Saw-hander: Difference between revisions

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imported>Trashmonks
(Updated by Teamtoto using QBE v1.0rc1)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{Character
{{Character
| title = {{Qud text|&amp;Wsaw-hander}}
| title = {{Qud text|{{Qud shader|W|{{(}}saw-hander{{)}}}}}}
| image = sawhander.png
| image = sawhander.png
| lv = 15
| lv = 15
| hp = 50
| hp = 50
| av = 5
| av = 5
| dv = 6
| dv = 7
| ma = 0
| ma = 10
| marange = 7+1d5
| weight = 201
| featureweightinfo = no
| id = Sawhander
| tier = 3
| colorstr = &amp;W
| colorstr = &amp;W
| tilecolors = Ww
| renderstr = 5
| renderstr = 5
| id = Sawhander
| metal = yes
| role = Brute
| role = Brute
| extra = {{Extra info|weight = 201 | empsensitive = yes | metal = yes | hasmentalshield = yes | bodytype = TreadedRobot}}
| inheritingfrom = BaseRobot
| dynamictable = {{Dynamic object|Jungle_Creatures|Sawhander}} </br>{{Dynamic object|Ruins_Creatures|Sawhander}}
| quickness = 100
| movespeed = 100
| strength = 20+1d4+3d3
| strength = 20+1d4+3d3
| agility = 10+1d3+3d1+1
| agility = 10+1d3+3d1
| toughness = 20+1d4+3d3
| toughness = 20+1d4+3d3
| intelligence = 9+1d3+3d1
| intelligence = 9+1d3+3d1
| willpower = 20+1d4+3d3
| willpower = 20+1d4+3d3
| ego = 5+1d2+3d2-1
| ego = 5+1d2+3d2-1
| agilitymult = 1.25
| acid = 0
| acid = 0
| electric = -50
| electric = -50
| cold = 25
| cold = 25
| heat = 25
| heat = 25
| xpvalue = 375
| xptier = 3
| faction = {{creature faction|{{FactionID to name|Robots}}|100}}
| faction = {{creature faction|{{FactionID to name|Robots}}|100}}
| inventory = {{inventory|{{ID to name|Sawhander_Saw}}|2}}{{inventory|{{ID to name|Chem Cell}}|1}}
| demeanor = neutral
| inventory = {{inventory|Sawhander_Saw|2|no|100|no}}{{inventory|Chem Cell|1|no|4|no}}
| skills = {{SkillID to name|Axe}} </br>{{SkillID to name|Axe_Dismember}} </br>{{SkillID to name|Axe_Cleave}}
| skills = {{SkillID to name|Axe}} </br>{{SkillID to name|Axe_Dismember}} </br>{{SkillID to name|Axe_Cleave}}
| mutations = {{creature mutation|{{MutationID to name|NightVision}}|12}}
| mutations = {{creature mutation|{{MutationID to name|NightVision}}|12|10}}
| desc = This robot =verb:bear= a featureless chrome plate for a face and treads for locomotion. Attached to the ends of each of =pronouns.possessive= grooved, steel arms spins a rusty rotary saw.
| desc = Steel treads turn around a drive sprocket, toting a chrome spine and featureless sensor array. Stuck on =pronouns.possessive= grooved, steel arms are two big rotary saws, rust-dulled.
| categories = Robots
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
The {{Name}} is a [[robot]] found in the {{favilink|jungle}} and {{favilink|Ruins}} as well as underground. They are armed with two {{favilink|rust-pitted saw|plural}}, which are [[Axe]] class [[vibro weapons]]. They can [[Cracked|crack]] armor, making their targets more vulnerable to attacks, and [[Dismember]] limbs but not [[Decapitate]] them.
{{Robots Navbox}}
[[Category:Robots]]
[[Category:Robots]]

Latest revision as of 14:56, 18 January 2024

saw-hander
Sawhander.png
Character

5

ID?Use this ID to Wish for saw-hander

Sawhander

Faction

robots (Loved100 Reputation)

Demeanor

neutral

Inventory
Inventory
Skills
Skills
Mutations
Mutations
Experience?The XP granted when killed. Click
"toggle detailed stats" above for
a level-based breakdown.

375 XP

XP Tier

3

Role

Brute

Spawns in

Jungle_Creatures
Ruins_Creatures


Extra info:

Limbs* (TreadedRobot): * Excludes limbs granted via mutations
saw-hander

Steel treads turn around a drive sprocket, toting a chrome spine and featureless sensor array. Stuck on their grooved, steel arms are two big rotary saws, rust-dulled.

Perfect

The saw-hander is a robot found in the jungle and ruins as well as underground. They are armed with two \rust-pitted saws, which are Axe class vibro weapons. They can crack armor, making their targets more vulnerable to attacks, and Dismember limbs but not Decapitate them.