Prone
Jump to navigation
Jump to search
prone
ID
|
Prone |
---|
prone
-6 Agility.
-5 DV.
-80 move speed.
Must spend a turn to stand up.
If a creature is knocked prone, they require one turn to stand back up again. Creatures who have the Carapace mutation have a mutation level-based chance of being Immobilized instead of prone. If prone on an object that can be laid on, such as a bedroll, the creature's effect is renamed to lying on (object).
Ways to go prone
Creatures can become prone in several ways:
Causes | Save Type | Difficulty |
---|---|---|
sewage eels tripping them over (as they appear) | Agility | 16 |
Shield Slam | Strength Vs. Attacker's Strength | 20 |
Bilge Sphincter's spewing | Strength/Agility | 17 |
Falling asleep | none | |
Choosing to roll on the ground for firefighting | none |
Falling prone in harmful liquids can inflict multiple possible effects on the victim.
Liquid | Effect on Prone |
---|---|
black ooze | ironshank onset (if on even Z-levels) or glotrot onset (on odd Z-levels) |
brown sludge | attempt to rust 3 metal items equipped or in the inventory with a 75% chance |
green goo | inflicts level 10 poisoned with 1d2+23-4 (Avg: 3.5) damage per turn and a duration of (1d2+2)d2 turns if the toughness save of 30 fails |
|