell: 600 usesNuclear cell: 1000 usesAntimatter cell: 2000 usesMecha power core: 5000 uses

Charge Used For

Weapon Power

Complexity

5

Tier

4

<0004>

Can Disassemble

yes

Can Build

yes

Tinker Skill

Tinker II

Skill Used

Pistol

Potential
Mods?Mods this item can support
(subject to additional logic & rules)

missile weapon, firearm, general, pistol, electronics, beam weapon

Character

)

ID?Use this ID to Wish for the item

Laser Pistol

Spawns in

Guns
Items

Extra Info:
laser pistol

The pistol is engraved with watervine hemp and encircled in saltstone. On the grip is an image of a nomad and knight in saltstone. The knight is striking down the nomad.

Weapon Class: Pistol
Accuracy: High

Perfect

The laser pistol is a mid-tier pistol that has reasonably good penetration and damage potential. It is notable for being the lowest-tier pistol that is energy-powered and is the most accurate combat pistol.

Obtaining

The laser pistol can be:

Overloaded Variants

Versions of the laser pistol with the overloaded mod have a special place in item drop tables. As a result, overloaded laser pistols can be obtained as random loot in high-tier areas more frequently than you would find a laser pistol with other mods. An overloaded laser pistol can also be obtained as a faction heirloom during The First Council of Omonporch if the player's chosen faction has an heirloom type of pistols. Refer to the faction heirlooms page for details about the chance of obtaining it.

Additionally, the following NPCs and creatures are guaranteed to have one or more overloaded laser pistols in their inventory:[3]

Trivia

  • For much of the game's history, overloaded laser pistols were their own unique item distinct from laser pistols. They had 10 and dealt ♥1d10+23-12 (Avg: 7.5) damage. This changed in 2.0.201.110 (July 9, 2021) when overloaded was converted into a weapon modifier that can be applied to other weapons as well. This may explain why the overloaded variant of the laser pistol is still guaranteed to be held by many creatures and is still included in item drop tables.
  • The laser pistol's description imitates the style of item description in Dwarf Fortress.

References

This information is reliable as of patch 2.0.201.114.
  1. XRL.World.Encounters.EncounterObjectBuilders.GunslingerEquipment1
  2. ObjectBlueprints.xml
  3. ObjectBlueprints.xml