Ultra-elastic ankle tendons
1 lb. Weight | |
Complexity
|
4 |
---|---|
Character
|
ç |
ID?
|
UltraElasticAnkleTendons |
Spawns in
|
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Infobox data from game version 2.0.207.72
|
License point cost
|
3 |
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Slots
|
Feet |
Destroyed when removed
|
No |
ultra-elastic ankle tendons is a moderate cost feet-exclusive cybernetic implant which upon installation increases the user's movement speed by 10.
The boost is for all intents and purposes considered a part of the user's baseline movement speed, essentially meaning that effects which utilize the user's base movement speed, such as the percentage movement bonus provided by skulk injectors will take the implant's boost into account while calculating final speed total. As opposed to the extra movement speed provided by some gear items such as
rocket skates which is generally ignored.
With the 10 extra movement speed and no other augmentation, the user is able to move one additional time every 10 movements.
Advantages & Disadvantages
Advantages
- Allows the user to somewhat slowly outrun most creatures.
- Can be useful in the absence of
motorized treads for ranged characters who want to use high movement speed as a way to avoid hostile creatures.
- Improves the effectiveness of gear items which provide additional movement speed such as
sandals of the river-wives or
bounding boots.
Disadvantages
- Many underground spaces are fairly cramped, limiting the utility of smaller movement speed bonuses.
- Moderate cost can be a bit prohibitive depending on the user's license tier and build goals.
- Can be fully replaced by
yeshyrskin slippers, a pair of which can be obtained from
Crowsong, freeing up the feet slot for an implant with effects that cannot be as easily replicated like
pentaceps
force modulator or
anchor spikes.
Acquistion
By nature of being a cybernetic implant, it is not necessarily guaranteed to find ultra-elastic ankle tendons in a given playthrough, especially when the relatively limited availability of cybernetics (compared to other items) is taken into consideration. However, despite this scarcity, there are specific places where the user can look in order to maximize their chances of a successful acquisition.
- Due to ultra-elastic ankle tendons being considered a mid-tier implant, the following sources provide the greatest odds of finding a copy:
Ezra's tinkerer
Yla Haj who offers a non-restocking selection of 6-8 cybernetics taken from the tier 5 cybernetics drop table.
village tinkers from villages which happen to spawn in mid-tier zones such as
jungles,
Rivers or
banana groves can, upon restock, sometimes offer 2-4 implants taken from the zone's corresponding cybernetics table.
- Historical sites which spawn in mid-tier zones like the
mountains or
Rainbow Wood, have a chance of containing
becoming nooks which each hold 1-2 zone-tier appropriate implants. The locations of such historical sites can be obtained with some reliability by water-ritualing legendary members of the Putus Templar and trading for secrets.
- The cybernetics ward on strata 13 of
Bethesda Susa contains 4
becoming nooks which together provide 4-8 implants taken from the tier 4 cybernetics drop table.
- Certain lower-ranking members of the Putus Templar such as
Knight Templars,
Banner-Knight Templars and
Gunner-Knight Templars have a 25% chance of spawning with the implanted prefix. Which, when killed and
butchered drop cybernetics pulled from the cybernetics 4 table at 80% efficiency.
- Alternatively, if the user would rather guarantee eventual access to a copy of ultra-elastic ankle tendons, they can take the following action:
- Under normal circumstances, the guaranteed
gutsmonger present at the
Six Day Stilt only provides a restocking inventory of 6-8 implants taken from the cybernetics 1 drop table. However, gutsmongers, unlike most other merchants, adjust the tier of their wares to correspond with whatever zone they are currently standing within. This essentially means, that if the user were to make a gutsmonger a follower, such as by using the
Proselytize skill or a
love injector, the user could then transport said gutsmonger to a mid-tier location such as Ezra, in order to have access to a permanent and restocking source of mid-tier implants.
- The newly transported gutsmonger can then be cloned with a rebuked
cloneling in order to massively increase the number of cybernetics available each restock. Allowing the user with enough dedicated farms to eventually obtain any implant of any tier.
- Under normal circumstances, the guaranteed
Tips
- The boost provided by the implant especially when combined with other sources of movement speed such as
nocturnal apex can be used to augment the effectiveness of the
Hook and Drag skill, which bases its instances of damage on movement.
- The implant becomes a tad more effective if the user primarily stays above ground. Various biomes such as the
salt desert or
jungle are generally open, allowing the user to better take advantage of the extra speed, without as much risk of being cornered in the comparatively tight corridors of lower strata.