Save

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Revision as of 18:37, 11 August 2020 by Chaos (talk | contribs) (add lithofex)
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A save is a term derived from "saving throw", a term originating from tabletop role playing games as a defensive check to see if a player will take or avoid a harmful effect. Saves are usually referred to in the context "a (attribute) save of difficulty (number)".

By default, this is a 1d201-20 (Avg: 10.5) roll that has the attribute's modifier added to the result. If this is greater than the difficulty specified, the "save" is successful and the attempted effect to apply will be ignored.

If a save is against multiple attributes, the best modifier is used.

Some saves are also modified by an attacker's attribute, which adds to the save difficulty.

Most saves fail on a "natural 1" and succeed on a "natural 20" regardless of difficulty and bonuses, meaning you always have at least a 5% chance of success and at least a 5% chance of failure.

Saves include "Vs." tagging to designate what kind of effect they are, so save modifiers can be provided for particular scopes. If any part of a save modifier's scope matches to a part of the save's Vs., the save modifier applies.

You can see the details of all saving throws performed in the game with the debug option "Show saving throw debug text".

Saving throws
Source Attribute Vs Difficulty Attacker Attribute
asphalt (walking on) Strength, Agility Tar Stuck Restraint 4 to 24
black ooze (going prone in) Toughness Ooze Disease 13
blast cannon Toughness Stunning Force Stun 18
Bleeding Toughness Bleeding 20

-1 per save failed

confusion gas Toughness Confusion Inhaled Gas 5

+ gas level

+ gas density / 10

crypt ferret bite (initial) Agility Latch On Move Drag Restraint 25 Agility
crypt ferret bite (move) Strength Latch On Move Drag Restraint 25 Strength
crypt ferret bite (ongoing) Strength Latch On Continue Grab Restraint Escape 25 Strength
decarbonizer Agility Decarbonizer Beam 20 Agility
fungal spores Toughness Fungal Disease Contact Gas 10

+8 if from Klanq infection

green goo (going prone in) Toughness Goo Poison 30
gel (walking on) Agility Gel Slip Move 5 to 24
Glotrot Toughness Glotrot Disease Onset 13
gamma moth Toughness Mutation 20
green jell Toughness Melee Injected Damaging Poison 20
Holographic bleeding Intelligence Hologram Illusion 20

-1 per save failed

hologram bracelet Intelligence Hologram Illusion Distraction 15
honey (walking on) Strength, Agility Honey Stuck Restraint 1 to 24
Hook and Drag (initial) Strength Hook Move Grab Restraint 20 Strength
Hook and Drag (ongoing) Strength Hook Continue Grab Restraint Escape 20 Strength
ickslug Toughness Melee Injected Damaging Poison 20
Immobilized Agility Immobilization 20

-1 per 5 turns

ink (walking on) Agility Ink Slip Move 5 to 24
Ironshank Toughness Ironshank Disease Onset 13
Kickback Strength Rifle Kickback Knockback 15 Strength
leather whip (initial) Agility Latch On Move Drag Restraint 14 Agility
leather whip (move) Strength Latch On Move Drag Restraint 14 Strength
leather whip (ongoing) Strength Latch On Continue Grab Restraint Escape 14 Strength
lithofex Toughness Lithofex Stoning Gaze Beam 20 Ego
Madpole jaws (initial) Agility Latch On Move Drag Restraint 15 Agility
Madpole jaws (move) Strength Latch On Move Drag Restraint 15 Strength
Madpole jaws (ongoing) Strength Latch On Continue Grab Restraint Escape 15 Strength
maghammer (initial, move) Strength Latch On Move Drag Restraint 20 Strength
maghammer (ongoing) Strength Latch On Continue Grab Restraint Escape 20 Strength
molten wax (walking on) Strength, Agility Wax Stuck Restraint 1 to 24
Monochrome Toughness Monochrome Disease Onset 13
Morphogenetic Willpower MorphicShock Daze 10

+1 per 5 points of damage done

+ available compute power / 3

-5 for analgesia

Normality (failing an attempt to overcome it with a mutation) Willpower Reality Stabilization Daze 20
oil (walking on) Agility Oil Slip Move 5 to 24
phase spider Toughness Melee Injected Phase Damaging Poison 20
poison-tipped spear Toughness Injected Damaging Poison 15
sap (walking on) Strength, Agility Sap Stuck Restraint 1 to 24
sleep gas Toughness Sleep Inhaled Gas 5

+ gas level

+ gas density / 10

slime (walking on) Agility Slime Slip Move 5 to 24
Slog of the Cloaca (melee) Toughness Melee Injected Damaging Poison 20
Slog of the Cloaca (ranged) Strength, Agility Slog Glands Knockdown 17
strip fly Agility Disarm 10 Agility
Stunning Force Toughness Stunning Force Stun 15

+ mutation level

Stuck Strength varies by source but always includes Stuck Restraint 15 default but varies by source
Stunned Toughness Stun 15
Tonic overdose Toughness Overdose 16

+3 per tonic over limit

water (walking on frozen) Agility Ice Slip Move 10