Spring-loaded: Difference between revisions
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m (additional infobox properties) |
mNo edit summary |
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| desc = &CSpring-loaded: +5-10 movespeed | | desc = &CSpring-loaded: +5-10 movespeed | ||
}} | }} | ||
The {{name}} mod adds a movespeed bonus that applies when the modded item is equipped. The bonus is a randomly selected number from 5 to 10, chosen at the time the item is modified. This randomization is not tied to a stable seed, meaning that it can be re-rolled using | The {{name}} mod adds a movespeed bonus that applies when the modded item is equipped. The bonus is a randomly selected number from 5 to 10, chosen at the time the item is modified. This randomization is not tied to a stable seed, meaning that it can be re-rolled using {{favilink|Precognition}} or similar effects.{{Code Reference|class=ModSpringLoaded}} | ||
== Eligible | == Eligible Equipment == | ||
{{#cargo_query: | {{#cargo_query: | ||
| tables = Modability=M,GeneralData=GD,ExtraInfo=EI | | tables = Modability=M,GeneralData=GD,ExtraInfo=EI | ||
Line 23: | Line 23: | ||
| where = M.SupportedMods HOLDS 'BootMods' OR M.SupportedMods HOLDS 'ExoskeletonMods' | | where = M.SupportedMods HOLDS 'BootMods' OR M.SupportedMods HOLDS 'ExoskeletonMods' | ||
| order by = GD.PlainName | | order by = GD.PlainName | ||
| format = | | format = table | ||
}} | }} | ||
{{references|2.0.201.114}} | {{references|2.0.201.114}} | ||
{{Mod Navbox}} | {{Mod Navbox}} |
Latest revision as of 18:31, 3 May 2022
spring-loaded
Category
|
Boot, Exoskeleton |
---|---|
Rarity
|
Uncommon |
Tinkerable
|
yes |
Tinker skill
|
|
Bit required
|
<2> |
AutotinkerableCan appear spontaneously on an
item you create with tinkering. |
yes |
Value multiplier
|
1.2 |
+1 | |
+1 | |
no | |
OverloadableWhether this mod is power-load sensitive, and
can be further enhanced by the overloaded mod? |
no |
Distorts realityWhether this item is susceptible
to normality effects? |
no |
ID
|
ModSpringLoaded |
Spring-loaded: +5-10 movespeed |
The spring-loaded mod adds a movespeed bonus that applies when the modded item is equipped. The bonus is a randomly selected number from 5 to 10, chosen at the time the item is modified. This randomization is not tied to a stable seed, meaning that it can be re-rolled using Precognition or similar effects.[1]
Eligible Equipment
References
This information is reliable as of patch 2.0.201.114. |
This information is reliable as of patch 2.0.201.114.
- ↑
XRL.World.Parts.ModSpringLoaded
|