Latched onto: Difference between revisions

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(Created page with "{{effect|&rlatched onto|Has been latched onto.\nCan't move without breaking free first.|LatchedOnto}} {{name}} is an effect that can be applied by {{favilink|madpole|plural}}...")
 
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{{effect|&rlatched onto|Has been latched onto.\nCan't move without breaking free first.|LatchedOnto}}
{{effect|&rlatched onto|Has been latched onto.\nCan't move without breaking free first.|LatchedOnto}}
{{name}} is an effect that can be applied by {{favilink|madpole|plural}} and {{favilink|maghammer|plural}}. In addition to this, depending on how the creature is latched, the {{name}} creature will take damage every turn by doing certain actions. For {{favilink|madpole|plural}}, an attack will be made on every attempt to move and break free. For {{favilink|maghammer|plural}}, it will do an additional attack every end of turn. Every attempt to move while being {{name}} requires a [[Strength]] [[save]] of a specified difficulty. If this succeeds, the creature will break free. If atched onto by a {{favilink|madpole}}, they will get one additional attack as the creature breaks free.  
{{name}} is an effect that can be applied by {{favilink|madpole|plural}} and {{favilink|maghammer|plural}}. In addition to this, the {{name}} creature will take damage every end of turn by the latched onto weapon. Every attempt to move while being {{name}} requires a [[Strength]] [[save]] of a specified difficulty. If this fails, the creature is unable to move. Every action also requires a strength save of 15 (if madpole) or 20 (if maghammer). If this succeeds, the creature will break free.  


If the {{name}} creature [[juke]]s, {{name}} will immediately end.
If the {{name}} creature [[juke]]s or [[teleportation|teleports]] away, {{name}} will immediately end.
{{Effect Navbox}}
{{Effect Navbox}}

Revision as of 15:34, 8 September 2019

latched onto
ID

LatchedOnto

latched onto

Has been latched onto.
Can't move without breaking free first.

latched onto is an effect that can be applied by madpoles and maghammers. In addition to this, the latched onto creature will take damage every end of turn by the latched onto weapon. Every attempt to move while being latched onto requires a Strength save of a specified difficulty. If this fails, the creature is unable to move. Every action also requires a strength save of 15 (if madpole) or 20 (if maghammer). If this succeeds, the creature will break free.

If the latched onto creature jukes or teleports away, latched onto will immediately end.