Crypt sitter: Difference between revisions
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| ma = 13 | | ma = 13 | ||
| marange = 8+1d9 | | marange = 8+1d9 | ||
| weight = | | weight = 201 | ||
| featureweightinfo = no | | featureweightinfo = no | ||
| id = Crypt Sitter | | id = Crypt Sitter | ||
Line 17: | Line 17: | ||
| renderstr = 7 | | renderstr = 7 | ||
| role = Brute | | role = Brute | ||
| extra = {{Extra info|weight = | | extra = {{Extra info|weight = 201 | empsensitive = yes | metal = yes | refractive = yes | hasmentalshield = yes | bodytype = TripedalRobot}} | ||
| inheritingfrom = BaseRobot | | inheritingfrom = BaseRobot | ||
| quickness = 100 | | quickness = 100 | ||
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| demeanor = neutral | | demeanor = neutral | ||
| inventory = {{inventory|Chrome Stilt|3|no|100|no}}{{inventory|LightRondure|1|no|100|no}} | | inventory = {{inventory|Chrome Stilt|3|no|100|no}}{{inventory|LightRondure|1|no|100|no}} | ||
| skills = {{SkillID to name|Pistol_SteadyHands}} </br>{{SkillID to name|Pistol_Akimbo}} </br>{{SkillID to name|Pistol_WeakSpotter}} </br>{{SkillID to name|LongBlades}} </br>{{SkillID to name|LongBladesProficiency}} </br>{{SkillID to name|LongBladesLunge}} </br>{{SkillID to name|LongBladesSwipe}} </br>{{SkillID to name|LongBladesImprovedAggressiveStance}} </br>{{SkillID to name|LongBladesImprovedDefensiveStance}} </br>{{SkillID to name| | | skills = {{SkillID to name|Pistol_SteadyHands}} </br>{{SkillID to name|Pistol_Akimbo}} </br>{{SkillID to name|Pistol_WeakSpotter}} </br>{{SkillID to name|LongBlades}} </br>{{SkillID to name|LongBladesProficiency}} </br>{{SkillID to name|LongBladesLunge}} </br>{{SkillID to name|LongBladesSwipe}} </br>{{SkillID to name|LongBladesImprovedAggressiveStance}} </br>{{SkillID to name|LongBladesImprovedDefensiveStance}} </br>{{SkillID to name|Multiweapon_Fighting}} </br>{{SkillID to name|Multiweapon_Proficiency}} </br>{{SkillID to name|Multiweapon_Expertise}} </br>{{SkillID to name|Multiweapon_Mastery}} | ||
| mutations = {{creature mutation|{{MutationID to name|NightVision}}|12|14}} | | mutations = {{creature mutation|{{MutationID to name|NightVision}}|12|14}} | ||
| desc = A monstrous, unlidded eye is perched on three spider-thin legs. Its lens is a lune of hot tetraxenonoglass, its iris a supernova of gallium circuitry. All the honey-thick light that pours through the void of its pupil is pumped up the arterial turnpike, drank by the optic nerve, and dripped like dye into the grayscale field of its dreaming brain. | | desc = A monstrous, unlidded eye is perched on three spider-thin legs. Its lens is a lune of hot tetraxenonoglass, its iris a supernova of gallium circuitry. All the honey-thick light that pours through the void of its pupil is pumped up the arterial turnpike, drank by the optic nerve, and dripped like dye into the grayscale field of its dreaming brain. | ||
| categories = Robots | | categories = Robots | ||
| gameversion = 2.0. | | gameversion = 2.0.207.72 | ||
}} | }} | ||
<!-- END QBE -->The {{Name}} is a high level [[Robots|robot]] most commonly found in the {{Favilink|tomb of the eaters}}, guarding individual crypts. They possess nearly every [[Long Blade]] skill and all [[Dual Wield]] skills, which they will use to deadly effect with their three {{Favilink|chrome stilt|plural}}. For ranged combat, a {{Name}} is equipped with a {{Favilink|rondure of light}}, a powerful laser [[Pistol]] class weapon that fires two undodgeable {{Qud shader|white|Laser columns}} at a time with a 2 turn cool-down. A {{Name}} | <!-- END QBE -->The {{Name}} is a high level [[Robots|robot]] most commonly found in the {{Favilink|tomb of the eaters}}, guarding individual crypts. They possess nearly every [[Long Blade]] skill and all [[Dual Wield]] skills, which they will use to deadly effect with their three {{Favilink|chrome stilt|plural}}. For ranged combat, a {{Name}} is equipped with a {{Favilink|rondure of light}}, a powerful laser [[Pistol]] class weapon that fires two undodgeable {{Qud shader|white|Laser columns}} at a time with a 2 turn cool-down. A {{Name}} has a 75% chance{{XML Reference|object}} to refract light based attacks, such as the {{Qud text|Lase}} from [[Light Manipulation]] and {{Qud shader|B|Laser beams}} from laser based weapons. | ||
A {{Name}} is neutral to creatures | A {{Name}} is neutral to all creatures while unalert. Attacking them or attempting to damage or open the {{Favilink|reliquary}} they guard will alert them with a message of "{{Qud shader|R|The crypt sitter stirs.}}" Once alerted, they will act like an aggressive demeanor robot faction member until they move beyond a 10 tile radius of their post. If the {{Name}} passes beyond this point, they will become neutral again with a message of "{{Qud shader|G|The crypt sitter sleeps.}}" and return to guarding their assigned reliquary. | ||
== References == | |||
<references /> | |||
{{Robots Navbox}} | {{Robots Navbox}} |
Latest revision as of 21:17, 15 January 2025
Level: 31 | |
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Acid Res: 0 Elec Res: -50 Cold Res: 25 Heat Res: 25 | |
Character
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7 |
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ID?
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Crypt Sitter |
Faction
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robots (Loved100 Reputation) |
Demeanor
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neutral |
Inventory
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|
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Inventory
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![]() )rondure of light2d8 14/14 x1(100%) | |
Skills
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|
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Skills
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Mutations
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|
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Mutations
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Experience?
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775 XP |
XP Tier
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6 |
Role
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Brute |
Extra info:
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Infobox data from game version 2.0.207.72
|
The crypt sitter is a high level robot most commonly found in the Tomb of the Eaters, guarding individual crypts. They possess nearly every Long Blade skill and all Dual Wield skills, which they will use to deadly effect with their three
chrome stilts. For ranged combat, a crypt sitter is equipped with a )rondure of light, a powerful laser Pistol class weapon that fires two undodgeable Laser columns at a time with a 2 turn cool-down. A crypt sitter has a 75% chance[1] to refract light based attacks, such as the Lase from Light Manipulation and Laser beams from laser based weapons.
A crypt sitter is neutral to all creatures while unalert. Attacking them or attempting to damage or open the reliquary they guard will alert them with a message of "The crypt sitter stirs." Once alerted, they will act like an aggressive demeanor robot faction member until they move beyond a 10 tile radius of their post. If the crypt sitter passes beyond this point, they will become neutral again with a message of "The crypt sitter sleeps." and return to guarding their assigned reliquary.
References
- ↑
ObjectBlueprints.xml