Swarm rack: Difference between revisions

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(cleaned up the opinion-based sections somewhat)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(9 intermediate revisions by 5 users not shown)
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| maxpv = 17
| maxpv = 17
| damage = 3d6
| damage = 3d6
| weight = 1500
| weight = 300
| featureweightinfo = yes
| featureweightinfo = yes
| commerce = 300
| commerce = 3200
| weaponskill = {{SkillID to name|HeavyWeapons}}
| weaponskill = {{SkillID to name|HeavyWeapons}}
| ammo = missile
| ammo = missile
Line 26: Line 26:
| tilecolors = mc
| tilecolors = mc
| renderstr = )
| renderstr = )
| extra = {{Extra info|metal = yes}}
| extra = {{Extra info|twohanded = yes | metal = yes}}
| inheritingfrom = BaseMagazineHeavyWeapon
| inheritingfrom = BaseMagazineHeavyWeapon
| dynamictable = {{Dynamic object|Items|Swarm Rack}}
| dynamictable = {{Dynamic object|Items|Swarm Rack}}
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| unidentifiedname = strange tubes
| unidentifiedname = strange tubes
| unidentifiedaltname = strange tubes
| unidentifiedaltname = strange tubes
| usesslots = Back, Missile Weapon, Missile Weapon, Arm, Arm
| supportedmods = MissileWeaponMods,FirearmMods,CommonMods,HeavyWeaponMods,MagazineMods
| supportedmods = MissileWeaponMods,FirearmMods,CommonMods,HeavyWeaponMods,MagazineMods
| desc = Girded in chrome is a hundred-dimpled titan, an egg sac where rocket children ignite on their mother's back, explode into aether, and congeal again in the conflagrative consummation.
| modcount = 1
| mods = {{ModID to name|ModGigantic|1}}
| desc = A chrome and quartz-dusted honeycomb mounts the viewing plane and threatens obliteration to all. Bar weldings bend to its gigantic weight, and rocketheads peak out of hexagonal hive.


{{Qud shader|rules|{{(}}Weapon Class: Heavy Weapon
{{Qud shader|rules|{{(}}Weapon Class: Heavy Weapon
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-25 move speed{{)}}}}
-25 move speed{{)}}}}
| categories = Heavy Weapons
| categories = Heavy Weapons
| gameversion = 2.0.202.92
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
The {{name}} is the primary weapon of the {{favilink|Chrome Pyramid}}. It fires a barrage of missiles which do substantial damage to anything nearby - enemies, structures, and potentially even an incautious wielder. It can be obtained by [[disarming]] or [[dismember|dismembering]] a {{favilink|Chrome Pyramid}} or a {{favilink|swarm turret}}. It is one of the few items that can be [[Disassemble|disassembled]] for {{bits|8}}.
The {{name}} is the primary weapon of the {{favilink|Chrome Pyramid}}. It fires a barrage of missiles which do substantial damage to anything nearby - enemies, structures, and potentially even an incautious wielder. They can be found in tier 8 zones from corpses that are generated in caves, mounted on {{favilink|swarm turret|plural}} placed by {{favilink|Dynamic turret tinker|plural}}, or most consistently as the armament of {{favilink|Chrome Pyramid|plural}}. It is one of the few items that can be [[Disassemble|disassembled]] for {{bits|8}}.


== Obtaining ==
== Obtaining ==
Line 51: Line 52:
Removing a swarm rack from a hostile {{favilink|Chrome Pyramid}} or {{favilink|swarm turret}} requires significant caution, due to the high damage output of the swarm rack itself. Raising [[reputation]] with [[robots]] above -250 will make them non-hostile by default. Alternatively, [[EMP grenades]] will disable them temporarily, including the force field on a Pyramid.
Removing a swarm rack from a hostile {{favilink|Chrome Pyramid}} or {{favilink|swarm turret}} requires significant caution, due to the high damage output of the swarm rack itself. Raising [[reputation]] with [[robots]] above -250 will make them non-hostile by default. Alternatively, [[EMP grenades]] will disable them temporarily, including the force field on a Pyramid.


{{favilink|Chrome Pyramid|plural}} are more dangerous than {{favilink|swarm turret|plural}}, and possess a force field which must be dealt with (via EMP, [[normality]], a {{favilink|force modulator}}, or other method) in order to remove their swarm rack. However, they are more easily found on the surface in the {{favilink|Deathlands}} (whereas the turrets are only found deep underground).
{{favilink|Chrome Pyramid|plural}} are more dangerous than {{favilink|swarm turret|plural}}, and possess a force field which must be dealt with (via EMP, [[normality]], a {{favilink|force modulator}}, or other method) in order to remove their swarm rack. However, they are more easily found on the surface in the {{favilink|Moon Stair}} (whereas the turrets are only found deep underground).


Ways to remove the swarm rack include:
Ways to remove the swarm rack include:
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* It also requires a huge number of [[HE Missile|HE Missiles]], each of which weighs 2 lbs. A single full shot takes 20 lbs., and filling up the ammo takes 200 lbs. Suspensors will remove the weight of the missiles within the {{name}} itself, but not offset the amount required to reload.
* It also requires a huge number of [[HE Missile|HE Missiles]], each of which weighs 2 lbs. A single full shot takes 20 lbs., and filling up the ammo takes 200 lbs. Suspensors will remove the weight of the missiles within the {{name}} itself, but not offset the amount required to reload.


* It takes up both Arm slots and the Back slot, in addition to 2 Missile Weapon slots. This makes it impossible to wear with a [[nylon bodypack]] which might otherwise make the weight more bearable, or any other of the many useful items in those slots. However, if fitted with suspensors to weigh 0, it can be [[magnetized]] to only take up a Floating Nearby slot.
* As a gigantic weapon, it takes up four missile weapon slots for non-colossal creatures (like most players). This means most players will be unable to wield it themselves.


* Its low accuracy means that its damage output is very unreliable in practice. It can miss relatively nearby enemies and hit neutral or friendly creatures.
* Its low accuracy means that its damage output is very unreliable in practice. It can miss relatively nearby enemies and hit neutral or friendly creatures.


* Due to its explosive nature, it cannot be used in tight quarters and very likely to destroy any loot dropped by enemies or lying around.
* Due to its explosive nature, it cannot be used in tight quarters and very likely to destroy any loot dropped by enemies or lying around.
* It doesn't have an especially high monetary value, especially when taking in account all associated obtainment and logistical troubles - a simple {{favilink|laser rifle}} is worth more than double the amount.


{{Missile Weapon Navbox}}
{{Missile Weapon Navbox}}


[[Category:Heavy Weapons]]
[[Category:Heavy Weapons]]

Latest revision as of 21:17, 18 January 2024

swarm rack
17
PV
♥
3d6
average: 10.5range: 3-18
$
3200.00
Commerce Value
300
lbs.
Weight
Ammo Type

missile

Accuracy
Shots per Action

10

Ammo per Action

10

Max Ammo

100

Complexity

8

Tier

9 (8+1)

<0678>

Can Disassemble

yes

Can Build

no

Skill Used

Heavy Weapon

Potential
Mods?Mods this item can support
(subject to additional logic & rules)

missile weapon, firearm, general, heavy weapon, magazine

Character

)

ID?Use this ID to Wish for the item

Swarm Rack

Spawns in

Items

Extra Info:
  • Requires two hands to wield
  • Made out of Metal
swarm rack

A chrome and quartz-dusted honeycomb mounts the viewing plane and threatens obliteration to all. Bar weldings bend to its gigantic weight, and rocketheads peak out of hexagonal hive.

Weapon Class: Heavy Weapon
Accuracy: Very Low
Multiple ammo used per shot: 10
Multiple projectiles per shot: 10
-25 move speed

Perfect

The swarm rack is the primary weapon of the chrome pyramid. It fires a barrage of missiles which do substantial damage to anything nearby - enemies, structures, and potentially even an incautious wielder. They can be found in tier 8 zones from corpses that are generated in caves, mounted on swarm turrets placed by dynamic turret tinkers, or most consistently as the armament of chrome pyramids. It is one of the few items that can be disassembled for <8>.

Obtaining

This article may need cleanup to meet quality standards.
Please help improve this page by editing it.

Reason: "This section mixes opinion with fact and could benefit from being reorganized."

This article may need cleanup to meet quality standards.
Please help improve this page by editing it.

Reason: "This section mixes opinion with fact and could benefit from being reorganized."

Removing a swarm rack from a hostile chrome pyramid or swarm turret requires significant caution, due to the high damage output of the swarm rack itself. Raising reputation with robots above -250 will make them non-hostile by default. Alternatively, EMP grenades will disable them temporarily, including the force field on a Pyramid.

chrome pyramids are more dangerous than swarm turrets, and possess a force field which must be dealt with (via EMP, normality, a force modulator, or other method) in order to remove their swarm rack. However, they are more easily found on the surface in the Moon Stair (whereas the turrets are only found deep underground).

Ways to remove the swarm rack include:

- The Pistol skill Disarming Shot - note that this can trigger even if the pistols do not penetrate. Shots that do no damage will not make the target hostile, so this is a relatively safe option to use against non-hostile robots with low-PV pistols. chain pistols have several shots per round, which increases the probability per turn against an EMP-disabled target.

- The Long Blade skill Swipe with Dueling Stance. This is guaranteed to hit and penetrate once, making the target hostile, but gives the target a strength save to resist it.

- The serrated mod adds a 3% dismemberment chance to weapon attacks even when they fail to penetrate. However, this takes time to trigger and will not always remove one of the limbs on which the swarm rack is equipped.

- The Axe skills Dismember and Berserk also allow for dismemberment, but require the attack to penetrate the target's armor. Critical hits with melee weapons are guaranteed to penetrate at least once, so the masterwork mod could be helpful here. Like serrated, these take time and effort to trigger.

Advantages and Disadvantages

This section is opinion-based. Your mileage may vary.

Advantages

  • Theoretically, it has an extraordinarily high damage output per turn, as it fires 10 rockets per shot, each of which does a large amount of damage.
  • It can be disassembled for three high-tier bits.

Disadvantages

  • It is incredibly heavy, weighing 1500 lbs by default. This can be reduced to 750 lbs. with the Strapping Shoulders skill (from unlocking the Heavy Weapon skill tree), and further with the Slender and Willowy item mods. With the Tinker III skill, the Fitted with suspensors mod is another way of dealing with the rack's enormous weight. With either of these methods, it becomes feasible to carry the swarm rack itself.
  • It also requires a huge number of HE Missiles, each of which weighs 2 lbs. A single full shot takes 20 lbs., and filling up the ammo takes 200 lbs. Suspensors will remove the weight of the missiles within the swarm rack itself, but not offset the amount required to reload.
  • As a gigantic weapon, it takes up four missile weapon slots for non-colossal creatures (like most players). This means most players will be unable to wield it themselves.
  • Its low accuracy means that its damage output is very unreliable in practice. It can miss relatively nearby enemies and hit neutral or friendly creatures.
  • Due to its explosive nature, it cannot be used in tight quarters and very likely to destroy any loot dropped by enemies or lying around.