Laser rifle: Difference between revisions
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{{ | The {{name}} is a mid-tier [[:Category:Rifles|rifle]] that is powered by [[:Category:Energy Cells|energy cells]] and has reasonably good [[penetration]] and [[damage]] potential. | ||
== Obtaining == | |||
The {{name}} can be: | |||
* Found as random loot in [[zone tier|mid-tier or high-tier zones]] or occasionally equipped by random creatures. | |||
* Found as a guaranteed loot drop from {{favilink|mercurial|plural}}, who will also be carrying 3 {{favilink|chem cell|plural}}<ref name="ObjectBlueprints"><code>ObjectBlueprints.xml</code></ref>. However, note that the {{qud shader|mercurial|mercurial}} will teleport away from its attacker when it is killed, displacing this loot into a random location in the current zone.{{Code Reference|class=BlinkOnDamage}} | |||
* Crafted with the [[Tinker II]] skill, after obtaining the required [[schematic]]. | |||
* [[Disarmed]] from {{favilink|laser turret|plural}}. | |||
* Found held by {{favilink|Hortensa}}, {{favilink|Iseppa}}, and {{favilink|Neek}}, but but none of them will part with it willingly.<ref name="ObjectBlueprints" /> | |||
== Considerations == | |||
{{Opinion}} | |||
* The {{name}} occupies a somewhat unimpressive "middle child" role in the progression of rifle-class weapons. Using a lower-tier and more common {{favilink|electrobow}} (higher accuracy, higher penetration, provides an 8-tile light radius, consumes only half as much power) or a {{favilink|carbine}}/{{favilink|sparbine}} (triple the number of shots per action with similar damage potential, does not require energy cells) is often preferable until the player can find a higher-tier rifle such as the {{favilink|eigenrifle}}. | |||
== References == | |||
{{As Of Patch|2.0.201.49}} | |||
<references /> | |||
{{Missile Weapon Navbox}} | {{Missile Weapon Navbox}} | ||
[[Category:Rifles]] | [[Category:Rifles]] |
Revision as of 17:52, 11 November 2020
laser rifle
Light | |
Ammo Type
|
|
Accuracy
|
High (2) |
Shots per Action
|
1 |
Charge per Use
|
100 |
Charge Used For
|
Weapon Power |
Complexity
|
5 |
Tier
|
4 |
<0004> | |
Can Disassemble
|
yes |
Can Build
|
yes |
Tinker Skill
|
|
Skill Used
|
|
Character
|
) |
ID?
|
Laser Rifle |
Spawns in
|
|
Extra Info:
| |
Infobox data from game version 2.0.201.49
|
laser rifle
This is a sylphlike rifle of plastic the color of slate. Its barrel is composed of slim, telescoped cylinders and its grip is wider than it is long.
The laser rifle is a mid-tier rifle that is powered by energy cells and has reasonably good penetration and damage potential.
Obtaining
The laser rifle can be:
- Found as random loot in mid-tier or high-tier zones or occasionally equipped by random creatures.
- Found as a guaranteed loot drop from mercurials, who will also be carrying 3 chem cells[1]. However, note that the mercurial will teleport away from its attacker when it is killed, displacing this loot into a random location in the current zone.[2]
- Crafted with the Tinker II skill, after obtaining the required schematic.
- Disarmed from laser turrets.
- Found held by Hortensa, Iseppa, and Neek, but but none of them will part with it willingly.[1]
Considerations
This section is opinion-based. Your mileage may vary.
- The laser rifle occupies a somewhat unimpressive "middle child" role in the progression of rifle-class weapons. Using a lower-tier and more common electrobow (higher accuracy, higher penetration, provides an 8-tile light radius, consumes only half as much power) or a carbine/Sparbine (triple the number of shots per action with similar damage potential, does not require energy cells) is often preferable until the player can find a higher-tier rifle such as the eigenrifle.
References
This information is reliable as of patch 2.0.201.49. If this is no longer the current patch, you can help by updating it. |
This information is reliable as of patch 2.0.201.49. If this is no longer the current patch, you can help by updating it.