Mutating: Difference between revisions

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{{effect|&Mmutating|In the process of mutating.|Mutating}}
{{effect|&Mmutating
| desc = In the process of mutating.
| id = Mutating
| type = 110000000000000000000000100
| gameversion = 2.0.201.78}}
{{qud quote notxml|&MYou start to feel unstable.}}
{{qud quote notxml|&MYou start to feel unstable.}}
{{name}} is an [[Effects|effect]] that is caused by getting hit by a {{favilink|gamma moth|gamma moth's}} {{favilink|mutating gaze}}. After some period of time, mutation points, a defect, or a mutation will be gained.
The {{name}} [[effect]] is caused by a {{Favilink | gamma moth}}'s {{Favilink | mutating gaze}}. See that article for more details, or read the following excerpt:
==Mutating Result==
If a creature is '''Mutating''' due to a {{favilink|gamma moth}}, there will be an incubation period of 100 player turns before the full effects appear.<ref><code>XRL.World.Parts.MutateOnHit</code></ref> Once these 100 turns are up, there is a chance of either gaining a new [[mutations|mutation]], [[:category:Defects|defect]], or mutation points.
{| class="wikitable"
!Effect
!Chance
|-
|Mutation
|10%
|-
|Defect
|80%
|-
|{{dice tooltip|1d4}} mutation points
|10%
|}
:<small>from population <code>MutatingResults</code> in PopulationTables.xml.</small>
[[Chimera]] and [[Esper]] does not alter what kind of mutations are gained from this.


If the mutating creature already has all mutations in a specific category (all mutations or all defects), and that category is chosen, the mutation result will do nothing.
{{Excerpt | Gamma moth#Mutating Effect}}


==References==
{{Effect Navbox}}
<references/>

Latest revision as of 17:57, 26 March 2021

mutating
ID

Mutating

Effect Type

Metabolic, Negative, Removable

mutating

In the process of mutating.

You start to feel unstable.

The mutating effect is caused by a gamma moth's mutating gaze. See that article for more details, or read the following excerpt:

This section is an excerpt from Gamma moth#Mutating Effect.

Mutating has an incubation period of 100 game turns. After the halfway point of this duration, the mutating creature's mutation buys and brain brine results are permuted every turn with the message "you feel increasingly unstable."[1] At the end, one of the following effects happens:[1][2]

Chance Effect
80% The creature gains a random defect.
10% The creature gains a random positive mutation.
10% The creature gains 1d41-4 (Avg: 2.5) mutation points.

The mutation granted must be one that the creature is eligible for in the first place, so, e.g., Chimeras cannot gain mental mutations (including defects), and Espers cannot gain physical ones. True Kin, on the other hand, can gain any type of mutation, and can gain mutation points to level them up.

It's possible to have multiple simultaneous defects from gamma moths, regardless of whether the "Disable defect mutation limit" option is set (that option applies only to character generation).

  1. 1.0 1.1 XRL.World.Effects.Mutating, method FireEvent
  2. Population MutatingResults in PopulationTables.xml