Nullray pistol: Difference between revisions

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imported>Trashmonks
(Updated by egocarib with game version 2.0.202.1 using QBE v1.0rc2)
m (→‎Mechanics: erroneous apostrophe)
 
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
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{{As Of Patch|2.0.202.1}}
{{Item
{{Item
| title = {{Qud text|{{Qud shader|K|{{(}}nullray pistol{{)}}}}}}
| title = {{Qud text|{{Qud shader|K|{{(}}nullray pistol{{)}}}}}}
| image = nullray pistol.png
| image = nullray pistol.png
| overrideimages = {{altimage start}}{{altimage | nullray pistol identified.png | type = identified}}{{altimage | nullray pistol unidentified.png | type = unidentified}}{{altimage end}}
| pv = 5
| pv = 5
| maxpv = 5
| maxpv = 5
| damage = 0
| damage = 0
| weight = 5
| weight = 5
| featureweightinfo = yes
| commerce = 1200
| commerce = 1200
| weaponskill = {{SkillID to name|Pistol}}
| weaponskill = {{SkillID to name|Pistol}}
| ammo = energy
| ammo = energy
| energycellrequired = yes
| energycellrequired = yes
| ismissile = yes
| accuracy = 0
| accuracy = 0
| shots = 1
| shots = 1
| ammoperaction = 1
| chargeused = 5000
| chargeused = 5000
| chargefunction = Weapon Power
| chargefunction = Weapon Power
| id = Nullray Pistol
| id = Nullray Pistol
| complexity = 8
| complexity = 8
| tier = 8
| tier = 6
| bits = 0005
| bits = 0056
| canbuild = yes
| canbuild = yes
| candisassemble = yes
| candisassemble = yes
| colorstr = &amp;K
| colorstr = &amp;K
| tilecolors = yK
| renderstr = )
| renderstr = )
| extra = {{Extra info|empsensitive = yes | twohanded = no | metal = yes | energycellrequired = yes}}
| extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | twohanded = no | metal = yes | energycellrequired = yes | energyammoloader = yes}}
| inheritingfrom = BasePistol
| inheritingfrom = BasePistol
| desc = The barrel of this 'pistol' is a small, transparent tube. Inside it you can see a small, twirling mote of purest blackness, pulsing with entrancing beauty and menace.
| dynamictable = {{Dynamic object|Items|Nullray Pistol}}
| unidentifiedimage = nullray pistol unidentified.png
| unidentifiedname = weird artifact
| unidentifiedaltname = pistol
| supportedmods = MissileWeaponMods,FirearmMods,CommonMods,PistolMods,ElectronicsMods,BeamWeaponMods
| desc = Starless metal on the barrel imbibes light and routes it to the null place. The grip acrylic is patterned after ley lines.
 
{{Qud shader|rules|{{(}}Weapon Class: Pistol
Accuracy: Very High{{)}}}}
| categories = Pistols
| categories = Pistols
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
The {{name}} is a high tier pistol that appears to have no function at first glance. It does not deal traditional damage, rather its bullets remove normality caused by {{favilink|normality gas}} and normality fields by {{favilink|norm core mk I|plural}} and related cores.
A {{name}} is a high tier pistol that does not inflict damage. Instead, its sole effect is to nullify [[normality]]-inducing phenomena. This includes only {{favilink|normality gas}} and {{favilink|normality field|plural}}.
 
A nullray pistol consumes an enormous amount of energy when fired. With a fully-charged {{favilink|chem cell}}, one can only get two uses out of it.
 
== Mechanics ==
When the {{name|possessive}} projectile passes through a cell with something that it can nullify, it will destroy that target and begin chaining to nearby cells. So, for example, if fired through a very large cloud of normality gas, the {{name}} will destroy all of the gas along its projectile's trajectory, and much of the gas in the surrounding area. Normality-inducing phenomena in the projectile's cell and immediately adjacent cells will be unerringly destroyed. The effect will continue chaining outward, with a 10% reduced chance to destroy normality-inducing phenomena for each tile further away from the {{name|possessive}} projectile.{{Code Reference|class=DestroyContiguous|name=DestroyContiguous}}
 
{{masked gif | img = nullray pistol demo.png | gif = nullray pistol demo.gif }}
 
Note that, if you use the {{name}} to attempt to nullify a {{favilink|normality field}} that is supported by actively powered {{favilink|norm core mk III|norm cores}}, the normality field will most likely spring back into effect after a turn or two.
 
== Obtaining ==
The {{name}} can be:
* Found as random loot in [[zone tier|high-tier zones]] or occasionally equipped by random creatures.
* Crafted with the [[Tinker II]] skill, after obtaining the required [[schematic]].
* [[Disarmed]] from {{favilink|nullray turret|plural}}, which can be spawned by {{favilink|dynamic turret tinker|plural}} in very high [[zone tier]] areas, such as deep underground.


If the player is somehow cancelled through this method, they receive the message:
== Sources of Normality Gas and Normality Fields ==
=== Normality Gas ===
{{Excerpt|Normality#Sources of Normality Gas}}
=== Normality Fields ===
{{Excerpt|Normality#Sources of Normality Fields}}
 
== Player Death ==
If the player is somehow cancelled through this method, they will receive the message:<ref name="DestroyContiguous" />
{{qud quote|You died.
{{qud quote|You died.


You were cancelled from existence.}}
You were cancelled from existence.}}
:<small>From <code>XRL.World.Parts.DestroyContiguous</code></small>
 
This can currently only be achieved through [[wishes]] by equipping a hostile creature with a nullray pistol, and swapping into a legendary normality gas cloud.
This can currently only be achieved through [[wishes]] by equipping a hostile creature with a nullray pistol, and swapping into a legendary normality gas cloud, or somehow adding the <code>Nullifiable</code> tag to the player - which is the tag that allows things to be targeted by the {{name}}.
{{Missile Weapon Navbox}}
 
== References ==
{{As of patch inline|2.0.201.49}}
<references />
 
{{Missile Weapon Navbox}}__NOTOC__

Latest revision as of 23:33, 25 March 2024

nullray pistol
5
PV
♥
0
$
1200.00
Commerce Value
5
lbs.
Weight
Ammo Type

energy

Accuracy
Shots per Action

1

Ammo per Action

1

Charge per Use

5000 Lead-acid cell: not functionalSolar cell: not functionalFidget cell: not functionalCombustion cell: 1 useChem cell: 2 usesThermoelectric cell: 8 usesBiodynamic cell: 12 usesNuclear cell: 20 usesAntimatter cell: 40 usesMecha power core: 100 uses

Charge Used For

Weapon Power

Complexity

8

Tier

6

<0056>

Can Disassemble

yes

Can Build

yes

Tinker Skill

Tinker II

Skill Used

Pistol

Potential
Mods?Mods this item can support
(subject to additional logic & rules)

missile weapon, firearm, general, pistol, electronics, beam weapon

Character

)

ID?Use this ID to Wish for the item

Nullray Pistol

Spawns in

Items

Extra Info:
nullray pistol

Starless metal on the barrel imbibes light and routes it to the null place. The grip acrylic is patterned after ley lines.

Weapon Class: Pistol
Accuracy: Very High

Perfect

A nullray pistol is a high tier pistol that does not inflict damage. Instead, its sole effect is to nullify normality-inducing phenomena. This includes only normality gas and normality fields.

A nullray pistol consumes an enormous amount of energy when fired. With a fully-charged chem cell, one can only get two uses out of it.

Mechanics

When the nullray pistol's projectile passes through a cell with something that it can nullify, it will destroy that target and begin chaining to nearby cells. So, for example, if fired through a very large cloud of normality gas, the nullray pistol will destroy all of the gas along its projectile's trajectory, and much of the gas in the surrounding area. Normality-inducing phenomena in the projectile's cell and immediately adjacent cells will be unerringly destroyed. The effect will continue chaining outward, with a 10% reduced chance to destroy normality-inducing phenomena for each tile further away from the nullray pistol's projectile.[1]

Note that, if you use the nullray pistol to attempt to nullify a normality field that is supported by actively powered norm cores, the normality field will most likely spring back into effect after a turn or two.

Obtaining

The nullray pistol can be:

Sources of Normality Gas and Normality Fields

Normality Gas

This section is an excerpt from Normality#Sources of Normality Gas.

Normality Fields

This section is an excerpt from Normality#Sources of Normality Fields.

Player Death

If the player is somehow cancelled through this method, they will receive the message:[1]

You died.

You were cancelled from existence.

This can currently only be achieved through wishes by equipping a hostile creature with a nullray pistol, and swapping into a legendary normality gas cloud, or somehow adding the Nullifiable tag to the player - which is the tag that allows things to be targeted by the nullray pistol.

References

This information is reliable as of patch 2.0.201.49.
  1. 1.0 1.1 XRL.World.Parts.DestroyContiguous