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| Despite claiming protection only against "kinetic effects," {{name}} protects against all forms of dazing and stunning. {{Code Reference|class=CyberneticsReactiveCranialPlat}}
| |
| {{Cybernetics data infobox}} | | {{Cybernetics data infobox}} |
| | {{name}} is a lower cost [[head]]-exclusive [[cybernetic]] which grants the user complete immunity to all stunning and dazing effects. |
| | |
| | Upon installation the user is rendered immune to all types of stunning and daze, this includes attacks made by [[creatures]] with natural or standard {{favilink|cudgel|plural}} such as the pseudopods possessed by nearly all members of the [[oozes]] [[faction]], any of the stun-causing cudgel skills such as {{favilink|conk}} and {{favilink|bludgeon}} as well as certain ranged weapons like {{favilink|blast cannon|plural}}. |
| | |
| | Despite claiming that the cybernetic only provides protection from kinetic effects, the user is also protected from being stunned by reality-distorting effects such as the projectile from {{favilink|stunning force}} as well as being immune to indirect methods like the {{favilink|stun gas}} emitted by {{favilink|stillbeard|plural}} or the gas released by a detonated {{favilink|stun gas grenade mk III}} |
| | ==Advantages & Disadvantages== |
| | ===Advantages=== |
| | *Removes much of the danger of melee combat. |
| | *Enemies capable of inflicting stun or daze are present in most stages of the game. |
| | *Low cost allows for easy installation without much impact on the user's ability to install other implants. |
| | *Provides a large survivability boost during the early game. |
| | ===Disadvantages=== |
| | *Can be made partially obsolete by the [[padded]] mod or the {{favilink|Shake it off}} [[skill]] with high [[Toughness]] |
| | *Most enemies capable of stunning are melee, limiting the usefulness of this cybernetic on more range-focused characters. |
| | *Unlike certain other head-exclusive cybernetics such as {{favilink| inflatable axons}} which can be activated at the user's leisure, reactive cranial plating is dependent upon outside factors in order to provide any utility. |
| | ==Notable Use cases== |
| | <div style="display:flex;flex-wrap:wrap;"> |
| | <div style="margin-right: 2.5em;"> |
| | {|class="wikitable" |
| | !Use Case |
| | |- |
| | |Prevents {{favilink|giant amoeba |plural}} and {{favilink|Eyeless crab|plural}} from stunning and potentially instantly killing early-game characters. |
| | |- |
| | |Prevents the user from being stun locked to death by large numbers of {{favilink|chute crab|plural}}, such as those commonly found in the {{favilink|Conveyor belt}} sections of {{favilink|golgotha}}. |
| | |- |
| | |Prevents {{favilink|Slog}} from stun-locking the user with their [[Crushing bands (Slog)]] natural weapon, greatly reducing the overall danger of fighting them. |
| | |- |
| | |Notably useful while attempting to clear {{favilink|Bethesda susa}}, various enemies that often spawn in the dungeon such as {{favilink|Cragmensch brainer|plural}}, {{favilink|gyrohumor|plural}} and {{favilink|Eyeless king crab|plural}} would otherwise be capable of stunning the user. |
| | |- |
| | |Prevents {{favilink|leering stalker|plural}} from stunning the user with their blast cannon, reducing both the general danger and frustration that often results from fighting them. |
| | |- |
| | |Prevents the user from being stunned by the deadly charge attack of {{favilink|galgal|plural}}, reducing though not completely removing the danger typically associated with facing them. |
| | |- |
| | |} |
| | </div> |
| | </div> |
| | ==Tips== |
| | *If used in conjunction with {{favilink|anchor spikes}} the user will gain immunity to nearly all incapacitating effects, with falling asleep from inhaling {{favilink| sleep gas}} being one of the only remaining vulnerabilities. |
| | {{code Reference|class=CyberneticsReactiveCranialPlat}} |
| {{Cybernetics Navbox}} | | {{Cybernetics Navbox}} |
reactive cranial plating
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Complexity
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3
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Character
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ç
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ID ?Use this ID to Wish for the item
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ReactiveCranialPlating
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Spawns in
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Items
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[Implant] - reactive cranial plating
Carbide plates are molded to skull shape and alloyed with foam that inflates on impact.
You cannot be dazed or stunned by kinetic effects.
Target body parts: Head
License points: 2
Only compatible with True Kin genotypes
Perfect
Cybernetic Info
License point cost
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2
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Slots
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Head
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Destroyed when removed
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No
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reactive cranial plating is a lower cost head-exclusive cybernetic which grants the user complete immunity to all stunning and dazing effects.
Upon installation the user is rendered immune to all types of stunning and daze, this includes attacks made by creatures with natural or standard
Cudgels such as the pseudopods possessed by nearly all members of the oozes faction, any of the stun-causing cudgel skills such as
Conk and
Bludgeon as well as certain ranged weapons like
blast cannons.
Despite claiming that the cybernetic only provides protection from kinetic effects, the user is also protected from being stunned by reality-distorting effects such as the projectile from
Stunning Force as well as being immune to indirect methods like the
stun gas emitted by
stillbeards or the gas released by a detonated
stun gas grenade mk III
Advantages & Disadvantages
Advantages
- Removes much of the danger of melee combat.
- Enemies capable of inflicting stun or daze are present in most stages of the game.
- Low cost allows for easy installation without much impact on the user's ability to install other implants.
- Provides a large survivability boost during the early game.
Disadvantages
- Can be made partially obsolete by the padded mod or the
Shake It Off skill with high Toughness
- Most enemies capable of stunning are melee, limiting the usefulness of this cybernetic on more range-focused characters.
- Unlike certain other head-exclusive cybernetics such as
inflatable axons which can be activated at the user's leisure, reactive cranial plating is dependent upon outside factors in order to provide any utility.
Notable Use cases
Use Case
|
Prevents giant amoebas and eyeless crabs from stunning and potentially instantly killing early-game characters.
|
Prevents the user from being stun locked to death by large numbers of chute crabs, such as those commonly found in the -conveyor belt sections of Golgotha.
|
Prevents Slog of the Cloaca from stun-locking the user with their Crushing bands (Slog) natural weapon, greatly reducing the overall danger of fighting them.
|
Notably useful while attempting to clear Bethesda Susa, various enemies that often spawn in the dungeon such as cragmensch brainers, gyrohumors and eyeless king crabs would otherwise be capable of stunning the user.
|
Prevents leering stalkers from stunning the user with their blast cannon, reducing both the general danger and frustration that often results from fighting them.
|
Prevents the user from being stunned by the deadly charge attack of galgals, reducing though not completely removing the danger typically associated with facing them.
|
Tips
- If used in conjunction with
anchor spikes the user will gain immunity to nearly all incapacitating effects, with falling asleep from inhaling
sleep gas being one of the only remaining vulnerabilities.
[1]
v · d · eList of Cybernetics |
---|
| 1 Point |
cherubic visage <span style="color:#155352;">-</span> </span><span style="display:inline-block"> electromagnetic sensor <span style="color:#155352;">-</span> </span><span style="display:inline-block"> force modulator <span style="color:#155352;">-</span> </span><span style="display:inline-block"> navigation system <span style="color:#155352;">-</span> </span><span style="display:inline-block"> optical bioscanner <span style="color:#155352;">-</span> </span><span style="display:inline-block"> optical technoscanner <span style="color:#155352;">-</span> </span><span style="display:inline-block"> skillsoft (low SP) <span style="color:#155352;">-</span> </span><span style="display:inline-block"> skin glitter <span style="color:#155352;">-</span> </span><span style="display:inline-block"> tibular hydrojets | | 2 Point |
air current microsensor <span style="color:#155352;">-</span> </span><span style="display:inline-block"> anchor spikes <span style="color:#155352;">-</span> </span><span style="display:inline-block"> carbide hand bones <span style="color:#155352;">-</span> </span><span style="display:inline-block"> communications interlock <span style="color:#155352;">-</span> </span><span style="display:inline-block"> dermal insulation <span style="color:#155352;">-</span> </span><span style="display:inline-block"> fire suppression system <span style="color:#155352;">-</span> </span><span style="display:inline-block"> grounding shunts <span style="color:#155352;">-</span> </span><span style="display:inline-block"> hyper-elastic ankle tendons <span style="color:#155352;">-</span> </span><span style="display:inline-block"> inflatable axons <span style="color:#155352;">-</span> </span><span style="display:inline-block"> night vision <span style="color:#155352;">-</span> </span><span style="display:inline-block"> nocturnal apex <span style="color:#155352;">-</span> </span><span style="display:inline-block"> parabolic muscular subroutine <span style="color:#155352;">-</span> </span><span style="display:inline-block"> pentaceps <span style="color:#155352;">-</span> </span><span style="display:inline-block"> phase harmonic modulator <span style="color:#155352;">-</span> </span><span style="display:inline-block"> pneumatic pistons <span style="color:#155352;">-</span> </span><span style="display:inline-block"> rapid release finger flexors <span style="color:#155352;">-</span> </span><span style="display:inline-block"> reactive cranial plating <span style="color:#155352;">-</span> </span><span style="display:inline-block"> Schemasoft (low-tier) <span style="color:#155352;">-</span> </span><span style="display:inline-block"> skillsoft (medium SP) <span style="color:#155352;">-</span> </span><span style="display:inline-block"> skin glitter (high-tier) <span style="color:#155352;">-</span> </span><span style="display:inline-block"> stabilizer arm locks <span style="color:#155352;">-</span> </span><span style="display:inline-block"> translucent skin | | 3 Point |
anomaly fumigator <span style="color:#155352;">-</span> </span><span style="display:inline-block"> beautiful visage <span style="color:#155352;">-</span> </span><span style="display:inline-block"> bionic arm <span style="color:#155352;">-</span> </span><span style="display:inline-block"> bionic hands <span style="color:#155352;">-</span> </span><span style="display:inline-block"> bionic heart <span style="color:#155352;">-</span> </span><span style="display:inline-block"> bionic liver <span style="color:#155352;">-</span> </span><span style="display:inline-block"> custom visage <span style="color:#155352;">-</span> </span><span style="display:inline-block"> dermal plating <span style="color:#155352;">-</span> </span><span style="display:inline-block"> dopamine synth <span style="color:#155352;">-</span> </span><span style="display:inline-block"> equipment rack <span style="color:#155352;">-</span> </span><span style="display:inline-block"> giant hands <span style="color:#155352;">-</span> </span><span style="display:inline-block"> high-grade dermal insulation <span style="color:#155352;">-</span> </span><span style="display:inline-block"> intravenous port <span style="color:#155352;">-</span> </span><span style="display:inline-block"> matter recompositer <span style="color:#155352;">-</span> </span><span style="display:inline-block"> medassist module <span style="color:#155352;">-</span> </span><span style="display:inline-block"> palladium electrodeposits <span style="color:#155352;">-</span> </span><span style="display:inline-block"> Schemasoft (mid-tier) <span style="color:#155352;">-</span> </span><span style="display:inline-block"> security interlock <span style="color:#155352;">-</span> </span><span style="display:inline-block"> skillsoft (high SP) <span style="color:#155352;">-</span> </span><span style="display:inline-block"> transparent skin <span style="color:#155352;">-</span> </span><span style="display:inline-block"> ultra-elastic ankle tendons | | 4 Point |
fullerite hand bones <span style="color:#155352;">-</span> </span><span style="display:inline-block"> magnetic core <span style="color:#155352;">-</span> </span><span style="display:inline-block"> motorized treads <span style="color:#155352;">-</span> </span><span style="display:inline-block"> onboard recoiler <span style="color:#155352;">-</span> </span><span style="display:inline-block"> phase-adaptive scope <span style="color:#155352;">-</span> </span><span style="display:inline-block"> precision force lathe <span style="color:#155352;">-</span> </span><span style="display:inline-block"> reactive trauma plate <span style="color:#155352;">-</span> </span><span style="display:inline-block"> Schemasoft (high-tier) | | 5+ Point |
grafted mirror arm (5) <span style="color:#155352;">-</span> </span><span style="display:inline-block"> micromanipulator array (5) <span style="color:#155352;">-</span> </span><span style="display:inline-block"> biodynamic power plant (6) <span style="color:#155352;">-</span> </span><span style="display:inline-block"> gun rack (6) <span style="color:#155352;">-</span> </span><span style="display:inline-block"> holographic visage (6) <span style="color:#155352;">-</span> </span><span style="display:inline-block"> penetrating radar (6) <span style="color:#155352;">-</span> </span><span style="display:inline-block"> stasis projector (6) <span style="color:#155352;">-</span> </span><span style="display:inline-block"> crysteel hand bones (8) <span style="color:#155352;">-</span> </span><span style="display:inline-block"> high-fidelity matter recompositer (8) <span style="color:#155352;">-</span> </span><span style="display:inline-block"> optical multiscanner (8) <span style="color:#155352;">-</span> </span><span style="display:inline-block"> skillsoft plus (8) <span style="color:#155352;">-</span> </span><span style="display:inline-block"> social coprocessor (8) <span style="color:#155352;">-</span> </span><span style="display:inline-block"> stasis entangler (8) <span style="color:#155352;">-</span> </span><span style="display:inline-block"> cathedra with black opal tracery (12) <span style="color:#155352;">-</span> </span><span style="display:inline-block"> cathedra with ruby tracery (12) <span style="color:#155352;">-</span> </span><span style="display:inline-block"> cathedra with sapphire tracery (12) <span style="color:#155352;">-</span> </span><span style="display:inline-block"> cathedra with white opal tracery (12) |
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XRL.World.Parts.CyberneticsReactiveCranialPlat